Dumb question: At the start of the game, on fastest speed, how long does it take in real time to run through a whole month [or year]??
If I recall correctly with base settings it takes 250 years [min] before an end-game crisis event occurs. With the speeds I'm seeing I could literally leave my computer running for a whole day and I'd still have time before the crisis shows up. Whether or not that's normal or intended that feels wrong.
Then again what I'm seeing doesn't seem to have the same footprint of what everyone else seems to be seeing so I wanted to know what's normal and what's "abbie-normal".
That's an interesting question. I made a quick test myself, and results are, for the default Large galaxy with only UI mods with ironman enabled:
(All times are in the ballpark, not exact) 22 seconds for normal speed, 12 for fast and 6 for fastest.
Here is where things gets funny. In my proper game, 2320, same default Large galaxy, AI mod on, I had the following results: 25 seconds for normal, 19 for fast and 17 for fastest. But it wasn't faster - the game just was stuttering halfway into the month on fast and was just overall choppy on fastest. What's funny is the fact that game still runs faster in, well, faster speeds. I thought that baseline was 'normal' and no matter what - it would be the same. Seems I was wrong and lag affects even normal speed as well.
That's for my i5 3570, GTX 1070, Intel SSD 530 series. I saw a few streamers when they where doing pre-release of 2.2 - and I think they had similar performance in the beginning. Don't know about mid to endgame tho.
All and all, 70% slowdown in fast and 200% in fastest around mid to endgame is bad (2320 could be considered the peak of the midgame, even by game logic). And, hey, eu4 and hoi4 are not capable of running for the entire game on their fastest speeds either. And that's fine, 'cause you just dial speed back one notch and all is fine, more or less (not saying there is no performance issues with these games). But Stellaris right now, ouch.. I feel bad for devs, but cmon, please fix this shite, preferably before February.