• We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.

Lukesandwich

First Lieutenant
30 Badges
Jan 2, 2015
281
66
  • Crusader Kings II: Charlemagne
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Victoria: Revolutions
  • Europa Universalis IV: Conquest of Paradise
  • Crusader Kings II
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Republic
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings III
  • Crusader Kings III: Royal Edition
  • Imperator: Rome
  • Crusader Kings II: Holy Fury
  • Crusader Kings II: Jade Dragon
  • Age of Wonders III
  • Crusader Kings II: Reapers Due
  • Hearts of Iron IV: Cadet
  • Stellaris
  • Crusader Kings II: Conclave
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Pillars of Eternity
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: El Dorado
  • Victoria 2
  • Europa Universalis IV
A suggestion would be to add unlanded children to all these old lords. Otherwise you would end with characters inheiriting a bunch of land in the first few years.
 
Last edited:
  • 1
Reactions:

CradonWar

Calradian Kings Developer
59 Badges
Dec 17, 2010
159
280
  • Crusader Kings II
  • Stellaris: Galaxy Edition
  • Europa Universalis IV: Pre-order
  • Europa Universalis IV: El Dorado
  • Rome Gold
  • Europa Universalis IV: Res Publica
  • Magicka
  • Heir to the Throne
  • Hearts of Iron III
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Divine Wind
  • Europa Universalis III
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: The Republic
  • Crusader Kings II: Legacy of Rome
  • Hearts of Iron II: Armageddon
  • Stellaris: Galaxy Edition
  • Victoria 3 Sign Up
  • Hearts of Iron IV Sign-up
  • Hearts of Iron IV: Cadet
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Stellaris - Path to Destruction bundle
  • Stellaris: Synthetic Dawn
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Stellaris: Distant Stars
  • Stellaris: Megacorp
  • Imperator: Rome Deluxe Edition
  • Imperator: Rome
  • Imperator: Rome Sign Up
  • Stellaris: Galaxy Edition
  • Stellaris
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: Common Sense
  • Mount & Blade: With Fire and Sword
  • Mount & Blade: Warband
  • Magicka: Wizard Wars Founder Wizard
  • Europa Universalis III: Collection
  • Cities: Skylines Deluxe Edition
  • Cities: Skylines
  • 500k Club
  • War of the Roses
  • Rome: Vae Victis
  • Teleglitch: Die More Edition
  • Europa Universalis IV
Actually our lifespan overall in Calradia has increased to something like 70-80 ages. In any case they may adopt children as a decision after 50 years old. We also may change this adopting system to "meeting with a lady from the court" for those rulers without an heir of their dynasties and getting old.
 
  • 2
Reactions:

cosmeIII

Neutral Jingoist
65 Badges
Dec 8, 2009
1.174
1.102
  • Crusader Kings II: Sword of Islam
  • Stellaris: Leviathans Story Pack
  • Stellaris - Path to Destruction bundle
  • Rome: Vae Victis
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Sword of the Stars
  • Rome Gold
  • Europa Universalis: Rome
  • Victoria: Revolutions
  • Europa Universalis IV: Res Publica
  • Heir to the Throne
  • Hearts of Iron III
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Crusader Kings II
  • Divine Wind
  • Europa Universalis III Complete
  • Europa Universalis III
  • Darkest Hour
  • Europa Universalis IV: Rights of Man
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Distant Stars
  • Hearts of Iron IV: Together for Victory
  • Europa Universalis IV: Mandate of Heaven
  • Knights of Honor
  • Stellaris: Megacorp
  • Hearts of Iron IV: Death or Dishonor
  • Hearts of Iron IV: Expansion Pass
  • Europa Universalis IV: Cradle of Civilization
  • Hearts of Iron IV: Expansion Pass
  • Europa Universalis IV: Rule Britannia
  • Stellaris: Humanoids Species Pack
  • Europa Universalis IV: Dharma
  • Hearts of Iron IV: Cadet
  • Stellaris Sign-up
  • Hearts of Iron IV Sign-up
  • Stellaris
  • Europa Universalis IV: Mare Nostrum
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: Common Sense
  • Europa Universalis IV: Golden Century
  • Europa Universalis IV: El Dorado
  • Cities: Skylines
  • 500k Club
  • Victoria 2
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Hearts of Iron IV: No Step Back
Actually our lifespan overall in Calradia has increased to something like 70-80 ages. In any case they may adopt children as a decision after 50 years old. We also may change this adopting system to "meeting with a lady from the court" for those rulers without an heir of their dynasties and getting old.
"meeting with a lady from the court", wouldn't that make the child a bastard?
 
