Regencies need to be able to dec wars

  • We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.

PirateAE

First Lieutenant
91 Badges
Sep 30, 2013
222
39
  • Cities: Skylines Deluxe Edition
  • Hearts of Iron III: Their Finest Hour
  • Magicka
  • Europa Universalis IV: Res Publica
  • Semper Fi
  • Hearts of Iron IV: Field Marshal
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Cities in Motion 2
  • Hearts of Iron III Collection
  • Europa Universalis IV: Pre-order
  • Stellaris: Galaxy Edition
  • Stellaris
  • Cities: Skylines - After Dark
  • Europa Universalis IV: Cossacks
  • Cities: Skylines - Mass Transit
  • Cities: Skylines - Snowfall
  • Stellaris - Path to Destruction bundle
  • For the Motherland
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Art of War
  • Crusader Kings II: Jade Dragon
  • Europa Universalis IV: Mandate of Heaven
  • Europa Universalis IV: Third Rome
  • Hearts of Iron III
  • Hearts of Iron IV: Colonel
  • Crusader Kings II: Monks and Mystics
  • Cities: Skylines - Natural Disasters
  • Stellaris: Leviathans Story Pack
  • Stellaris: Galaxy Edition
  • Stellaris: Digital Anniversary Edition
  • Hearts of Iron IV: Cadet
  • Europa Universalis IV: Rights of Man
  • Crusader Kings II: Reapers Due
  • Cities: Skylines
  • Crusader Kings II: Conclave
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Magicka 2
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: El Dorado
  • Victoria 2
  • Europa Universalis IV
  • Cities: Skylines - Green Cities
  • Surviving Mars
  • Hearts of Iron IV: Expansion Pass
  • Hearts of Iron IV: No Step Back
  • Hearts of Iron IV: Death or Dishonor
Perhaps at a cost of stab or something

Just got out of a 13 YEAR Regency, in middle of league war, as i peace out (WP(not WL), i really was in it to wreck austria), some 5 years later; start to let my manpower and such recover, start to continue to work towards HRE head... when WAM another 13 YEAR Regency (0,1,0 Migfht i add to "top of nobility" pift owning all of France, Hungary and Spain(as Spain).
 

gaius valerius

Lt. General
58 Badges
Jun 19, 2010
1.316
604
  • Crusader Kings II: Charlemagne
  • Europa Universalis IV: Third Rome
  • Stellaris: Galaxy Edition
  • Stellaris
  • Cities: Skylines - Snowfall
  • Europa Universalis IV: Cossacks
  • Cities: Skylines - After Dark
  • Europa Universalis IV: Pre-order
  • Europa Universalis IV: Res Publica
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Art of War
  • Crusader Kings II
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Europa Universalis IV: Conquest of Paradise
  • Age of Wonders III
  • Imperator: Rome Sign Up
  • Cities: Skylines - Green Cities
  • Stellaris: Nemesis
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Europa Universalis IV: Rule Britannia
  • Cities: Skylines - Parklife
  • Stellaris: Distant Stars
  • Europa Universalis IV: Dharma
  • Stellaris: Ancient Relics
  • Imperator: Rome Deluxe Edition
  • Europa Universalis IV: Golden Century
  • Cities: Skylines Industries
  • Stellaris: Megacorp
  • Stellaris: Lithoids
  • Europa Universalis IV: Mandate of Heaven
  • Cities: Skylines - Mass Transit
  • Stellaris - Path to Destruction bundle
  • Stellaris: Leviathans Story Pack
  • Stellaris: Digital Anniversary Edition
  • Europa Universalis IV: Rights of Man
  • Stellaris: Galaxy Edition
  • Europa Universalis IV: Mare Nostrum
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: El Dorado
  • Cities: Skylines
  • Warlock: Master of the Arcane
In essence the concept is stupid. Wars were actually fought even during regencies, damn, they were fought all the time. If the king wasn't of age, decisions were made FOR him by his regents. You'll find no instance in history whatsoever where a war was not waged on the grounds that King X was only 12 years old :)
 

slv

Captain
17 Badges
Nov 21, 2014
389
352
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Res Publica
  • Europa Universalis IV: Rights of Man
  • Stellaris: Nemesis
  • Stellaris: Federations
  • Stellaris: Megacorp
  • Stellaris: Apocalypse
  • Stellaris: Synthetic Dawn
  • Europa Universalis IV: Mandate of Heaven
  • Stellaris - Path to Destruction bundle
  • Stellaris: Leviathans Story Pack
  • Stellaris
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: Common Sense
  • Magicka: Wizard Wars Founder Wizard
  • Europa Universalis IV
  • Crusader Kings II
Rules need to be hard to be rules, regencies are a risk that you have to take as monarchy.
Well, there is no reliable way of switching to non-monarchy (i.e. without picking useless idea groups, waiting till 1700 or praying revolutionaries spawn with mtth 60 years).
 

