In most paradox games we have a defined timeline. EUIV 1444-1821ish, VII 1836-1936 Etc, etc.
I've been thinking that Stellaris, if it lacks a defined period of time, could potentially last as long as it wanted, with something like a "star wars universe" fenomenon where a single republic dominates most of the map, and the game could turn into something like trying to avoid coup d'etats or something.
I wanted to hear if any of you guys have thought about what the end-game would be and what ways to make it a memorable endgame and not something like CK2 where you are steamrolling everyone and it's just a matter of who you want to pick on.
I mean I'm sure that once a political order is established above all else, some new doors should open rather than close, making it an enjoyable experience rather than the "oh, time to start a new game"
Thoughts?
I've been thinking that Stellaris, if it lacks a defined period of time, could potentially last as long as it wanted, with something like a "star wars universe" fenomenon where a single republic dominates most of the map, and the game could turn into something like trying to avoid coup d'etats or something.
I wanted to hear if any of you guys have thought about what the end-game would be and what ways to make it a memorable endgame and not something like CK2 where you are steamrolling everyone and it's just a matter of who you want to pick on.
I mean I'm sure that once a political order is established above all else, some new doors should open rather than close, making it an enjoyable experience rather than the "oh, time to start a new game"
Thoughts?