  • 2
Reactions:

CradonWar

Calradian Kings Developer
59 Badges
Dec 17, 2010
159
280
  • Crusader Kings II
  • Stellaris: Galaxy Edition
  • Europa Universalis IV: Pre-order
  • Europa Universalis IV: El Dorado
  • Rome Gold
  • Europa Universalis IV: Res Publica
  • Magicka
  • Heir to the Throne
  • Hearts of Iron III
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Divine Wind
  • Europa Universalis III
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: The Republic
  • Crusader Kings II: Legacy of Rome
  • Hearts of Iron II: Armageddon
  • Stellaris: Galaxy Edition
  • Victoria 3 Sign Up
  • Hearts of Iron IV Sign-up
  • Hearts of Iron IV: Cadet
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Stellaris - Path to Destruction bundle
  • Stellaris: Synthetic Dawn
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Stellaris: Distant Stars
  • Stellaris: Megacorp
  • Imperator: Rome Deluxe Edition
  • Imperator: Rome
  • Imperator: Rome Sign Up
  • Stellaris: Galaxy Edition
  • Stellaris
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: Common Sense
  • Mount & Blade: With Fire and Sword
  • Mount & Blade: Warband
  • Magicka: Wizard Wars Founder Wizard
  • Europa Universalis III: Collection
  • Cities: Skylines Deluxe Edition
  • Cities: Skylines
  • 500k Club
  • War of the Roses
  • Rome: Vae Victis
  • Teleglitch: Die More Edition
  • Europa Universalis IV
Exactly! It will trigger the same event chain in vanilla so you can legitimize them. So this decision will only appear to rulers who getting old to encourage them for having an heir. It's just an idea but it's still better than adopting an orphan if you ask me. For the mod of course :D.
 
  • 2
  • 1
Reactions:

Roman798

Caliph of Cordoba
84 Badges
Mar 8, 2015
94
61
  • Tyranny: Archon Edition
  • Hearts of Iron IV: No Step Back
  • Hearts of Iron IV: By Blood Alone
  • Victoria 3 Sign Up
  • Tyranny: Gold Edition
  • Crusader Kings II
  • Magicka 2
  • Europa Universalis IV
  • Magicka
  • King Arthur II
  • Age of Wonders III
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Death or Dishonor
  • Surviving Mars
  • Stellaris: Leviathans Story Pack
  • Hearts of Iron IV: Field Marshal
  • Crusader Kings III
  • Surviving Mars: First Colony Edition
  • Imperator: Rome Deluxe Edition
  • Stellaris
  • Victoria 2
  • Cities: Skylines
  • Pillars of Eternity
  • Victoria 2: A House Divided
  • Imperator: Rome Sign Up
Exactly! It will trigger the same event chain in vanilla so you can legitimize them. So this decision will only appear to rulers who getting old to encourage them for having an heir. It's just an idea but it's still better than adopting an orphan if you ask me. For the mod of course :D.
I have a question.

How would Muslims legitimize bastards unless you remove polygamy?
 

CradonWar

Calradian Kings Developer
59 Badges
Dec 17, 2010
159
280
  • Crusader Kings II
  • Stellaris: Galaxy Edition
  • Europa Universalis IV: Pre-order
  • Europa Universalis IV: El Dorado
  • Rome Gold
  • Europa Universalis IV: Res Publica
  • Magicka
  • Heir to the Throne
  • Hearts of Iron III
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Divine Wind
  • Europa Universalis III
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: The Republic
  • Crusader Kings II: Legacy of Rome
  • Hearts of Iron II: Armageddon
  • Stellaris: Galaxy Edition
  • Victoria 3 Sign Up
  • Hearts of Iron IV Sign-up
  • Hearts of Iron IV: Cadet
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Stellaris - Path to Destruction bundle
  • Stellaris: Synthetic Dawn
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Stellaris: Distant Stars
  • Stellaris: Megacorp
  • Imperator: Rome Deluxe Edition
  • Imperator: Rome
  • Imperator: Rome Sign Up
  • Stellaris: Galaxy Edition
  • Stellaris
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: Common Sense
  • Mount & Blade: With Fire and Sword
  • Mount & Blade: Warband
  • Magicka: Wizard Wars Founder Wizard
  • Europa Universalis III: Collection
  • Cities: Skylines Deluxe Edition
  • Cities: Skylines
  • 500k Club
  • War of the Roses
  • Rome: Vae Victis
  • Teleglitch: Die More Edition
  • Europa Universalis IV
Well, we didn't changed that decision yet, so I don't know, I didn't test it. But if necessary we can make our own event chain or simply change something on vanilla events.
 
