Nice text, but how many sieges we see lifted because attrition, lack of money and/or supplies in this game? A 30k army can't forage the same area for an entire year.
The game doesn't model that.Frankly what happened to you is pretty historical. Armies routinely recruited from the territories across which they fought/retreated. Armies were always polyglot and massive amounts of the manpower in them were from local recruits. Cortez, for instance, saw his effective manpower increase steadily during his campaign as he recruited local fighters. Pizarro managed the same feat. As did a number of Ottoman armies, the Mughals, Marlborough, Napoleon (fun fact, by the end of Russian campaign the majority of Grande Armee was German/Polish due to this tendency), Gustavus Adolphus, and basically every other capable general of the era. We have historical records of forces increasing the effective manpower thousands of miles from home, at no expense,
Lol. Utter bs then?Nonsense.
True and I've got nothing to add here....A 30k army can't forage the same area for an entire year.
Lol. Utter bs then?What Cato says is irrelevant, there are more than enough books treating the subject, and it's not only about the Romans, for example there were antique versions of the Suez channel that were built because of supply issues.
Try this. The logistics of the roman army at war, Jonathan Roth.
The game doesn't model that.
See my post above. The game doesn't care where you are, it uses your manpower and nothing else.
Even in that game: I war Ming now, have 0 manpower. Surely it would make sense to recruit local Mongols and Manchu from the occupied Ming provinces? But no, the game doesn't know it, each month it scavenges manpower from my provinces which are occupied by Ming.
True and I've got nothing to add here....
...just a reference to the prussian siege of Olomouc in 1758, which couldn't be sustained as a supply train of over 300 carts with amunition and food stretching over 40 km, was captured by enemy austrian troops.
https://de.m.wikipedia.org/wiki/Belagerung_von_Olmütz
Oh, yeah, I've forgot: there weren't any supply trains in the EUIV era....![]()
So? Historically, what we had was armies increasing in effective fighting power when they were half a world away from their manpower pools. Being able to do that when cut off from the home territories is how it should work.
Frankly, I view "manpower" just like I view "monarch points" - as an ahistorical kludge to make the game interesting. I see nothing added to the game by making manpower contingent on provinces being occupied or not. The AI cannot even handle naval attrition currently; making it so the AI has to calculate path dependent resupply systems is asking for the AI to get even wonkier in wars.
HOI4 AI manages, more or less.
In any case, I don't care as much about historical accuracy (in fact, I don't care at all for the most part) as for some consistency and common sense. Right now I am not a fan of the current system at all - maybe my thought is bad indeed as you say, but I don't like the current system.
For example, in the same game Russia attacked me and moved its 100k army to occupy me. What I do? I take my 50k stack, march with it from Pacific to Baltic and occupy every fort there. AI is like a blind kitten already, and lack of any confines is worse for it than for the player. Later I pwned Ming by doing about the same, but also spamming 1k units to occupy lands without forts.
When smaller Russian and Ming stacks approached, I just pwned them, regenerated, waited for another stack to come, repeat.
I'm confused.
Currently you dislike the fact that the AI can too easily be defeated by using ahistorical carpet siege units to deny the AI resources. Your solution is to make using these carpet siege units more effective at hurting the AI?
Take your Russia example. You lure the Russian army into the East. You then go for a carpet siege of his manpower pools while he is forced to keep his army concentrated (otherwise you will pounce with your 50K). Now his 100K takes attrition without reinforcement. With even 2% attrition on average you will outnumber him in about 3 years doing nothing else.
I just see this making incoherent AI strategy worse.
Why? Spain and Britain moved much further distances. Marlborough moved from The Netherlands to Wien across hostile territory.No, in my view moving 50k to St. Petersburg from Xilin Gol shouldn't be feasible in the first place. As well as sitting in Chinese mountains with it and watching Ming killing itself. My example was to illustrate how silly it is and how AI already can't handle any of it.
What I want is exactly to have some "limited warfare" as you said earlier. So that Russia doesn't attempt to carpet siege me and that I can't carpet siege it either with our entire armies.
Why? Spain and Britain moved much further distances. Marlborough moved from The Netherlands to Wien across hostile territory.
That random Danish perma-claim in India is hilarious and I love it. I specifically waited for it to happen before tag-switching to Russia in my last northern game. <3but then i couldnt invade india from denmark with a transport fleet, how dare you suggest such a thing
Where did Spain and Britain move?
Also I looked up that Marlborough move. Do you really want to compare marching 400km in Western Europe with marching 5500 kilometres in Siberia and Russia, mostly through taiga?
Britain, as noted went across the entire width of Europe in a single campaign. Spain had a few campaigns that went overland vast distances in South America. As well as marching their full forces across the Alps into the Netherlands. Napoleon left a reasonably well detailed plan for marching from Egypt to Delhi.
Because let's be serious. Taiga is not going to have wagon transport - the trees are too dense to allow anything resembling cartage. You are stuck foraging. How did the Russians actually send troops through the taiga? Well records indicate that foraging was done. If you can forage for 100 miles, you can forage again for the next hundred. Once you start living off the land, you can keep doing it indefinitely.
None of it is "much further distances". Spain would have to march all the way from Panama to Patagonia in order to merely get "further".
The conquest of Siberia was done by a very small number of people and very incrementally, yes - one fortress, another fortress, and so on.
I fail to see how it equals being able to move 100k back and forth through it. And that's the original point - traversing 5500 kilometres through Siberia with 100k army.
You seem to have lost the original point - I am not saying that it is impossible to move a great distance or that nobody ever done it. But "Napoleon planned it" or "England marched through Europe with it" or even "Gengis Khan sort of moved it nearby in the same direction" doesn't mean that it makes sense to casually walk huge armies through one of the most unfriendly regions on Earth.
I think that the issue is not the good will of PDX or their willingness to implement new stuff into the game. We want a lot of things, but EU4 is limited by a 32 bit engine and the average client PC, so a lot of things need to wait until EU 5 and better average home computers.