zodium

Person
31 Badges
Sep 9, 2013
3.313
13
  • Crusader Kings II: Charlemagne
  • Europa Universalis IV: Res Publica
  • Crusader Kings II
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Art of War
  • Europa Universalis IV
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Republic
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Legacy of Rome
  • Stellaris: Ancient Relics
  • Stellaris: Megacorp
  • Stellaris: Distant Stars
  • Stellaris: Apocalypse
  • Stellaris - Path to Destruction bundle
  • Crusader Kings II: Monks and Mystics
  • Stellaris: Leviathans Story Pack
  • Stellaris: Digital Anniversary Edition
  • Stellaris
  • Crusader Kings II: Conclave
  • Crusader Kings II: Horse Lords
  • Pillars of Eternity
  • Crusader Kings II: Way of Life
  • Magicka: Wizard Wars Founder Wizard
  • Europa Universalis IV: Pre-order
  • Stellaris: Synthetic Dawn
  • Europa Universalis IV: Call to arms event
To be fair, though, the inability to declare war amounts to locking off well over half the game for up to 14 years. I'm sure some equally punishing, but more fun replacement could be found.
 

TheMeInTeam

Field Marshal
54 Badges
Dec 27, 2013
30.279
18.955
  • Age of Wonders III
  • Crusader Kings II: Conclave
  • Hearts of Iron IV: No Step Back
  • Stellaris
  • Hearts of Iron IV: Cadet
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Hearts of Iron IV: Together for Victory
  • Crusader Kings II: Monks and Mystics
  • Europa Universalis IV: Mandate of Heaven
  • Europa Universalis 4: Emperor
  • Hearts of Iron IV: Death or Dishonor
  • Stellaris: Synthetic Dawn
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: Cradle of Civilization
  • Battle for Bosporus
  • Hearts of Iron IV: Expansion Pass
  • Europa Universalis IV: Rule Britannia
  • Europa Universalis IV: Dharma
  • Crusader Kings II: Holy Fury
  • Europa Universalis IV: Golden Century
  • Hearts of Iron IV: Expansion Pass
  • Prison Architect
  • Hearts of Iron IV: La Resistance
  • Crusader Kings III
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Magicka 2
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: El Dorado
  • Victoria 2
  • Europa Universalis IV
  • Crusader Kings II: Charlemagne
  • Crusader Kings II
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Hearts of Iron III
  • Magicka
  • Europa Universalis IV: Res Publica
  • Stellaris - Path to Destruction bundle
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
Rules need to be hard to be rules, regencies are a risk that you have to take as monarchy.

The first and second halves of your sentence do not logically connect. Nothing about rules needing to be hard rules provides any credence whatsoever that the current regency mechanic is a good one.

Well, there is no reliable way of switching to non-monarchy (i.e. without picking useless idea groups, waiting till 1700 or praying revolutionaries spawn with mtth 60 years).

Religious and aristocratic both have revolutionary rebels, but they themselves are unreliable as they can spawn far from your capitol (and make no attempt at reaching it) or be killed by vassals against your will. Opening influence --> aristocratic or worse trade --> economic are really slow when paired with having to stay below 19 province. Of the two, influence + aristocratic is better because it lets you feed vassals and later annex them less expensively, but you're still waiting around 100 years at sub-20 provinces of your own, once you factor in the luck needed to get no heir or a weak claim heir.

It's pretty frustrating that if you want a non-luck based government, you must pick one of <10% starts in the game, all of which are European except one, or pick a nerfed theocracy and get a mix of luck (random stats, no -LA, but no regency at least). The alternative is to form + sell provinces to CN and play as CN, but having the same ideas regardless of who you begin the game as is somewhat lackluster too.