  • 3
Reactions:

Roman798

Caliph of Cordoba
84 Badges
Mar 8, 2015
94
61
  • Tyranny: Archon Edition
  • Hearts of Iron IV: No Step Back
  • Hearts of Iron IV: By Blood Alone
  • Victoria 3 Sign Up
  • Tyranny: Gold Edition
  • Crusader Kings II
  • Magicka 2
  • Europa Universalis IV
  • Magicka
  • King Arthur II
  • Age of Wonders III
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Death or Dishonor
  • Surviving Mars
  • Stellaris: Leviathans Story Pack
  • Hearts of Iron IV: Field Marshal
  • Crusader Kings III
  • Surviving Mars: First Colony Edition
  • Imperator: Rome Deluxe Edition
  • Stellaris
  • Victoria 2
  • Cities: Skylines
  • Pillars of Eternity
  • Victoria 2: A House Divided
  • Imperator: Rome Sign Up
Well, we didn't changed that decision yet, so I don't know, I didn't test it. But if necessary we can make our own event chain or simply change something on vanilla events.

Okay all you have to do is remove polygamy = no
in dynasty decisions and birth events.

It's a trigger in birth events
 
Last edited:
  • 1
  • 1
Reactions:

Enriador

Lt. General
59 Badges
Oct 9, 2012
1.631
931
  • Stellaris: Megacorp
  • Stellaris: Federations
  • Stellaris: Ancient Relics
  • Crusader Kings III: Royal Edition
  • Crusader Kings III
  • Knights of Pen and Paper 2
  • Europa Universalis IV
  • Stellaris: Lithoids
  • Crusader Kings II
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: The Republic
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Jade Dragon
  • Hearts of Iron IV: Cadet
  • Age of Wonders III
  • Stellaris: Synthetic Dawn
  • Hearts of Iron IV: Death or Dishonor
  • Crusader Kings II: Monks and Mystics
  • Crusader Kings II: Reapers Due
  • Crusader Kings II: Holy Fury
  • Hearts of Iron IV: Together for Victory
  • Stellaris: Leviathans Story Pack
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Apocalypse
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Distant Stars
  • Imperator: Rome Deluxe Edition
  • Imperator: Rome
  • Prison Architect
  • Imperator: Rome Sign Up
  • Hearts of Iron IV: La Resistance
  • Hearts of Iron IV Sign-up
  • Victoria 2
  • 500k Club
  • Mount & Blade: With Fire and Sword
  • Crusader Kings II: Way of Life
  • Crusader Kings II: Horse Lords
  • Crusader Kings II: Conclave
  • Stellaris
  • Stellaris Sign-up
  • Pillars of Eternity
  • Hearts of Iron III
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron III: Their Finest Hour
  • Semper Fi
Can't wait for the next dev diary!
 
  • 2
Reactions:

blizz

First Lieutenant
35 Badges
Sep 16, 2003
232
143
  • Crusader Kings II: Horse Lords
  • Rome Gold
  • Semper Fi
  • Sengoku
  • Sword of the Stars
  • Sword of the Stars II
  • Rome: Vae Victis
  • 500k Club
  • Mount & Blade: Warband
  • Europa Universalis III Complete
  • Crusader Kings II: Conclave
  • Stellaris
  • Hearts of Iron IV: Cadet
  • Crusader Kings II: Reapers Due
  • Crusader Kings II: Monks and Mystics
  • Crusader Kings II: Jade Dragon
  • Crusader Kings II: Holy Fury
  • Crusader Kings III
  • Europa Universalis III
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sword of Islam
  • Darkest Hour
  • Crusader Kings II
  • Divine Wind
  • For The Glory
  • For the Motherland
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Heir to the Throne
  • Europa Universalis III Complete
probably one of my most anticipated mods, considering my itch for bannerlords is driving me crazy
 
