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Archaalen

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One issue that I've seen brought up several times in the threads involved how the seige system of EU2 did not work late game. This true, but I think most people mistake the reasons for why. EU2 fortresses work by a system of gradual building up-meaning you must progress from the most basic forts up to the bigger ones. While this makes some sense, since you could build more on to a fort to make it better, it doesn't model how the changing nature of warfare in the period necessitated the construction of totally new types of strongholds which could not simply be built on top of the older ones. To that end, here is my suggestion: Make forts dynamic based upon the tech of the country it is a part of. For example, an eighteenth-century army would laugh off fortifications that hadn't been altered since the 1400s, so make it so that forts gradually lose their usefullness based upon the comparable tech levels of the countries involved.
This may seem like a very radical proposal, but it would do a lot to make later-game wars work historically, since later on in the game all of the older fortresses would stop being useful, making it much easier for the later forms of warfare to work properly. Also, it would make it necessary to actually pay attention to your country's defenses, because if they are too old they won't keep out even the neighbor's dog, much less their army. :D
Thoughts?
 

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A damn good idea, though I think that it should be cheaper to improve old fortifications to new tchnologies than to create them from scratch.
 

Exterous

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I like the idea (esp considering I posted a similar idea earlier) and support it
 

unmerged(11600)

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Exterous said:
I like the idea (esp considering I posted a similar idea earlier) and support it
Well, since I didn't read that thread and I have read this one, I support archaalen's idea rather than yours. :rolleyes:

-Pat
 

Brownbeard

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Interesting idea, but I definitively want an AI assistant to be able to deal with it when I'm not in the mood for too much micromanagement. Repeating one and the same province improvement over and over is not my idea of fun when I play Russia, Ottomans or Spain. As long as it does not involve too much repetitive micromanagement it could be good.
 

Irsich

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I agrea that the fort system must be rewrork but i would prefer something in the line of maintain cost for every fort. The same way you have to spend money on your standing army you should have some money to spend for your fort to be usefull.

Then you can have something like:

Level 1 fort 100% maintain = good against level 1 land tech/average against level 5 land tech...
Level 1 fort 50% maintain = average against level 1 land tech/ poor against level 5 land tech...
Level 1 fort 0% maintain = poor against level 1 landtech/ useless against level 5 land tech...

And so on with a well balanced and studied thing wich downsize the efficiency of fort according to the money spend to maintain it and their own tech level.

Edit: The main idea being that a fort without proper garrison, up to date ammunition and food storage was much less efficient.
 

Archaalen

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That sounds like a neat idea, but a bit complicated. If people like my suggestion, should we lobby Johan to try and get it implemented?
 

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I don't know how much lobbying will help. It depends on how this fits into Johan's vision of how the game should be.
 

unmerged(7276)

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It would be more realistic but would it add much for to the game as a whole. Im not so sure. I think there are bigger prioritys.