All of this could be solved by making monarchies play better. Some random element is fine; heaping large amounts of progress on a very few #rolls of the dice is bad design.
 

zodium

Person
31 Badges
Sep 9, 2013
3.313
13
  • Crusader Kings II: Charlemagne
  • Europa Universalis IV: Res Publica
  • Crusader Kings II
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Art of War
  • Europa Universalis IV
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Republic
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Legacy of Rome
  • Stellaris: Ancient Relics
  • Stellaris: Megacorp
  • Stellaris: Distant Stars
  • Stellaris: Apocalypse
  • Stellaris - Path to Destruction bundle
  • Crusader Kings II: Monks and Mystics
  • Stellaris: Leviathans Story Pack
  • Stellaris: Digital Anniversary Edition
  • Stellaris
  • Crusader Kings II: Conclave
  • Crusader Kings II: Horse Lords
  • Pillars of Eternity
  • Crusader Kings II: Way of Life
  • Magicka: Wizard Wars Founder Wizard
  • Europa Universalis IV: Pre-order
  • Stellaris: Synthetic Dawn
  • Europa Universalis IV: Call to arms event
It's pretty frustrating that if you want a non-luck based government, you must pick one of <10% starts in the game, all of which are European except one, or pick a nerfed theocracy and get a mix of luck (random stats, no -LA, but no regency at least). The alternative is to form + sell provinces to CN and play as CN, but having the same ideas regardless of who you begin the game as is somewhat lackluster too.

There is no such thing as luck. This is why we need to teach statistics and probability theory in primary school!
 

yerm

Field Marshal
68 Badges
Apr 18, 2013
4.662
4.867
  • Crusader Kings II: Charlemagne
  • Stellaris: Synthetic Dawn
  • Europa Universalis IV: Third Rome
  • Stellaris - Path to Destruction bundle
  • Europa Universalis IV: Rights of Man
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Europa Universalis IV: Pre-order
  • Europa Universalis IV: Res Publica
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Crusader Kings II: Legacy of Rome
  • Dungeonland
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: The Old Gods
  • Europa Universalis IV: Art of War
  • Crusader Kings II: Rajas of India
  • Crusader Kings II
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Hearts of Iron IV: Expansion Pass
  • BATTLETECH
  • Surviving Mars
  • Hearts of Iron IV: Death or Dishonor
  • Age of Wonders III
  • Europa Universalis IV: Cradle of Civilization
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Europa Universalis IV: Rule Britannia
  • Hearts of Iron IV: No Step Back
  • Stellaris: Distant Stars
  • Europa Universalis IV: Dharma
  • Surviving Mars: First Colony Edition
  • Europa Universalis IV: Golden Century
  • Europa Universalis IV: Mandate of Heaven
  • Stellaris: Leviathans Story Pack
  • Hearts of Iron IV: Field Marshal
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Cadet
  • Stellaris: Galaxy Edition
  • Stellaris
  • Europa Universalis IV: Mare Nostrum
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Pillars of Eternity
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: El Dorado
Regents should be able to declare war. This game is too heavily based around combat. If you are going to put a hard and fast limit on it, fine, but shorten the duration - something like the first year of a regency at the longest. There is simply not enough to do in this game while at absolute peace for it to be justified for such a long period that is well beyond the ability of a player to control. This would be different if avoiding regencies was in the human's hands - even if it was something like rebels post-aow it would be acceptable; you can avoid being regency war locked if you're willing to suck up some drawbacks.

The ideal situation is that regents can declare war just as much as a monarch can. A stability hit is fine; keep it small. Ideally there would be other penalties - increased war exhaustion while the aggressor in a war as a regent, legitimacy hit instead of stability hit for declaring war, that sort of drawback. You can void a truce if you're willing to deal with the drawbacks; why can't a regent attack an enemy?
 

Santoes

First Lieutenant
5 Badges
Jan 22, 2008
291
0
  • Europa Universalis IV
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis III Complete
  • 500k Club
Good luck is when the probabilities equilibrium is on the positive side.

Bad luck is when you forget all the times you where lucky and complain that you can't declare war because of a regency council.

I've an idea to fix regencies. Let's add a feature called alliances, and influence. Let us be able to enter into coalitions, and proclaim guarantees.
 

yerm

Field Marshal
68 Badges
Apr 18, 2013
4.662
4.867
  • Crusader Kings II: Charlemagne
  • Stellaris: Synthetic Dawn
  • Europa Universalis IV: Third Rome
  • Stellaris - Path to Destruction bundle
  • Europa Universalis IV: Rights of Man
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Europa Universalis IV: Pre-order
  • Europa Universalis IV: Res Publica
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Crusader Kings II: Legacy of Rome
  • Dungeonland
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: The Old Gods
  • Europa Universalis IV: Art of War
  • Crusader Kings II: Rajas of India
  • Crusader Kings II
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Hearts of Iron IV: Expansion Pass
  • BATTLETECH
  • Surviving Mars
  • Hearts of Iron IV: Death or Dishonor
  • Age of Wonders III
  • Europa Universalis IV: Cradle of Civilization
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Europa Universalis IV: Rule Britannia
  • Hearts of Iron IV: No Step Back
  • Stellaris: Distant Stars
  • Europa Universalis IV: Dharma
  • Surviving Mars: First Colony Edition
  • Europa Universalis IV: Golden Century
  • Europa Universalis IV: Mandate of Heaven
  • Stellaris: Leviathans Story Pack
  • Hearts of Iron IV: Field Marshal
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Cadet
  • Stellaris: Galaxy Edition
  • Stellaris
  • Europa Universalis IV: Mare Nostrum
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Pillars of Eternity
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: El Dorado
There is no such thing as luck. This is why we need to teach statistics and probability theory in primary school!

