• Crusader Kings III Available Now!

    The realm rejoices as Paradox Interactive announces the launch of Crusader Kings III, the latest entry in the publisher’s grand strategy role-playing game franchise. Advisors may now jockey for positions of influence and adversaries should save their schemes for another day, because on this day Crusader Kings III can be purchased on Steam, the Paradox Store, and other major online retailers.


    Real Strategy Requires Cunning

Korbah

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Default Installation Checksum: XPSS (2.1.4)
CK2 Version: 2.1.4 // It might run on 2.1.5, but no guarantees of it being issue free.

Remember to UNINSTALL previous versions of Elder Kings before installing a new version or you run the risk of conflicting files.

Elder Kings is not considered fully compatible with 32-bit Operating Systems due to increased instability. If you want to try Elder Kings on your 32-bit System you should download the Zip Archive and follow the installation instructions within as the Installer is now 64bit only. We advise you to ensure you have the latest drivers for your Motherboard/CPU and your Graphics Processor. To increase the chances of Elder Kings running on your 32-bit System, disable all unnecessary DLC (Music Packs, Dynasty Shield Packs, Sunset Invasion, Unit Packs) and do not use the optional Music Mod. Finally another thing you can try is to increase the size of your virtual memory paging file if using a Windows 32bit OS; simply google for your specific OS for instructions on how to do this.
Note that Rajas of India with it's map expansion caused some similar issues people experience with Elder Kings in vanilla. Paradox has been optimising the game for the past few patches, and it's quite possible that Elder Kings will now run more smoothly on machines that have in the past had issues running it at all, so feel free to give the mod another shot, it may just work for you now.


Changelog
- [Added] New "Reachman Invasion of High Rock" Bookmark.
- [Added] New Portrait set for the Tang Mo.
- [Added] New Portrait sets for the Mer races, including Orsimer.
- [Added] New elements to the Khajiit Portraits.
- [Added] Falmer culture; this is a ruler designer only culture.
- [Added] Ability to torture captured Spies, this gives a chance of "revealing" the Spy's employer which will give the employer a tarnished reputation.
- [Added] "Covert Actions" System; "Court Assassins" are now "Spies" and perform more than simple assassinations. --This is still experimental.--
- [Added] Escape Prison Ambition.
- [Added] Refute Claim Plot.
- [Added] Decision to Abandon a Claim.
- [Added] Decision icons to most decisions that were previously lacking them.
- [Added] New adventure encounter system; this won't make a huge appearance in 0.1.5 but from now on it won't be so hard to add new adventures with random encounters.
- [Added] Completely new rewritten and rebalanced building lists, including several new unique buildings.
- [Added] New "Loan" System. --Testing version--
- [Added] Many new flavour events concerning being very wealthy, having negative piety, being at sea with a certain flu in your capital and many more.
- [Added] New Colonise job action for the Chancellor and nerfed the cultural conversion event (players will not get cultural conversion events anymore, they must use the councillor).
- [Added] "Patron" God System for 8/9 Divines, with a new Pilgrimage specific to them.
- [Added] New on_birth event to handle birthsigns and racial traits (children born to parents should now get those traits at birth).
- [Added] Ayleid Racial trait; randomly generated Bosmer with the Ayleid culture will now gain a new Ayleid racial trait. Any "bosmergfx" child born to an Ayleid trait mother will gain her Ayleid trait.
- [Added] Chimer, with Racial trait (shares portraits with Altmer). Based on the writings of MK, the Chimer still exist in small numbers around Cathnoquey, so Chimer get a couple of Counties around that way.
- [Added] "Imperial City Guard" decision for the holder of the Imperial Isle which becomes available when fighting defensive wars which spawns a small event army at a cost to garrison size.
- [Added] New on_birth events to handle fertility for all races.
- [Added] New Ambitions "Go on a Pilgrimage", "Obtain the Amulet of Kings" and "Obtain an Artefact".
- [Added] New Plot "Kidnap".
- [Added] New religious icon to the topbar (replaced the cross with the "favour" icon).
- [Added] Spell System Rewrite; the Spellbook now has over 100 Spells (likely to be trimmed in the future); including Necromancer specific spells (Lichdom, anyone?)
- [Added] Ability to marry your character's same-sex partner (only possible for players; also prevents you having any children outside of adoption).
- [Added] Several dozen new flags, one day we'll have replaced all of the "?" flags
- [Added] Lycanthropy & Vampire system. --Experimental--
- [Added] 4 New provinces in Colovia forming 2 new Duchies.

