1.04 Patch is heavenly!!! They updated name list for finnish culture! No more Björns!! Thanks Paradox!!! 
Jepsus said:Are those yearly piety and prestige bonuses really yearly, or monthly?
Byakhiam said:They work on monthly basis, so they should be reduced to 1/12.
Jepsus said:Ok, so it's a bug then. Right?![]()
Havard said:Do you have a save with a reproduceable crash?
Cat Lord said:Rejoice, 1.04a is there...
Cat
bgibbard said:Is there a list available of the things that have been changed in 1.04a?
Johan said:Fixed the database mismatch and piety/prestige gain.
Byakhiam said:Yes:
Right there, in 1.04 thread.
Cat Lord said:Rejoice, 1.04a is there...
Cat
Make sure you do not use that fix with 1.04a. The problem was not in the provinceimprovements.txt file but in the game code, so it was fixed in the code.Elmokki said:I made a quick fix for that. It reduces all piety and prestige gains from buildings and traits to tenth of what they were.
Available on scenario forum.
Buildtimes, costs, and/or effects have been changed for most of the buildings. Is that answer enoughKriegspieler said:To the mods/betas:
Just writing to ask whether the changes wirtten into the province improvements fior 1.04a are extrensive enough to warrant an update to the excel files I made for them.
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[u]Building Cost Time --> Cost Time Other changes [/u]
fishing_wharf 100 12
civilian_harbour 150 12 --> 200 18
naval_harbour 200 12 --> 400 24
grand_shipyard+ 1000 12 --> 1000 60 +1 prestige/year
sawmill 200 12 --> 200 18
forestry 100 12
smithy 200 12 --> 200 18
armory 400 12 --> 400 24
mine 100 12
improved_mine 200 12 --> 200 18
watermills 100 12
windmills 100 12
cheese_dairy 100 12
brewery 100 12
dyeworks 100 12
glassworks 100 12
spinningmill 100 12
tilefactory 100 12
library 100 12
school 100 12
traininggrounds 100 12 supportable 100 (was 0)
templar_house 200 12 --> 200 18 supportable 200 (was 0)
university+ 200 12 --> 600 36 +1 prestige/year
waracademy+ 200 12 --> 400 24 +1 prestige/year, -5% gold, supportable 200 (was 0)
moneylenders 100 12
monastery 100 12 --> 200 18
church 42 12 --> 100 12 +1 piety/year, -3% gold (was -2% gold)
large_church 100 12 --> 200 18 +1 piety/year, -4% gold (was -3% gold)
domed_church 200 12 --> 600 36 +1 piety/year, -5% gold (was -3% gold)
cathedral+ 400 12 --> 1000 60 +1 piety/year, +1 prestige/year, -10% gold (was -5% gold) Total: 0.97x0.96x0.95x0.9=0.80
theater+ 200 24 --> 400 24 +1 prestige/year
grand_palace+ 1000 12 --> 1500 72 +1 prestige/year, -10% gold (was +0% gold), supportable 500 (was 0)
roadnet 100 12
extensive_roadnet 300 12 --> 400 24
royal_post 100 12
court_of_justice 100 12
hill_fort 200 12 --> 200 12 supportable 250 (was 100)
small_castle 500 18 --> 500 24 supportable 500 (was 250)
medium_castle 1000 18 --> 1500 36 supportable 1000 (was 500)
large_castle 2000 24 --> 3000 60 supportable 2500 (was 1000)
huge_castle 3000 24 --> 5000 84 +1 prestige/year
Well, they spread tech like mad just like they have always done. That has got to count for something.Swierad said:Harbours still don't do anything, huh? Bugger...