  • 1
Reactions:

tsf4

General
56 Badges
May 31, 2012
2.322
724
30
  • Crusader Kings II: Charlemagne
  • Europa Universalis IV: Mare Nostrum
  • Victoria 2: A House Divided
  • Sengoku
  • Semper Fi
  • Europa Universalis IV: Res Publica
  • Heir to the Throne
  • Hearts of Iron III: Their Finest Hour
  • Hearts of Iron III
  • For the Motherland
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Art of War
  • Divine Wind
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Europa Universalis III
  • Europa Universalis III: Chronicles
  • Europa Universalis IV: Rights of Man
  • Crusader Kings II: Monks and Mystics
  • Europa Universalis IV: Mandate of Heaven
  • Imperator: Rome
  • Age of Wonders: Planetfall
  • PDXCon 2017 Awards Winner
  • Age of Wonders III
  • Europa Universalis IV: Cradle of Civilization
  • Imperator: Rome Sign Up
  • Europa Universalis IV: Rule Britannia
  • Europa Universalis IV: Dharma
  • Crusader Kings II: Holy Fury
  • Europa Universalis IV: Golden Century
  • Crusader Kings II: Reapers Due
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV Sign-up
  • Stellaris
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Way of Life
  • Crusader Kings III
  • Europa Universalis IV: El Dorado
  • 500k Club
  • Victoria 2
We are still working on getting this ready for a beta release! Potential mini-DD might come today or tomorrow.. so keep close! :)
 
  • 3
  • 1
Reactions:

blizz

First Lieutenant
35 Badges
Sep 16, 2003
232
143
  • Crusader Kings II: Horse Lords
  • Rome Gold
  • Semper Fi
  • Sengoku
  • Sword of the Stars
  • Sword of the Stars II
  • Rome: Vae Victis
  • 500k Club
  • Mount & Blade: Warband
  • Europa Universalis III Complete
  • Crusader Kings II: Conclave
  • Stellaris
  • Hearts of Iron IV: Cadet
  • Crusader Kings II: Reapers Due
  • Crusader Kings II: Monks and Mystics
  • Crusader Kings II: Jade Dragon
  • Crusader Kings II: Holy Fury
  • Crusader Kings III
  • Europa Universalis III
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sword of Islam
  • Darkest Hour
  • Crusader Kings II
  • Divine Wind
  • For The Glory
  • For the Motherland
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Heir to the Throne
  • Europa Universalis III Complete
We are still working on getting this ready for a beta release! Potential mini-DD might come today or tomorrow.. so keep close! :)

keep up the great work, looks awesome
 

CradonWar

Calradian Kings Developer
59 Badges
Dec 17, 2010
159
280
  • Crusader Kings II
  • Stellaris: Galaxy Edition
  • Europa Universalis IV: Pre-order
  • Europa Universalis IV: El Dorado
  • Rome Gold
  • Europa Universalis IV: Res Publica
  • Magicka
  • Heir to the Throne
  • Hearts of Iron III
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Divine Wind
  • Europa Universalis III
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: The Republic
  • Crusader Kings II: Legacy of Rome
  • Hearts of Iron II: Armageddon
  • Stellaris: Galaxy Edition
  • Victoria 3 Sign Up
  • Hearts of Iron IV Sign-up
  • Hearts of Iron IV: Cadet
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Stellaris - Path to Destruction bundle
  • Stellaris: Synthetic Dawn
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Stellaris: Distant Stars
  • Stellaris: Megacorp
  • Imperator: Rome Deluxe Edition
  • Imperator: Rome
  • Imperator: Rome Sign Up
  • Stellaris: Galaxy Edition
  • Stellaris
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: Common Sense
  • Mount & Blade: With Fire and Sword
  • Mount & Blade: Warband
  • Magicka: Wizard Wars Founder Wizard
  • Europa Universalis III: Collection
  • Cities: Skylines Deluxe Edition
  • Cities: Skylines
  • 500k Club
  • War of the Roses
  • Rome: Vae Victis
  • Teleglitch: Die More Edition
  • Europa Universalis IV
Developer Diary #9 - New Governments & Playable Mercenaries

- General
Hello and welcome to another developer diary of The Legend of Zendar! It's been along time since the last developer diary series for factions. Now it's suppose to be a mini-DD just like Tanner (tsf4) said but in the end, it became just a regular (that's what I say for long but not boring at all) diary :D. Now today, we're going to show our new government systems in Calradia, along with the playable mercenary bands or as we called: Player Factions!

Let's start with the new governments!

- New Governments
In our developer chat group, we're brainstorming for almost everything for today's and the future develops. We thought having as many governments as possible is a lot better. It's also being a better gaming experience while making things interesting. We seven (7) custom made governments and many of our new governments are coming from the ideas in "Crusader Kings II - Suggestions" sub-forum we searched.