- [Fix] Removed some erroneous opposites from Trait file
- [Fix] Prepared Invasion CB no longer converts the culture and religion of a random province
- [Fix] Elf rapid aging problem
- [Fix] Possessing a religious head title will no longer allow you to convert away from that religion.
- [Fix] Marriages for rulers, heirs, and pretenders will be broken if racially incompatable
- [Fix] Orgnum's death event no longer uses global flags
- [Fix] Orgnum's death event now only converts owned provinces
- [Fix] Dragonblood/Dragonborn can now take the pilgrimage to High Hrothgar regardless of religion or culture
- [Fix] Opinion modifiers for selling family members into slavery should work
- [Fix] Argonians no longer receive stat maluses when they "have" Knahaten Flu (Argies will still gain the trait but they suffer no negative effects, it's an issue with base CK2 and how diseases work which we've had to work around).
- [Fix] All CBs have been overhauled and bugfixed.
- [Fix] Various Assassination System Bugfixes (Multiple assassins at once, landed assassins etc)
- [Fix] 2.1.3 Compatibility.
- [Fix] Warlord Suppression CB has been fixed. Being a Warlord is now much more dangerous.
- [Fix] Get Married ambition has been changed for "race" appropriateness; Mer can still choose the ambition until they are around 165.
- [Fix] Have Daughter/Son ambitions have been changed for "race" appropriateness; Mer will no longer get an aborted ambition after age 45.
- [Fix] Manes now have their appropriate outfit.
- [Fix] Leyawiin's flag restored to it's correct, lore appropriate flag.
- [Fix] Several issues with succession laws and their allow triggers.
- [Fix] Dragonborn Descendent decision should now list the correct characters.
- [Fix] Incorrect targeting of Slave Raid modifiers against your own capital if you weren't personally leading the raids.
- [Fix] Minor issue with artefact removal corrected.
- [Fix] Temple settlement pictures fixed (certain races have replacements now).
- [Fix] Loop error with racial trait events & potuns.
- [Fix] Mane trait now caches, fixing a bug related to the Mane's unique succession.
- [Fix] Several Adjacency issues.
- [Fix] Several trigger and other issues in certain old VIET/cybrxkhan events included in EK.
- [Fix] Arcane University is now a "Temple" holding.
- [Fix] Fixed an issue with conversion decisions, they'll now be unavailable for use if you're using a "special" title (these are immune to conversion anyway).
- [Fix] Friend Ambition loop issue; no more AI with 99+ Diplomacy.
- [Fix] Minor river issue between Tenmar Wall and Stormhold.
- [Fix] Pilgrim traits should no longer disappear from nords.
- [Fix] Mane title is now destroyed if a non-mane acquires it.
- [Fix] Adjacencies not displaying the dotted lines.
- [Fix] Missing adjacencies across several rivers.
- [Fix] Province events (Goblin infestations and so on) completely rewritten; they now function properly once again.
- [Fix] Buying something nice in the market for a lover will now subtract wealth as it is supposed to.

