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Discipline increases damage done; Tactics decreases damage taken.
Every Merchant you have increases naval forcelimits by 5, so Trade is actually pretty good for the navy.
Go for defense, it gives morale bonus, and morale is KING!
I disagree with this. Morale really doesn't matter that much unless you're facing an equal or superior force. Whether this is a big enough concern to prefer moral is situational, but there are few situations where inflicting casualties isn't useful.
I disagree with this. Morale really doesn't matter that much unless you're facing an equal or superior force. Whether this is a big enough concern to prefer moral is situational, but there are few situations where inflicting casualties isn't useful.
Plutocracy isn't that great. There are a couple of okay ideas (people REALLY overestimate how much tech/idea bonuses are) but there are also a couple useless ones, as well as the terrible events it provides...
A Lucky Nation with full Offensive ideas has generals with +2 shock, +2 fire, and +1 maneuver over one that's neither, on top of the other bonuses from Offensive like +discipline, +combat ability, and Forced March.In my Brandenburg -> Prussia playthrough I was able to stay competitive and take on France's god generals and coalitions but still lose. I had incredibly high discipline, but France would always forced march every unit in 1500 miles into battle and eventually route my armies despite inflicting farrrrr more casualties. My armies had quality, quantity, admin and econ. I just never had enough morale to finish a battle as the winner while France's armies would take 10s of thousands of more casualties over the course of a single battle but my troops would eventually be routed, caught unable to flee then destroyed outright. Repeat that 5-6 times and eventually even the most advanced country will run out of men AND mercenaries to recruit. Once that happens you are just going to be picked apart piece by piece and it stops being fun.
In my Brandenburg -> Prussia playthrough I was able to stay competitive and take on France's god generals and coalitions but still lose. I had incredibly high discipline, but France would always forced march every unit in 1500 miles into battle and eventually route my armies despite inflicting farrrrr more casualties. My armies had quality, quantity, admin and econ. I just never had enough morale to finish a battle as the winner while France's armies would take 10s of thousands of more casualties over the course of a single battle but my troops would eventually be routed, caught unable to flee then destroyed outright. Repeat that 5-6 times and eventually even the most advanced country will run out of men AND mercenaries to recruit. Once that happens you are just going to be picked apart piece by piece and it stops being fun.
Having an important tech a year (or more) before your worst enemy is pretty huge yo.
Monponies are the single biggest limiting factor in the game. saving 10% on every tech adds up pretty quick, basically adding 6 buildings for free to each tech. Buildings are the single most powerful tool in making your nation the world powerhouse, or a do-nothing backwater.
A single province with completed building lines is easily worth 5 - 10 buildingless provinces.
Well, I don't know about you, but I tend to invest into more than 32 techs throughout a game.
They simply add 10% of damage to the respective unit type - pretty straight forward.