I feel that all too often in strategy games the AI makes stupid moves, (like suicidally challenging the player by themselves because of badboy) which could be prevented if fear were represented.
Meaning, say an empire with huge border frictions, possibly completely surrounded, would not want to make enemies with their neighbor due to fear, unless there already was a powerful coalition that would ensure their safety.
Furthermore, I find acts of generosity or mercy go unnoticed by the AI, such as not taking everything you could have taken in a deal or peace-treaty, or giving things in trades without asking for much in return.
I just want to hear more in-dept about relations between empires and how it and AI behavior is determined.
Meaning, say an empire with huge border frictions, possibly completely surrounded, would not want to make enemies with their neighbor due to fear, unless there already was a powerful coalition that would ensure their safety.
Furthermore, I find acts of generosity or mercy go unnoticed by the AI, such as not taking everything you could have taken in a deal or peace-treaty, or giving things in trades without asking for much in return.
I just want to hear more in-dept about relations between empires and how it and AI behavior is determined.
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