This depends on how you want to define luck. Luck is a simple and useful term for an unknown and uncontrollable probability. In this case luck is being used to define elements that are controlled by an unknown script which generates values beyond our means of manipulation. It works.
 

zodium

Person
31 Badges
Sep 9, 2013
3.313
13
  • Crusader Kings II: Charlemagne
  • Europa Universalis IV: Res Publica
  • Crusader Kings II
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Art of War
  • Europa Universalis IV
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Republic
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Legacy of Rome
  • Stellaris: Ancient Relics
  • Stellaris: Megacorp
  • Stellaris: Distant Stars
  • Stellaris: Apocalypse
  • Stellaris - Path to Destruction bundle
  • Crusader Kings II: Monks and Mystics
  • Stellaris: Leviathans Story Pack
  • Stellaris: Digital Anniversary Edition
  • Stellaris
  • Crusader Kings II: Conclave
  • Crusader Kings II: Horse Lords
  • Pillars of Eternity
  • Crusader Kings II: Way of Life
  • Magicka: Wizard Wars Founder Wizard
  • Europa Universalis IV: Pre-order
  • Stellaris: Synthetic Dawn
  • Europa Universalis IV: Call to arms event
good luck is when the probabilities equilibrium is on the positive side.

Bad luck is when you forget all the times you where lucky and complain that you can't declare war because of a regency council.

I j... I do...

yt22k0Q.gif
AAAARGH!
yt22k0Q.gif


^_^. I think you know what I mean when I say it.

I know what you mean, but the way you're using it really undercuts your point. Monarchy MPP generation is associated with a specific and known distribution, and in most cases, when bad stuff happens, it's because the player failed to account for the low end of the range. It's possible that this distribution sometimes results in unavoidable catastrophic failure, but those cases are rare and can be dealt with individually. The fact that something is random or outside of control does not necessarily make it bad.
 
Last edited:

balmung60

Field Marshal
101 Badges
Jan 20, 2013
6.515
2.764
  • Cities: Skylines Deluxe Edition
  • Hearts of Iron III
  • Heir to the Throne
  • Impire
  • Europa Universalis IV: Res Publica
  • Crusader Kings II: Reapers Due
  • Victoria 2: A House Divided
  • Stellaris - Path to Destruction bundle
  • Crusader Kings II: Monks and Mystics
  • Knights of Pen and Paper +1 Edition
  • Europa Universalis IV: Pre-order
  • Crusader Kings II: Jade Dragon
  • Pillars of Eternity
  • Europa Universalis IV: Common Sense
  • Stellaris: Galaxy Edition
  • Europa Universalis IV: Third Rome
  • Europa Universalis IV: Mare Nostrum
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Europa Universalis IV: Call to arms event
  • Europa Universalis III
  • Europa Universalis III: Chronicles
  • Divine Wind
  • Crusader Kings II
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Hearts of Iron IV: Field Marshal
  • Hearts of Iron IV: Cadet
  • Stellaris Sign-up
  • Europa Universalis IV: Rights of Man
  • Hearts of Iron IV Sign-up
  • Tyranny: Archon Edition
  • Stellaris: Galaxy Edition
  • Stellaris
  • Crusader Kings II: Conclave
  • Crusader Kings II: Horse Lords
  • Humble Paradox Bundle
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: El Dorado
  • 500k Club
  • Warlock 2: The Exiled
  • Victoria 2
  • Teleglitch: Die More Edition
Rules need to be hard to be rules, regencies are a risk that you have to take as monarchy.
Yep, and even with the ability to declare wars, regencies would be a risk that you run as a monarchy. In their current form, they are too aggressively punishing, however.

Even outside of the inability to declare wars, regencies are bad. They roll stats at 2d4-3 instead of normal monarchs' 2d4-2, so right there, you're down an average on 1MP in each category. Additionally, they are a sucking chest wound in the body that is your legitimacy. Also, they make your history feed look horrible.