- [Tweak] Changed the culture of Cathnoquey, Kamery and Namien to Quey. Rulers of Cathnoquey are also now Quey culture. The Quey use Indian graphics if a person has the DLC.
- [Tweak] Changed the culture of Rimmen, Duncinthe, Sagos to Akaviri, with Eight Divines religion.
- [Tweak] Reduced cost of the Assassination Guilds (Dark Brotherhood for example) and tweaked base cost of Covert Actions from 30 to 15 (multiplier is unchanged, but costs should be roughly half than pre0.1.5).
- [Tweak] Reordered some technologies in the tech screen to make them a little more uniform.
- [Tweak] CBs should be a little more informative as to why you can or cannot use them.
- [Tweak] No longer able to use the majority of CBs when under a Regency (akin to EU4).
- [Tweak] There's now an age restriction on the Warlord Ambition; Mer can no longer take it after 150, non-Mer cannot take it after 60.
- [Tweak] Prisoner Decisions submenu will now only appear if you actually have prisoners.
- [Tweak] Added a number to months to make them more easily identifiable for non-lore savvy players; 1 Morning Star (1), 3370 is now how a date would read, with Morning Star being the first month in the Nirnian Calendar.
- [Tweak] "Scourge the Living"/"Scourge the Undead" CBs now convert the provinces they are used against to the attackers religion/culture on success (the Frozen Horde can now more easily spread death across Atmora).
- [Tweak] Balfiera now forms it's own Duchy, like the Imperial Isle. Bhoriane was elevated to a Duchy and gained Balfiera's former mainland holdings.
- [Tweak] Balfiera now has 6 holding slots
- [Tweak] Warlord Suppression and High Kingdom CBs now only grant weak claims
- [Tweak] Losing a prepared invasion now grants a weak claim on your primary title to the defender.
- [Tweak] Orgnum's death will now destroy the High Fane of Abbarbas religious head title
- [Tweak] Relations between the Orisimer and other races have been reduced
- [Tweak] It is now much more difficult to demand a character's religious conversion
- [Tweak] Reduced chance of AI to take suicide decision
- [Tweak] Newborns of mixed-race marriages will now inherit the culture and religion of the race they are born as
- [Tweak] Changed primary holding of the Mane into a Barony
- [Tweak] Argonians are now merely resistant, instead of immune to diseases (Note: Argonian provinces are still immune to plagues)
- [Tweak] Argonians are restricted from colonizing outside Black Marsh, Marsh, Mangrove Swamp, Jungle, and Valenwood Forest terrain
- [Tweak] Bosmer are restricted from colonizing outside Wood, Forest, Black Marsh, Marsh, Mangrove Swamp, Jungle, and Valenwood Forest terrain
- [Tweak] Removed health bonuses from all races
- [Tweak] Removed fertility malus from Orsimer
- [Tweak] Reduced Khajiit/Argonian revoltrisk reduction to 1% (from 2.5%)
- [Tweak] High Kingdom of High Rock will be named 'Direnni Hegemony' if held by an Altmer
- [Tweak] Certain events will now check for bankruptcy instead of demesne efficiency
- [Tweak] Reduced impact of bankruptcy triggered modifier
- [Tweak] Reduced penalty for chaste to -0.1 fertility
- [Tweak] Barony of Falinesti has been renamed to Green-Sap
- [Tweak] Removed opinion penalty from homosexuality. Unlike (sadly) our own world, Nirn doesn't really care about your sexuality.
- [Tweak] Legendary Towers (White-Gold Tower, Adamantine Tower etc) now provide Retinue.
- [Tweak] Same cultured provinces (Imperial Liege, Imperial Province) are now easier to convert to your religion.
- [Tweak] Holdings now cost 1,000 Gold.
- [Tweak] Eight & Nine Divines less susceptible to heresies.
- [Tweak] Khajiit COAs now use standard shield instead of hexagon.
- [Tweak] Increased Cost of Holdings.
