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Yakman

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Havard said:
Seeing how you have no clue whatsoever on this, how can you say anything "almost certainly"?
Based on previous P-Dox games and my own willful ignorance. :nods:
 

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Havard said:
Seeing how you have no clue whatsoever on this, how can you say anything "almost certainly"?
Even if it is, it won't be something most people can do. I base this on other 3-D games that can have moddable maps. Atleast if you want to make any signifigant changes.
 

Yakman

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Jinnai said:
Even if it is, it won't be something most people can do. I base this on other 3-D games that can have moddable maps. Atleast if you want to make any signifigant changes.
But that's why we have hard working modders like yourself Jinnai:)
 

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Yakman said:
But that's why we have hard working modders like yourself Jinnai:)
Well, I would not mod a map that would remove all of PTI. I believe PTI serves a very important function.
 

Yakman

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Jinnai said:
Well, I would not mod a map that would remove all of PTI. I believe PTI serves a very important function.
Holla!
 

Sir Humphrey

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Uh, all other Pdox games without PTI seem to manage just fine. Whats the big deal. So what if you don't want to colinise there, or the AI ignores it. It should be available to be colonized and used.
 

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Sir Humphrey said:
Uh, all other Pdox games without PTI seem to manage just fine. Whats the big deal. So what if you don't want to colinise there, or the AI ignores it. It should be available to be colonized and used.
Becayuse they are in an era when PTI didn't exist. In 1789 PTI existed not only because certain areas weren't explored, but also couldn't be explored and, more improtantly, couldn't be viable for either economic gain, non-indingious large scale population center and/or were impossible to have a non-native, mostly european-style, army trampling through it like it was just some european province they knew quite well and different have to worry abotu different and exotic diseases, weather patterns and climates and general lay of the land.
 

Sir Humphrey

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Have you played Victoria?

Becayuse they are in an era when PTI didn't exist. In 1789 PTI existed not only because certain areas weren't explored, but also couldn't be explored and, more improtantly, couldn't be viable for either economic gain, non-indingious large scale population center and/or were impossible to have a non-native, mostly european-style, army trampling through it like it was just some european province they knew

What a load of sentimental rubbish. What do you have against it? Its not like its going to destory the game. It would make it alot more interesting, better for mods, and better alternatives. If you want a stage play of history, read a book. At the same time, lets rigdily impliment events with no alt choices, and reduce the player to pressing three buttons as the time ticks by, with the Ai doing everythign exactly as history would have it do.
 

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Jinnai said:
Becayuse they are in an era when PTI didn't exist. In 1789 PTI existed not only because certain areas weren't explored, but also couldn't be explored and, more improtantly, couldn't be viable for either economic gain, non-indingious large scale population center and/or were impossible to have a non-native, mostly european-style, army trampling through it like it was just some european province they knew quite well and different have to worry abotu different and exotic diseases, weather patterns and climates and general lay of the land.

I hate the PTI in EU2 - fair enough I see your point about europeans would find it impossible to explore/explote some areas in this time frame - but what if you play a non european nation. Like some of the Native Amerian tribes why can't they explore over the next hill - how hard can that be? Or sub saharan african nations, I know they didn't do it historically (well maybe explored but not colonise) but then all they have to do is put the colonise price up or make more attrition when exploring. Plus in my opinion half the fun is doing remarakable things with a nation like colonising somewhere they never should have. If players want to play historically of course you can. The AI should be strong enough to explore/colonise profitable areas primarily anyway (as previously argued).
 

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Sir Humphrey said:
.................................


If you want a stage play of history, read a book.

................................

Books don't have those neat little guys marching across the map. :p
 

Yakman

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Sonny said:
Books don't have those neat little guys marching across the map. :p
Or such a clear interface. :)
 

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Yakman said:
Like bloodthirsty Maoris who gave the 19th century British a run for their money?

Nope, nothing there that interests me THAT much.

Australia should be one province, New Zealand all terra incognita.


I realise you're probably not trying to imply anything, but I object to your characterisation of the Maori as 'bloodthirsty'. They settled a treaty with the British, which was then broken by 'landhungry' settlers who the Maori resisted with great courage.

The term 'bloodthirsty' implies 'savage', which is what I find objectionable. I'm not trying to start an argument or anything, I just think it's important to set the record straight.
 

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NPJ said:
I realise you're probably not trying to imply anything, but I object to your characterisation of the Maori as 'bloodthirsty'. They settled a treaty with the British, which was then broken by 'landhungry' settlers who the Maori resisted with great courage.

The term 'bloodthirsty' implies 'savage', which is what I find objectionable. I'm not trying to start an argument or anything, I just think it's important to set the record straight.

Maybe he meant "Very high aggressiveness" :D

But you're right of course to pick up on things like this in my opinion. Unfortunately the history of indigenous people is often written by their usurpers - so we get an obviously tainted viewpoint. Perhaps a more comfortable term would be "warlike" or "fierce" doesn't have as many bad connotations but also still conveying their battle skills.
 

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NPJ

+1 Quoted for emphisis.