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BrokenSky

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And how would you do that with a couple billion inhabitants?
Nowadays we cant even evacuate a city the size of New York without causing miles and miles of traffic jams... not even talking about taking those people solely by ship.

The same way you can already do it in game? By allowing the government to force people to move around and then instantly teleporting them to planets all over the empire.
 
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Mackus

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Refugees -> Slaves, free of charge.
Sound like a mechanic that'll be fun to abuse. I am all for.
 
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DC123456789

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I am guessing though that once you enslave the first badge of refugees, other potential refugees are(should be) going to try their luck somewhere else.

And other empires might not be too happy with you taking advantage of them...
 

MasterOfGrey

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I can see this idea being the basis for the eventual 'Ship Lords' DLC. Refugees start off in civilian ships (an actual fleet on the map), fleeing a war, no weapons, minimal defenses. They enter another empire's territory and that empire is given the choice of accepting the refugees or turning them away. If the refugee fleet is turned away they will have two choices, accept the empire's refusal or deny it and attempt to settle a planet (either adding to the population of an uninhabited world, or colonizing a new world), at this point regardless of their choice any formal empire in whose territory the fleet is in can elect to attack the refugee fleet to attempt to prevent them from settling.
<snip>

I would like to see it such that the civilian fleet is created with the same status as the neutral wandering monsters that travel around as they like, with each pop that flees being represented by a single 'refugee fleet' unit which just graphically appears to be many ships and where two or more 'fleets' in the same system will merge to create progressively larger refugee fleets so long as there are none of the 'enemy' in the system.

The creation of these refugee fleet units should be tied to war weariness, with nomadic species requiring less war weariness, and sedentary ones requiring more. Additionally, a planet that has been bombarded by the enemy fleet acquires a modifier for each type of bombardment which reduces the war weariness required to trigger a move. A nomadic species facing a very aggressive 'full bombardment' enemy should find that if they don't resolve the war fairly quickly that their front-line worlds start depopulating pretty quick (though they should also have an easier time filling them back up again later if they're successful).

All empires would have a new policy area for refugees: Allow Freely/Case-by-Case/Deny.

The refugee fleets will move away from the war zone, first dropping units back as pop's onto your worlds if they have any space, or if they're full just keeping on pushing forwards until they enter alien space.

- If the aliens have their Policy set to "Deny" then the fleet just keeps moving through their space harmlessly. It can be attacked by the empire just like space amoeba etc but that should be tied to the policy on purging and should come with the same penalty.
- If the aliens have their Policy set to "Allow" then they should start filling up space on the alien worlds if the habitability is 60% or greater, or otherwise they should start founding colonies on appropriate worlds (i.e. the Blorg wouldn't go join the space penguins worlds, they'd seek out a tropical planet in space penguin territory, or failing that keep on moving through). These colonies are automatically apart of the empire they're founded in, generating diversity for the empire accepting them.
- If the aliens have their Policy set to "Case-by-Case" then they would get an event for each new refugee fleet with the options for "Pick a New World"/"Join Us!"/"Deny" that would generate the behaviour appropriate.

I think this would be a fairly realistic feature that doesn't require heavy investment in new features, as it mostly revamps existing mechanics.
 
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BrokenSky

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The creation of these refugee fleet units should be tied to war weariness, with nomadic species requiring less war weariness, and sedentary ones requiring more. Additionally, a planet that has been bombarded by the enemy fleet acquires a modifier for each type of bombardment which reduces the war weariness required to trigger a move.

Honestly I think that they should also be tied to "fear" which is to say that they are more likely to spawn in systems in which an enemy fleet is present, with probability modified by their bombardment policy (and threat?) but aside from that I pretty much totally agree with this version? Actually one other thing, I would make Xenophobic refugees be far more inclined to stick around in your space (either by inhabiting an existing planet or possibly by colonizing an uncolonized planet if possible).
 

Oscot

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Actually one other thing, I would make Xenophobic refugees be far more inclined to stick around in your space (either by inhabiting an existing planet or possibly by colonizing an uncolonized planet if possible).
Wouldn't xenophobic refugees be MORE likely to want to inflict their impoverished grubbiness on other races?
 
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BrokenSky

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Wouldn't xenophobic refugees be MORE likely to want to inflict their impoverished grubbiness on other races?

I doubt it? Imagine trying to convince Trumpet to live in mexico.
 
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MasterOfGrey

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I do like the idea of a refugee mechanic, instead of purging conqured pops I could simply boot them off my new planets.
Or you purge 1 and the rest flee in panic.
 
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Gorganslayer

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I think it would be a great addition as part of a DLC or expansion later down the line
 

GrafKeks

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I think it would be a nice detail if, during a particularly bloody conflict or terrible living conditions/starvation, some pops would just pack their stuff and flee to other empires - without migration treaties in place.

The other empire doesn't need to have a migration treaty with the source of migrants - instead, it gets the option of either accepting them, allowing them to settle the empire's planet for some time, or refusing them, having them leave and search safety elsewhere.

Accepting them would have mixed effects - on one hand, you'd have a bunch of new, grateful pops you can do more work with. On the other hand, you'd have to provide more food, there may be tensions between the native population and the newcomers for some time, and the new race might start making problems in the long run.

This feature would also enhance late game crises even more. While the Unbidden are wreaking havoc and destroying everything in their path on one side of the galaxy, those empires out of reach are also experiencing effects in the form of an exodus of millions, or even billions of refugees fleeing the affected areas.

What are your thoughts on this?

Build a wall to keep them out
 
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Chaos_TLW

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I think you misunderstand how big space is and how small walls are.
I mean, are you sure? It is a pretty great wall, I'm told it will be a really really great wall. I have friends who specialize in walls and they have told me they can do a pretty great wall for me.
 
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Sounds like a great idea, and it would make sense, people will flee in large wars, just look at the middle east today. In some late game crises it could work really well showing how bad the situation is, and you could get some useful pops out of it as well and might be able to use certain planets more effectively.
 
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