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Colossal_Elk

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Updated the OP with a link for the Steam Workshop.

As someone who doesn't usually play with Conclave active (but owns the DLC), is there a reason I might want to turn it on for this mod?

Educations mostly. Traits such as Reckless, Vain, Absent-Minded and Ruthless are implemented within to help the education system a bit.

I hope you are ready for a lot of people asking why the mod wont work, a large amount of people have enough trouble when the .mod is already outside the main folder and they just need to drag both into the same folder, adding an extra step where they have to manually move it outside is just going to make them completely lost.

We've already gotten that via the SVN version. Thankfully now that we have a Steam workshop release, those who want an easier installation process have it.

YAY!

Edit: To those of us that play the SVN regularly and update regularly as well, is this release pretty much like the last SVN revision?

Correct. It should be identical to SVN Revision 1831.

is the official release more....balanced? (like not letting you choose any heir you want)

Balance is the same on the SVN. As for heir-designation? It's mostly in there as an RP mechanic. Want a great heir to take over, go for it. Want a bad one to take over? You can do that too. We do try to maintain some balance but this is intended, in the style of the main TES games, to give the player as much choice in how they develop a character (and dynasty, as an extension of characters) as possible.

Hi, very exited to try this new update just had a few questions that I hope you might help me with.
I have a save from the previous official update would I be able to use it once I update?
Also, do I need to uninstall and then install the new version or can I just update?

Thank you and again thank you a lot for updating this beautiful mod.

So much has changed between which CK2 versions these are compatible with, and so much has changed in terms of content, that old saves are definitely not compatible. I'd recommend deleting the older mod folder and .MOD file.
 

das

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Are those new daedra mechanics in?
 

Duke of Awesome

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What mechanics require which DLC? I hope that's not too big a question to ask.
 

Rift.

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Horse Lords and Legacy seem pretty necessary, Jade if you want to interact with the new Daedra System. WoL and Conclave are... well they seem pretty vanilla so there is that.

EDIT: The portrait packs are used for the humans a lot iirc. I think i notice a lot of assets.
 

YaumeLepire

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It's here!!! It's finally here!!!
 

Averrences

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Awesome! Been waiting for this for so long :) .

Also, quick question - what is the console value for ardor for the oblivion mechanic? I tried offmap_currency offmap_china, but this doesn't work. Want to get 4000 ardor for Molag Bal pronto so I can test the pure blooded vampire!
 

Makesin

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If I understand the command correctly, it should be offmap_currency ek_oblivion_molag, and similarly for other Daedric Lords (they all have their own currency).
 

ArtayOfficial

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What's the difference between the two Attached Files? And where is the great Music submod?
There is no difference.

Awesome! Been waiting for this for so long :) .

Also, quick question - what is the console value for ardor for the oblivion mechanic? I tried offmap_currency offmap_china, but this doesn't work. Want to get 4000 ardor for Molag Bal pronto so I can test the pure blooded vampire!
Console command for offmap currency is basically oblivion_<daedra> where <daedra> is one word(If the name of the prince is made of two words, only one is used)