The government groups are hardcoded and we can't simply make our own groups. But they're enough for imagination to create our very own governments. Let's take a look what have we got here:

De Facto Governments:


Governments Including Vassals:


In Crusader Kings II, there are five main government groups and they're:
Feudal Governments; such as Feudal and Iqta.
Republic Governments; such as Merchant Republic and non-playable Republic.
Tribal Governments; for only Tribal.
Nomad Governments; for only Nomadic.
Theocracy Governments; for only Theocracy.

lQSMsUY.png
Warband (Feudal Group):


Let's start with that cool government system: Warband! Now, we're not using classical Feudal nor the Theocracy governments for Mercenaries and the Holy Orders. We have Warband government for them. This goverment system is also contains the landless rulers, if they are around. You can only get rid of that government only if you got a land and you don't have any kind of mercenary or holy order titles. Now, what is that mean? That means, we're using this government system especially for our playable mercenary "Player Faction" system. But let's move on to other governments.

rA9x2ge.png
Imperial (Feudal Group):


Calradia is simply means "Ruled By Council" in Slavic languages. And of course, we have a special government for that! From our last developer diary about Swadia, you know we have "Imperial" culture with early medieval clothes and that culture is directly descendants from the Calradian Empire's main culture. We're planning to add some kind of Senate like S.P.Q.R. and permanently empowering the council.

BxYMA8h.png
Confederation (Feudal Group):


Now, hypothetically say you're a duke, yay! But not a regular duke, your're an independant duke in Swadia with Lowlander or Iyenn culture. And again, hypothetically, there some independant Lowlander or Iyenn dukes around your borders, in your religion. What should you do to unify all over the Calradia? You can always make wars in old and boring way. But, with the Confederation government type, you can offer your equal rank of neighbors to "Unify Realms" if you have sufficient opinion of relation from them. And that will grant you a new dynamic kingdom while making your neighbor as a vassal. Only the counts and dukes in Confederation government system can use that system. We only have the government for now, not that "Unify Realms" system but we're planning to make it real in the near future.

nfrQPmG.png
City-State (Feudal Group):


I assume you all now the City-States from Ancient Greece, Anatolia and Mesopotamia. We're using that government for our Rhodok and Velucan cultures. Rhodoks are mainly Merchant Republics but there was some Feudal vassals and the whole Kingdom of Veluca. Now we know the Rhodoks are ruling by a "Rhodok Council" and they electing their Kings since from the Rhodok Rebellion. We're using Merchant Republics like I said but that's not enough for other Rhodok rulers. With the City-State government, all the pre-Feudal rulers now only have Elective types of succession laws and their primary holdings should be a City or Tribe.

N419OIk.png
Satrapy (Feudal Group):


Just like in Rhodoks, we had some Feudal rulers around the Zoroastrian Kingdom of Bariyye because they're not Iqta Muslims. In the deepest deserts of the great Sarrdak Desert, medieval Feudalism looks very strange to me. Satrapy, is actually a feudalism in Sarranids with the ancient ways. Only the Zoroastrian and Zunbil characters in Sarranid culture group can have that government. These religions will be the same but we will change simply their names within our very first open beta release.

b27E9H2.png
Semi-Nomadic (Tribal Group):


The Great Seljuk Emprire was actually some kind of Semi-Nomadic. That means they were kind of Nomads but they may live in a sedentary life with the seasonal cycles. We had some "Tribes" within the Khergit culture group as vassals under the Nomadic and some Sarranid rulers. Now all the Khergits who settled in a Tribe (formerly they will become Tribal) and Castle (formerly Feudal) will become Semi-Nomadic rulers regardless of their religion. And they may both held Tribes and Castles as their primary holding.

Cdq1waj.png
Hunter-Gatherer (Nomad Group):

This picture for only representation but we may use that idea as well!

Hunter-Gatherer (or a.k.a. Forager) system is actually a dead government in our current 1257 bookmark. But we have that for the future prequel bookmarks. This government is actually for all the non-Horde and non-Khergit cultures. They can both held Tribes and Nomad holdings as their primary holding.

- Player Factions
Now you all here to see that, aren't you? Well, we don't have any custom events nor decision but this system is working like a charm! Actually, it's just a simple modding tricks and any modders can use that. We're just using a method which not used in vanilla nor any kind of mods as far as I see. Now, it's time to stop gibberish and tell you what Player Factions is...

