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unmerged(444403)

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--> THIS IS NOT THE RELEASE OF MY NAVAL REWORK MOD <--

Here im releasing a component part of the larger Naval Tech Tree mod im currently working on (see http://forum.paradoxplaza.com/forum/showthread.php?621880-New-Naval-Tech-Tree)

This basic modification is a simple change to the vanilla game files that (hopefully) improves the aircraft carrier system in DH. This early beta may see the aircraft carriers being massively OP but, with some testing that can be resolved.

Changes in this Mini-Mod:

- CAGs are available to Light Carriers & Escort Carriers
- CV's and CVL's have been balanced
- CVE's have been better distinguished from CVL's
- Seaplanes & Naval Helicopters are available to all ships inc Troopships (excluding subs)
- Late model CVL's are able to operate as Commando Carriers
- Late model CV's & CAGS see massive increase in capability (to represent the many post war innovations)

Installation Instructions:

###################################################################
Download Link ---> http://www.gamefront.com/files/22052469/Aircraft+Carrier+Minimod+v0.1.rar
###################################################################

Extract the files into mods\darkest hour full\db\units and copy&replace when prompted.

Reasons for this release:

This mini-mod is just a very small part of my upcoming mod whose workload means i am unable to test and balance its features without it delaying its release. Hopefully if i am able to release some of the main features of my future mod progressively they can be tested and balanced by other people allowing me to release them fully in the main mod in the best possible state.

Feedback on this would really be appreciated, i cant see why it would be non-compatible with any other mods that use the basic naval tech tree.
 

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Faulty

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You've uploaded your entire units folder. Could you take out the files you didn't change?
 

unmerged(444403)

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This is great! Would this be workable with mods such as NWO?

The release in this thread will work with any mod using the standard naval tech tree, when my full mod is complete it will have its own naval tech tree that can be implemented into any mod, however it is tailored to post-war mods.

Im a big fan of NWO2 its my favorite DH mod and i have been using the 1956 scenario of that mod to test my own mods builds and tech tree, When i get my full naval improvement mod up and running to an acceptable standard i will ask the developer if he is interested in letting me integrate it.

The issue is NWO2 covers 1933 to 1956 and my naval rework specifically covers the post war period when aircraft carriers developed into the sole capital ship of choice so it'd take some adapting.
 

unmerged(444403)

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You've uploaded your entire units folder. Could you take out the files you didn't change?

Future updates will have to include improvements to other ships and brigades (i.e. improving the effectiveness of naval AA brigades) so it will be easier for me to keep all the units in there so changes can be implemented easier.

Is there a reason you dont want all of the files in there?
 

Faulty

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Because I like to make edits to my own files so it's easier to see which things you're changing if I want to keep my own edits too
 

Deounce

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So i downloaded it and extracted it however im not seeing a change to my naval tech tree, it looks exactly the same. Is it suppose to look like the pics?
 

unmerged(444403)

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So i downloaded it and extracted it however im not seeing a change to my naval tech tree, it looks exactly the same. Is it suppose to look like the pics?

The only things that have been released are those listed, the modern naval tech tree, new brigade system, new unit system and new doctrine system are not yet being released. This thread is an effort to release the aircraft carrier improvements part of my future mod so that people can provide feedback on what needs to be improved in terms of balancing carriers & CAGs against escorts and air units.

In order to release the full mod as soon as possible i cant spend time testing the features extensively for balancing issues. I just have to make sure the modded files dont cause a crash and then move on. However if i release individual elements progressively they can be tested and corrected meaning when the full mod is released it isn't unplayable.

If you are not interested in testing these features then you can follow the main mod (see link in first post) to keep updated on when that is likely to be released and any developments or changes in its features.
 
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Faulty

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And now you've destroyed the file structure. So passive-aggressive, man