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Wouldnt it be good if the regency council had stats based on the cultural tradition, military/naval tradition, for diplomacy, military and administration?

Also it would be good to see an heir be effected by the experiences as an heir. Improving or getting worse depending on how the current ruler performs in the game. As such you would not be perminatly stuck with a 3/3/3 useless ruler for 50 years.
 

L Lawliet

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I'd call you brilliant and award you an internet but eventually the player would get 9/9/9 regencies all the time, which would be quite gay if you ask me.
How about a mix of random + not random?
 
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It would make sense for nation with high military traditions to have rulers with higher military skill. perhaps heirs and rulers should have skills that change. After all, a 0/0/2 ruler wouldn't last long in real life.
 

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It would make sense for nation with high military traditions to have rulers with higher military skill. perhaps heirs and rulers should have skills that change. After all, a 0/0/2 ruler wouldn't last long in real life.

Yes. Look at all the militarily capable kings in the EU III time frame. Don't you remember reading about George III leading cavalry charges in the Peninsular war?
 

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The point is that during the reign of George III there was the Regency period because he was as mad as a bag of Badgers.

Seriously the capability of your ministers is determined by the Traditions of your nation so the regency council should be.

Example of strong regents Cardinals Richelieu and Mazarine of France. Either it is a council or a named Regent and you should have a choice if it is a named regent.

It does not hold that you would always have 9/9/9 for example it would spend 40% of your Tradition when a regency council comes to the throne. This is because a council has less authority then a Monarch. Most reigns dont last long enough for the Tradition to return so fast.

The heir being born with stats and never improving throughout their life, or at least whilst they are young. What is that about. You get the event that your monarch behaves strangly and it ruins the real. Why not have an event triggered by good management that your heir has learnet a valuable leason + x stats.
 

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Example of strong regents Cardinals Richelieu and Mazarine of France. Either it is a council or a named Regent and you should have a choice if it is a named regent.

Neither were regents. Though both were very powerful, and could be argued as close to co-rulers with the regents/monarchs.
 

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Neither were regents. Though both were very powerful, and could be argued as close to co-rulers with the regents/monarchs.

When someone is powerfull enough to be defacto ruler it counts in my view. However. Look at Constitutional Monarchy. Many Prime Ministers in the UK were powerful at points so at least should give an effect, (not a regency). I mearly argued that the abilities of non monarch rulers should be related to the country and that the heirs should be influenced by event triggers to improve or worsen their abilities. The same with monarchs. There should be a two thirds to one third balance for good 2/3 and bad 1/3 as to be fair to the player because bad is fairly likley to happen and the usuall bad heir could result in a crap monarch.
 

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When someone is powerfull enough to be defacto ruler it counts in my view. However. Look at Constitutional Monarchy. Many Prime Ministers in the UK were powerful at points so at least should give an effect, (not a regency). I mearly argued that the abilities of non monarch rulers should be related to the country and that the heirs should be influenced by event triggers to improve or worsen their abilities. The same with monarchs. There should be a two thirds to one third balance for good 2/3 and bad 1/3 as to be fair to the player because bad is fairly likley to happen and the usuall bad heir could result in a crap monarch.

Someone like Richelieu is hard to model in game, but I think the current system is fine as is. You can get really good advisors in different areas that can have a huge effect on your country that can represent the effect of great mean like Richelieu. This is especially the case with HTTT, where you can hand pick who you want and your cultural/naval/army tradition determines how good they are. And despite perhaps at time wielding enough influence to be considered a regent of sorts, they were still subject to the whims of the king, and thus were never really anything more than glorified advisors. An example of what I am talking about would be Cardinal Wolsey. He held considerable sway over Henry VIII and had enormous power early in his reign. But when Wolsey couldn't give Henry what he wanted, a marriage annulment, he eventually lost favor and was sacked.

Besides, is isn't as though when you have 3/3/3 king that you yourself go stupid. Aside from not being able to execute certain decisions, you can do everything else you want to, and your nation can still be powerful. If anything, you don't get enough penalties for having a horrible ruler. There are countless examples throughout history of rulers that practically threw away their kingdoms, like Czar Nicholas II.
 

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Horrible rulers dont get to make decisions. The game still gets revolts, the ruler has difficulty removing badboy. Who wants to wait ten years to loose three bad boy. With crap monarchs like that all your advisors have to be level 6 in one category to stand a chance of benifiting. Differance between Wolsey and my example. Wolsey did not have power during minority and was executed. Edward VI had two regents the second revolted to gain his possition and killed the first.