Monarchies leave you at the mercy of the RNG, and regencies only add double jeopardy, as not only is your MP income at the mercy of the RNG, but your ability to push your foreign policy can also be severely hampered for periods of up to 15 years for reasons outside of your control.

Either let regencies declare war or let me have the regent usurp the throne and resume my normal affairs.
 

TheMeInTeam

Field Marshal
54 Badges
Dec 27, 2013
30.279
18.955
  • Age of Wonders III
  • Crusader Kings II: Conclave
  • Hearts of Iron IV: No Step Back
  • Stellaris
  • Hearts of Iron IV: Cadet
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Hearts of Iron IV: Together for Victory
  • Crusader Kings II: Monks and Mystics
  • Europa Universalis IV: Mandate of Heaven
  • Europa Universalis 4: Emperor
  • Hearts of Iron IV: Death or Dishonor
  • Stellaris: Synthetic Dawn
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: Cradle of Civilization
  • Battle for Bosporus
  • Hearts of Iron IV: Expansion Pass
  • Europa Universalis IV: Rule Britannia
  • Europa Universalis IV: Dharma
  • Crusader Kings II: Holy Fury
  • Europa Universalis IV: Golden Century
  • Hearts of Iron IV: Expansion Pass
  • Prison Architect
  • Hearts of Iron IV: La Resistance
  • Crusader Kings III
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Magicka 2
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: El Dorado
  • Victoria 2
  • Europa Universalis IV
  • Crusader Kings II: Charlemagne
  • Crusader Kings II
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Hearts of Iron III
  • Magicka
  • Europa Universalis IV: Res Publica
  • Stellaris - Path to Destruction bundle
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
I know what you mean, but the way you're using it really undercuts your point. Monarchy MPP generation is associated with a specific and known distribution, and in most cases, when bad stuff happens, it's because the player failed to account for the low end of the range. It's possible that this distribution sometimes results in unavoidable catastrophic failure, but those cases are rare and can be dealt with individually. The fact that something is random or outside of control does not necessarily make it bad.

What makes it bad is when you get situations where the player couldn't reasonably account for them. There's not a whole lot you can do differently in most cases; you simply do less of what you'd do otherwise. Whether we introduce more control or not, it would be better if the player interaction with this mechanic carried more strategy.

As for "unavoidable catastrophic failure", monarchies/monarch points make them happen needlessly frequently by putting such large weight in terms of gameplay on so few rolls. There's a reason you see me complain about this, but not about the combat dice. The latter are every bit as "random" in that they use the same logic (AFAIK) for getting numbers via RNG as monarch stats or death timing. You can't control those dice either, but you can make choices that push you in greatly in the winning or losing direction regardless. Lots of choices, in fact.

For monarchies and their contribution to your resource pool, it's a lot more limited and a lot more dependent on what the game happens to decide you get. There are some cases where this might impact your decision making, but in most cases this fraction of the resource operates largely independently from player input and it's hard to see what it adds to the experience.

If you want to say that regency is worse because it actually locks out large portions of the gameplay however, I'd be inclined to agree.

Edit:

I guess we would need to define "catastrophic failure" though. It's more just an issue of progress being set by the game rather than the player once you get to the low ends of the distribution, whereas in most areas of it a majority of players will find other constraints limiting them more in practice, even at below average-to-average point incomes.

To illustrate, you'd need to be a reasonably strong player to truly press a 6/6/6 ruler income to its limits in terms of extra coring progress, because you still have to come up with money, manpower, and favorable diplomacy. At 0/0/0, you're gimped sufficiently that your monarch points can easily bottleneck you. At 3/3/3, your potential is less than 6/6/6 but the difference in progress is nowhere near the jump you get going 0/0/0 to 3/3/3.

National focus helped a lot since you can smooth the distribution in terms of which monarch point gets more or less, but very low values are still rate-screws regardless. I can understand that from a risk/reward standpoint since on average, a monarchy will be stronger than a republic in point incomes, but I dislike the inability for the game to let you hedge your risk in the vast majority of positions during the very time it matters the most.
 
Last edited:

Pilot00

Lt. General
Nov 27, 2013
1.555
1
It is a bad game design IMHO. They were looking for another way the player will be locked from expanding (on a temporary basis) and used regency as an excuse. Regencies have the potential to be quite a big and depthy (is that a word?) mechanic of the game and instead is shoehorned into the road of co...warblocker.
 

Pilot00

Lt. General
Nov 27, 2013
1.555
1
It's also kind of jarring when you first transition from CK2 (if you do/did), because there, regents can declare war on behalf of the infant king/queen.

Yeah and they can also f*ck up your entire realm, because they have control over things.