First of all, term of Player Faction is coming from the Mount & Blade: Warband. Any kind of independent kingdoms are classifying as "Factions" and when you build your own kingdom it's calling as the "Player Faction" in systematically. In Warband, you're starting with building your own war band and then you can join a kingdom as mercenary regardless your starting point. This is a mercenary contract for only a month, and then you can both extend your contract with that kingdom or you can join another kingdom as mercenary. If you showed your bravery enough in battles you can pledge an oath of allegiance and become a vassal under a king.

When you choose your starting kingdom just like in Warband, you're starting as a mercenary band:


And starting to play our mod, you can choose a kingdom to play as a player faction just like this:


Now, like I said, we don't have events/decisions for now and this system can be improved. How's that happen? We can make some lore-friendly events at start to build up your own character. And then, we can make some events to fullfill a yearly mercenary contract (because in CK2 a month is really a short time) and then you can change your allegience or choose to continue working for current liege.

But even now, wait for it... you can also able to continue to play with non-dynastic heirs (even lowborns) without getting any Game Over screen! Yeah, I know! I think that's only a thing for mercenary and holy orders. Well, you're going to have a lot of fun with that!

- Wanna Join Our Team?
We need someone in our team to make these events real. If there are some experienced scripters, modders with a plenty of free time you can sign in up for joining our developer band! Or, we can release our mod with current stage and make all these events and things for the future updates.

That's all for now! Thank you for reading and all your support. We may release another and last diary for last changes before the big release. Until then, take care of yourselves!
 
  • 10
Reactions:

lazprune

Compulsive writer
52 Badges
Aug 27, 2013
242
222
  • Crusader Kings II: The Old Gods
  • Crusader Kings II
  • Stellaris - Path to Destruction bundle
  • Europa Universalis IV: Mare Nostrum
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Wealth of Nations
  • Stellaris: Distant Stars
  • Stellaris: Leviathans Story Pack
  • Crusader Kings II: Monks and Mystics
  • Europa Universalis IV: Mandate of Heaven
  • Europa Universalis IV: Third Rome
  • Stellaris: Nemesis
  • Europa Universalis IV: Cradle of Civilization
  • Crusader Kings II: Jade Dragon
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Crusader Kings II: Holy Fury Pre-order
  • Hearts of Iron IV: Cadet
  • Europa Universalis IV: Dharma
  • Stellaris: Megacorp
  • Crusader Kings II: Holy Fury
  • Imperator: Rome Sign Up
  • Stellaris: Ancient Relics
  • Crusader Kings III Referal
  • Stellaris: Lithoids
  • Stellaris: Federations
  • Crusader Kings III
  • Stellaris: Necroids
  • Europa Universalis IV: El Dorado
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Europa Universalis IV
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Res Publica
  • Victoria 2
  • Stellaris: Digital Anniversary Edition
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Conclave
  • Stellaris
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Crusader Kings II: Reapers Due
That warband system is great! I waited for it for a long time in a mod :)
In fact, I think it was two years ago I sent a (very long) message in the Elder Kings suggestion thead (page 45 if I remember correctly) to talk about this kind of gameplay ^^
Fine to see it in this mod!
 

Enriador

Lt. General
59 Badges
Oct 9, 2012
1.631
931
  • Stellaris: Megacorp
  • Stellaris: Federations
  • Stellaris: Ancient Relics
  • Crusader Kings III: Royal Edition
  • Crusader Kings III
  • Knights of Pen and Paper 2
  • Europa Universalis IV
  • Stellaris: Lithoids
  • Crusader Kings II
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: The Republic
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Jade Dragon
  • Hearts of Iron IV: Cadet
  • Age of Wonders III
  • Stellaris: Synthetic Dawn
  • Hearts of Iron IV: Death or Dishonor
  • Crusader Kings II: Monks and Mystics
  • Crusader Kings II: Reapers Due
  • Crusader Kings II: Holy Fury
  • Hearts of Iron IV: Together for Victory
  • Stellaris: Leviathans Story Pack
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Apocalypse
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Distant Stars
  • Imperator: Rome Deluxe Edition
  • Imperator: Rome
  • Prison Architect
  • Imperator: Rome Sign Up
  • Hearts of Iron IV: La Resistance
  • Hearts of Iron IV Sign-up
  • Victoria 2
  • 500k Club
  • Mount & Blade: With Fire and Sword
  • Crusader Kings II: Way of Life
  • Crusader Kings II: Horse Lords
  • Crusader Kings II: Conclave
  • Stellaris
  • Stellaris Sign-up
  • Pillars of Eternity
  • Hearts of Iron III
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron III: Their Finest Hour
  • Semper Fi
Wow, that's absolutely amazing. Really loving what you have done so far, this mod has a big potential to become one of the classics.
 