- [Tweak] Crimson Plague now slightly more dangerous.
- [Tweak] NPCs should suicide a little less.
- [Tweak] Command modifiers on personality traits removed.
- [Tweak] Minor Job title bonus effects have been nerfed slightly.
- [Tweak] Mane religious title upgraded to a Duchy (too many issues with titular counties).
- [Tweak] Riddle'thar followers opinion of the Mane has been increased.
- [Tweak] "Universal" tech screen fix; no longer do smaller resolutions need seperate files.
- [Tweak] Halved the monthly income of Orgnum's Coffer.
- [Tweak] Vassals have a chance of gaining a negative or positive opinion modifier when their ruler achieves the Amass Wealth ambitions.
- [Tweak] Certain ambitions have had AI weights tweaked to make certain ambitions more or less popular to certain personalities and traits.
- [Tweak] Proud, Ambitious and other type vassals may gain a negative opinion modifier or none at all when a ruler achieves the Become Exalted ambition.
- [Tweak] Consorts can now take the "Get Married" ambition.
- [Tweak] Certain flavour events now have checks to prevent them occuring more than once during a characters lifetime.
- [Tweak] Waived wealth requirement on forming High Kingdoms and Empires for the AI (should make it a -little- easier for them).
- [Tweak] Reduced memory footprint of several image and texture files.
- [Tweak] Reordered several sprite reference files for readability.
- [Tweak] Reduced the employment timer to 7 days. Employment timers are a necessity due to a quirk in base CK2 where you will recieve clones of the first generated character (trait wise) if you spam the decision without unpausing.
- [Tweak] Rewrote several events for "Heal" job action to be more efficient and reliable.
- [Tweak] Colovians now use saxongfx as a portrait set; they still gain the "Imperial" racial trait.
- [Tweak] Magicka cap is now determined by learning rather than education.
- [Tweak] Magicka regenerates over time rather than with potions now.
- [Tweak] Lossless compression on many image files reducing overall mod size by a few MB.
- [Tweak] Intrigue screen now displays 6 Decisions instead of 4.
- [Tweak] Warlord Suppression and High Kingdom CBs now only grant weak claims.
- [Tweak] Bhoriane & Urvaius split from Balfiera to form their own Duchy; Balfiera is now a 1-prov Duchy like the Imperial Isle and Vivec, with 6 holding slots.
- [Tweak] Several borders slightly redrawn to smooth out some duchies.
- [Tweak] Heldorn (Kingdom) was renamed to Skaven, with several provinces moved to accommodate.
- [Tweak] Mer are slightly less likely to become Dragonborns due to their long lifespans.
- [Tweak] There is now a rare possibility of multiple dragonborns.
- [Tweak] Republics "Foreign Marriage" events tweaked to prevent certain couplings.
- [Tweak] Reduced the probability of military accidents wounding/maiming the martial.
- [Tweak] Halved Religious Tension/Heretic Stronghold modifiers.
- [Tweak] Reduced fertility bonus for lustful to 0.1.
- [Tweak] Reduced fertility malus of homosexual to 0.2.
- [Tweak] Buffed High Kingdom strategic effect.
- [Tweak] Mer religions now have twice the short reign penalty, Men religions have half, others are normal.
- [Tweak] Military Organisation is now a demesne law, with clearer benefits and maluses.
- [Tweak] AI will now attempt to lower crown laws if it feels threatened by a faction.
- [Tweak] Changed requirements to be invited to epic tournaments, inclined towards high martial.
- [Tweak] Religions can now raid within their own religious groups too.
- [Tweak] Patricians without any holdings will now get a modest economic boost, primarily this is to help out the AI.
- [Tweak] Rulers, pretenders, and heirs will no longer convert to a friend's religion.