I am more concerned at the randomness of the abilities rather than anything else. I think it should be linked to events or tradition and that councils or monarchs should take a big chunk out of tradition for education.
 

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Horrible rulers dont get to make decisions. The game still gets revolts, the ruler has difficulty removing badboy. Who wants to wait ten years to loose three bad boy. With crap monarchs like that all your advisors have to be level 6 in one category to stand a chance of benifiting. Differance between Wolsey and my example. Wolsey did not have power during minority and was executed. Edward VI had two regents the second revolted to gain his possition and killed the first.

I am more concerned at the randomness of the abilities rather than anything else. I think it should be linked to events or tradition and that councils or monarchs should take a big chunk out of tradition for education.

Regardless of the historical situation (I don't really feel like starting a debate on this and risk having this moved to the history forum or something), I really don't think the in game effects for having a bad monarch are that horribly bad.

You cite infamy as an example. A terrible ruler will give you -0.3 infamy reduction. An average ruler (5 or 6 diplo rating) will give you -0.5 or -0.6. The difference of 0.2/0.3 can be made up for with a one 5 star diplomat.

Taking it one step further, two 5 star diplomats will give you -0.5 infamy reduction. So if you have a 3 star diplo king, you can end up with the same infamy reduction as an 8 star diplo king by hiring two really good advisors. You can't change the infamy limit penalty, but all in all this seems about right to me.
 

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No wories I dont want a history debate either. I only point out that no one has constant skills they vary throughout a lifetime. Also with Regency council being a council of statesmen why not have it as being relative to the state.

I am glad I have never had anything worse then 3/3/3 but that was bad enough. I reload when I get an heir like that. I tried to play through a reign of the same 3/3/3 queen twice with completly different tactics and methods of running the nation. Both times she lasted way to long.

I pity anyone who is about to westernise and has the heir die then the King and is stuck with 3/3/3 for 50 years.
 

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a 3/3/3 king, is not a horrible king, not when there are windowlickers that are 0/0/2 I don't know what the formula for a ruler's stats are.

Give me an example of a 0/0/2 ruler in game. You toss these stats out like it happens frequently. With very few exceptions, ruler stats range from 3 to an absolute max of 9.

-Pat
 

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From my experience and crawling this forum, it appears that any stat below 3 is very very rare, if not impossible. Except for historical rulers, of course.
 

unmerged(72352)

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Besides, is isn't as though when you have 3/3/3 king that you yourself go stupid. Aside from not being able to execute certain decisions, you can do everything else you want to, and your nation can still be powerful. If anything, you don't get enough penalties for having a horrible ruler. There are countless examples throughout history of rulers that practically threw away their kingdoms, like Czar Nicholas II.
True
The weird thing is that you know exactly the stats of your heir wright from the day of his birth. :rofl: :wacko:
 

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_Are_ regency councils entirely random then?
I'm not sure they are. In my experience you tend to get bad ones near the beginning of the game and quite good ones near the end. Could just be randomness working out that way for me I suppose but I seem to be getting councils averaging 8 in all stats during the 18th century and about 5 during the 15th century. If not random I have no idea what it's based on (the domestic policies? the administrative efficiency of your govt form?) but I'm sure I've never had a regency council with really bad stats post 1650 or so.
 

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A funny thing just happened to me. Playing as the Byzantines I created Obscure documents to say I should be ruler of Aragon. My monarch died during the war and left a 14 year old son. The war was nearly over and so I made peace with my regency council assuming that my son was old enough to be aclaimed leader of the personal union which was accepted in the peace terms. However the game when I came of age said that another noble was elected by Aragon. Surely he was already King he just came of age to rule.

I dont see why reaching maturity should be the end of a Personal Union just because relations are low. It is the same King if they wanted another one then they should have had a civil war about it.

Has this happened to anyone else?
 

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Its happened to me as well. I assumed that the union could only end with a monarchs death but it seems like it can happen any time a new ruler takes control of the nation. Regardless if its a king or a regent. It did work out in my favor once, when I inherited Milan just 3 or 4 years after forced a pu with them. By the way that game Milan had all of Italy bar one or two provinces, plus Switzerland and maybe Baden under its control.