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mvsnconsolegene

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Gunnl said:
Like i said ... the system i talked about solve all those problems ... since u for example issue a ship for construction ... u need to say WHERE it will be built ... and when the ship ends construction it will be automaticly deployed to the place where it was being built! ... soo u cant anex a country and instantly deploy ANY unit there since u just annexed it u cant possibly have chosen it to build units.

I am in full agreement. It will stop the kindof exploitations of the engine that we currently see.

- MVSN
 

The historian

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I think EU 2 sistem would be best as it would prevent things like germany takes mexico out and suddenly the us has 200 german divs invading texas california and the south west
 

unmerged(27215)

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If your gonna complain about men, you have to complain about the rest. especially with the armored divisions.

the only way i could see your system working is also including ICs. You can only deploy a tank division in a territory over X. which makes sense, tanks did come out of factories.
 

supergamelin

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Maybe it could be a good idea to add the notion of Miltiary district, WK, région militaire..........

Each country would be divided in a number of military regions. Units would have a region of origin and would be deployed in that region when ready. Either through production or mobilisation.There could be a capital province for each region and units would automaticaly appear there when ready without the need to deploy them on map.

Manpower would come to each region individually. That allow to handle the creation and deployment of colonial units properly for exemple.

You can have a screen with a list of all your military regions and clicking on one opens its display where you can do your operations.

I think this could bring a more historical feel to the game and would help historical organisation, while removing unit deployment issues. This may also reduce micro management with the auto-deploy in the home province of the military region feature.
 

mvsnconsolegene

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supergamelin said:
Maybe it could be a good idea to add the notion of Miltiary district, WK, région militaire..........

Each country would be divided in a number of military regions. Units would have a region of origin and would be deployed in that region when ready. Either through production or mobilisation.There could be a capital province for each region and units would automaticaly appear there when ready without the need to deploy them on map.

Manpower would come to each region individually. That allow to handle the creation and deployment of colonial units properly for exemple.

You can have a screen with a list of all your military regions and clicking on one opens its display where you can do your operations.

I think this could bring a more historical feel to the game and would help historical organisation, while removing unit deployment issues. This may also reduce micro management with the auto-deploy in the home province of the military region feature.

Well, if you are going to do that...you might as well give every province it's own manpower pool..a la victoria.

- MVSN
 

supergamelin

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mvsnconsolegene said:
Well, if you are going to do that...you might as well give every province it's own manpower pool..a la victoria.

- MVSN

A manpower pool per province would be far too much and would add unnecessary and ahistorical micromanagement.

What I was thinking about was something like the soviet military districts, where a number of provinces are grouped together for recruitment and unit formation purpose. So that your units may originate from Siberia MD, Kiev MD, or Moscow MD, but you don't care from which individual province.

That's pretty much what historically happened in most nations. Moreover this allows to handle colonial recruitment in a more satisfactory way than what currently happens in HOI1. For exemple French colonial units which will be created and deployed in their home RM. You won't build units that may indifferently appear in London, Singapore the Falklands or Sudan when they get ready. :rolleyes:
 

unmerged(25612)

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How about:

-All provinces belong to a state (As in victoria).
-All construction is on state level.
-States can be linked up to other states, so their production goes there.
-Troops will appear to the state capital. (Usually a big city and a VP point.)

So there would be state-wide manpower pools.
 

Zwiback

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If your gonna complain about men, you have to complain about the rest. especially with the armored divisions.

the only way i could see your system working is also including ICs. You can only deploy a tank division in a territory over X. which makes sense, tanks did come out of factories.

But the tanks are delivered to the units training ground by rail. I have never heard of a unit who marches to the factory to recieve their tanks ;).


On the other case, I agree completly with the problem of placing units in forward bases or annexed countries.

While it should be no problem of preventing the player of placing units in annexed countries, it becomes tricky with forward national bases (i.e. wake).

Some suggestions:

1. A simple solution would be to allow placement only in national provinces with manpower and then set all forward bases MP to zero

2. a bit more complicated solution would be to leave the MP as it is but having a special nat. prov. tag which reprecents a recruiting/training center. This would be an extra boolean (yes/no variable) for each province.

But there are still some problems, like what happens if a recruitmentcenter is overrun ect.