CradonWar

Calradian Kings Developer
59 Badges
Dec 17, 2010
159
280
  • Crusader Kings II
  • Stellaris: Galaxy Edition
  • Europa Universalis IV: Pre-order
  • Europa Universalis IV: El Dorado
  • Rome Gold
  • Europa Universalis IV: Res Publica
  • Magicka
  • Heir to the Throne
  • Hearts of Iron III
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Divine Wind
  • Europa Universalis III
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: The Republic
  • Crusader Kings II: Legacy of Rome
  • Hearts of Iron II: Armageddon
  • Stellaris: Galaxy Edition
  • Victoria 3 Sign Up
  • Hearts of Iron IV Sign-up
  • Hearts of Iron IV: Cadet
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Stellaris - Path to Destruction bundle
  • Stellaris: Synthetic Dawn
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Stellaris: Distant Stars
  • Stellaris: Megacorp
  • Imperator: Rome Deluxe Edition
  • Imperator: Rome
  • Imperator: Rome Sign Up
  • Stellaris: Galaxy Edition
  • Stellaris
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: Common Sense
  • Mount & Blade: With Fire and Sword
  • Mount & Blade: Warband
  • Magicka: Wizard Wars Founder Wizard
  • Europa Universalis III: Collection
  • Cities: Skylines Deluxe Edition
  • Cities: Skylines
  • 500k Club
  • War of the Roses
  • Rome: Vae Victis
  • Teleglitch: Die More Edition
  • Europa Universalis IV
That warband system is great! I waited for it for a long time in a mod :)
In fact, I think it was two years ago I sent a (very long) message in the Elder Kings suggestion thead (page 45 if I remember correctly) to talk about this kind of gameplay ^^
Fine to see it in this mod!
You can always give us your suggestions. We will always happy to see new ideas ;).

Wow, that's absolutely amazing. Really loving what you have done so far, this mod has a big potential to become one of the classics.
We hope so, thank you for your support!
 

lazprune

Compulsive writer
52 Badges
Aug 27, 2013
242
222
  • Crusader Kings II: The Old Gods
  • Crusader Kings II
  • Stellaris - Path to Destruction bundle
  • Europa Universalis IV: Mare Nostrum
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Wealth of Nations
  • Stellaris: Distant Stars
  • Stellaris: Leviathans Story Pack
  • Crusader Kings II: Monks and Mystics
  • Europa Universalis IV: Mandate of Heaven
  • Europa Universalis IV: Third Rome
  • Stellaris: Nemesis
  • Europa Universalis IV: Cradle of Civilization
  • Crusader Kings II: Jade Dragon
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Crusader Kings II: Holy Fury Pre-order
  • Hearts of Iron IV: Cadet
  • Europa Universalis IV: Dharma
  • Stellaris: Megacorp
  • Crusader Kings II: Holy Fury
  • Imperator: Rome Sign Up
  • Stellaris: Ancient Relics
  • Crusader Kings III Referal
  • Stellaris: Lithoids
  • Stellaris: Federations
  • Crusader Kings III
  • Stellaris: Necroids
  • Europa Universalis IV: El Dorado
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Europa Universalis IV
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Res Publica
  • Victoria 2
  • Stellaris: Digital Anniversary Edition
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Conclave
  • Stellaris
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Crusader Kings II: Reapers Due
You can always give us your suggestions. We will always happy to see new ideas ;).


We hope so, thank you for your support!


You can go and see my old post ;)
It is for EK but it is huge and maybe you will find some interesting stuff (Elder kings suggestion thread page 45)
 