- [Removed] Direnni Hegemony titular title
- [Removed] Vassal king opinion malus.
- [Removed] Slander Job action.
- [Removed] Old Age, War and Defensive War triggered modifiers (AI didn't handle em too well).
- [Removed] Changed Pirate Raid CB to player only due to AI issues.
- [Removed] Several redundant trait sprite references (to reduce error log, nothing critical).
- [Removed] Imperial melting pot events.
- [Removed] Court Mage, the AI makes no use of new councillors and the Court Mage was largely unused by players. The job role will be merged into "Court Priest" which will now represent a Court Mage/or a Court Priest depending on their Education (a different job becomes available dependent on Education).
- [Cont. from above] Certain job actions have also been reverted back to their vanilla Councillor and settings due to retarded AI.
- [Removed] Old vampire traits that are no longer in use.
- [Removed] Mer event-based pregnancy system. Mer Pregnancy has been reset to standard pregnancy, although each birth can result in lower fertility.
- [Removed] Gain Honourary Title Ambition; it was AI only and the checks through liege to courtiers and vassals are broken apparently ~ too much time and effort to fix something a player is only spammed with.
- [Removed] Several unused traits that no longer serve a purpose (for example, "Thrall").
- [Removed] Religious clothing for the time being.

The following is incomplete in the release version due to last minute issues. As I didn't want to delay the mod release, elements of them are still included. They shouldn't break the game but be aware they may not work 100%;
- [Added] New Plot "Steal Artefact".
- [Added] New Prisoner decisions concerning Torture with a variety of situational purposes (for example, Torture: Relinquish Claim, force a prisoner to relinquish a claim, they can choose to relinquish it off the bat but usually will refuse requiring a little persuasion. Torture: Convert Religion will force convert a prisoner to your religion, however it generally leads to psychological as well as physical damage).

Known Issues
- Clothing/Headgears are missing, or hair bleeds through them across various portrait sets ~ This is a sideeffect of some rewriting we're doing to scripts concerning clothing in preparation for our custom clothing sets coming up in the next couple of patches.
- Hair Colours on some of the Mer don't suit their race/skintones (for example, Maormer Females have standard "human" colourings, while the males have blues, greens). ~ Resolved for 0.1.5a
- Falmer have no dynasties assigned.
- Due to the way special units are handled in CK2 now, Mages have been partially overwritten by Horse Archers again. 0.1.6 will include an overhaul of Unit types and tactics.


If you encounter any bugs or issues, please use our Bugtracker.​
 
Last edited:
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Miklu

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Soon is now

Also damn my 32bit computer!
 

zonkie

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That changelog is huge! And I can't really get that it's nearly been half a year since 0.1.4 came out. This year has gone really fast! Anyways, I'm off to play and I might return with some feedback tonight!!
 

Clophiroth

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I have Windows7 64bit, and when I try to open the exe, it says the it isn´t a valid Win32 application. What may be the problem?
 

nillkarn

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looks good so far.

but one question [Added] Ability to marry your character's same-sex partner

How?? I cant fiqure out how to marry your character's same-sex partner.
 

Novacat

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Both you and your partner need to have the homosexual trait, and both you and your partner need to be unmarried. Your partner also cannot have the same dynasty as you.
 

Illanair

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I have Windows7 64bit, and when I try to open the exe, it says the it isn´t a valid Win32 application. What may be the problem?
Bad download - Try again in another browser.
 

nillkarn

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Both you and your partner need to have the homosexual trait, and both you and your partner need to be unmarried. Your partner also cannot have the same dynasty as you.
Still doesnt seem to be working.
 

Novacat

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Look in your intrigue decisions menu, on the bottom.
 

Clophiroth

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Trying to install it. I have 40´5 free GB of Space Disk, but it says I need 1.2 EB. EB? What is that? What´s happening? :S
 

JeffL0320

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LOL, I was on vacation from work for the last 10 days, I go back today and the update gets released... Glad to see it out, just unfortunate timing.
 

Korbah

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Trying to install it. I have 40´5 free GB of Space Disk, but it says I need 1.2 EB. EB? What is that? What´s happening? :S
I have no idea what that means. I've tested the installer locally before uploading and it didn't give me any issues.


Edit: Apparently it's an Exabyte, so it's telling you you need 1.2 billion GB free lol. Sounds like it may be a corrupted download from MODDB. Delete and redownload; you may want to wait until it's populated on more mirrors.