CradonWar

Calradian Kings Developer
59 Badges
Dec 17, 2010
159
280
  • Crusader Kings II
  • Stellaris: Galaxy Edition
  • Europa Universalis IV: Pre-order
  • Europa Universalis IV: El Dorado
  • Rome Gold
  • Europa Universalis IV: Res Publica
  • Magicka
  • Heir to the Throne
  • Hearts of Iron III
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Divine Wind
  • Europa Universalis III
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: The Republic
  • Crusader Kings II: Legacy of Rome
  • Hearts of Iron II: Armageddon
  • Stellaris: Galaxy Edition
  • Victoria 3 Sign Up
  • Hearts of Iron IV Sign-up
  • Hearts of Iron IV: Cadet
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Stellaris - Path to Destruction bundle
  • Stellaris: Synthetic Dawn
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Stellaris: Distant Stars
  • Stellaris: Megacorp
  • Imperator: Rome Deluxe Edition
  • Imperator: Rome
  • Imperator: Rome Sign Up
  • Stellaris: Galaxy Edition
  • Stellaris
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: Common Sense
  • Mount & Blade: With Fire and Sword
  • Mount & Blade: Warband
  • Magicka: Wizard Wars Founder Wizard
  • Europa Universalis III: Collection
  • Cities: Skylines Deluxe Edition
  • Cities: Skylines
  • 500k Club
  • War of the Roses
  • Rome: Vae Victis
  • Teleglitch: Die More Edition
  • Europa Universalis IV
One of the forum members here suggest about to change our mod name into: Calradian Kings. Our name was also Calradian Kings in first but there was another project (actually many before them) who used the same name but they cancelled their projects as you know. Now using that name is on the table again. I don't know if that's a good idea to change our name (again) at this point, so I wanted to ask you about that. It maybe a good idea to change right before our release.

So, what do you think? Should we change our name from "The Legend of Zendar" into "Calradian Kings" to be known better?
 
  • 3
Reactions:

Roman798

Caliph of Cordoba
84 Badges
Mar 8, 2015
94
61
  • Tyranny: Archon Edition
  • Hearts of Iron IV: No Step Back
  • Hearts of Iron IV: By Blood Alone
  • Victoria 3 Sign Up
  • Tyranny: Gold Edition
  • Crusader Kings II
  • Magicka 2
  • Europa Universalis IV
  • Magicka
  • King Arthur II
  • Age of Wonders III
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Death or Dishonor
  • Surviving Mars
  • Stellaris: Leviathans Story Pack
  • Hearts of Iron IV: Field Marshal
  • Crusader Kings III
  • Surviving Mars: First Colony Edition
  • Imperator: Rome Deluxe Edition
  • Stellaris
  • Victoria 2
  • Cities: Skylines
  • Pillars of Eternity
  • Victoria 2: A House Divided
  • Imperator: Rome Sign Up
One of the forum members here suggest about to change our mod name into: Calradian Kings. Our name was also Calradian Kings in first but there was another project (actually many before them) who used the same name but they cancelled their projects as you know. Now using that name is on the table again. I don't know if that's a good idea to change our name (again) at this point, so I wanted to ask you about that. It maybe a good idea to change right before our release.

So, what do you think? Should we change our name from "The Legend of Zendar" into "Calradian Kings" to be known better?

I personally love the legend of Zendar. Its different unlike so many mods with ......... kings
 
  • 5
Reactions:

Wandering Sentinel

Lt. General
65 Badges
Nov 8, 2015
1.324
531
  • Crusader Kings II: Charlemagne
  • Cities: Skylines - After Dark
  • Pillars of Eternity
  • Crusader Kings II
  • Europa Universalis IV: Res Publica
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Art of War
  • Europa Universalis IV
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Republic
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: Holy Fury
  • BATTLETECH
  • Surviving Mars
  • Hearts of Iron IV: Death or Dishonor
  • Cities: Skylines - Mass Transit
  • Imperator: Rome Deluxe Edition
  • Tyranny - Bastards Wound
  • Stellaris: Necroids
  • Cities: Skylines - Green Cities
  • Crusader Kings II: Jade Dragon
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Surviving Mars: Digital Deluxe Edition
  • Age of Wonders: Planetfall
  • Stellaris: Distant Stars
  • Surviving Mars: First Colony Edition
  • Stellaris Sign-up
  • Cities: Skylines
  • Europa Universalis IV: El Dorado
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Crusader Kings II: Conclave
  • Cities: Skylines - Snowfall
  • Prison Architect
  • Surviving Mars: First Colony Edition
  • Hearts of Iron IV: Cadet
  • Crusader Kings II: Reapers Due
  • Tyranny: Archon Edition
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Cities: Skylines - Natural Disasters
  • Hearts of Iron IV: Together for Victory
Personally I feel that if there's a mod name that's been used before and associated with previously abandoned projects it might actually be better to avoid using the name because of the reaction/expectation of "oh, mods with this name always end up being abandoned before they're finished, this one will turn out the same way" the name would get from players. It's kind of like how people assume a game's going to be good because it shares a name with a well known and liked game or franchise or that it'll be terrible because the games in the series before it were bad to begin with. Besides, like collesseum2 said, "Legend of Zendar" sounds much more unique and dramatic in a way.