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SacremPyrobolum

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On the one hand, your unwillingness to be short-changed by my Lazy Dev Tactics does you credit, but on the other hand, I don't really see there as being anything missing from the system that I proposed.
I guess a little speech bubble coming off the Pop when they land that says "Gibs!" would be nice, but I wouldn't go burn down Paradox HQ for its absence.
Honestly, that is probably the most sensible way to do it, but I want to see more civilian traffic on the map being used to represent things like trade or population moves.
 

Cannes

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I like the overall idea, but as someone else stated, even in an advanced spacefaring society, FTL spaceships are propably not that easy to come by, especially not in the amounts needed to move billions of people.
So if it is to be implemented it should only be possible for a limited amount of pops to flee per year.
 
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I would behind this if firstly it was weighted heavily to home empire's planets, then federation partners, then allies, then same ethos planets and so forth.

Secondly it should be limited to about one pop a planet, any more would be excessive or could really mess up an empire

Especially with pop growth as it looks at the moment, where within 70 years the Blorg had filled all their planets.
 
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And what happens if the empire they flee to refuses?
Do the 1 billion pops vanish?

I'd assume there would be some amount of 'pass the refugee', so if they can't get in, a neighboring empire gets the event for that pop, until the pop gets a home. Actually, maybe make it get passed 90% of the time, representing a small number of pops getting in anyway one way or another (maybe your empire accepts a few but doesn't have capacity to hold large numbers) resulting in the pop being dispersed over so many places that none of them get a (pop sized) significant boost in population.
 

Trentius Caro

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To people saying that a whole pop fleeing (representing a billion people) would be unrealistic: There's already more than 60 million refugees on Earth alone, and our population is at 8 billion. Is it that hard to imagine a planet with 20 or 50 billion people producing just 1 billion refugees while being bombarded with nuclear weapons from space?

Also, from what I can tell, an interplanetary civilian economic/transportation network develops the moment you colonise another planet (going from the first Blorg video).

Imagine this: Your empire is given the choice to accept a refugee pop from a nearby empire at war. Accepting costs minerals/energy and may breed discontent on the planet they are settled (sound familiar? especially if ur Pops are primarily xenophobes). Rejecting them, though, may also make your people unhappy (eg: if ur people are primarily xenophiles or pacifists) as you're failing your intergalactic obligations to the needy.


Also, the probability of a Pop fleeing could be weighted for their racial traits/ethics (eg: nomadic/individualist/pacifist Pops having a higher chance of fleeing than sedentary/collectivist/militarist)
 
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Accepting costs minerals/energy and may breed discontent on the planet they are settled (sound familiar? especially if ur Pops are primarily xenophobes). Rejecting them, though, may also make your people unhappy (eg: if ur people are primarily xenophiles or pacifists) as you're failing your intergalactic obligations to the needy.

To be honest I think that the main chunk of the happiness ought to come from the Xenophobia/Xenophilia happiness effect (though a small amount from the event would be ok).

Also maybe have an option "direct them to a less developed planet" which sends them to the planet with the most empty pop spaces but causes temporary unhappiness on that planet (because the population is smaller so these refugees are a proportionally greater population increase, resulting in a larger strain on the existing infrastructure (per person), until the infrastructure is expanded to accommodate the increase - when the 'sudden overcrowding' happiness modifier expires. (Consider the effect on the infrastructure of adding 10k people to a city of 1000k compared to a town? of 80k).
 

Oscot

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And what happens if the empire they flee to refuses?
Do the 1 billion pops vanish?
Personally I think they should just land, as a fait accompli, nothing you can do to stop them.
The player choice is either accept it, or enslave, or purge.
 
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Augustus93

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I would obviously accept them in my fanatic xenophobic Terran empire and then immediately purge them, if you are somewhat less evil than I am then you could just enslave them all.
 
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Oscot

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I would obviously accept them in my fanatic xenophobic Terran empire and then immediately purge them, if you are somewhat less evil than I am then you could just enslave them all.
The spirit of Orban runs strongly through you, noble Magyar.
 
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Augustus93

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The spirit of Orban runs strongly through you, noble Magyar.
Well as a xenophobic empire(which will be selected 100% of the time by me) then you basically have the choice of purge them with fire or enslave them. But I just feel that for a fanatic xenophobic empire should probably not even want them around as slaves so purging feels like the most logical thing to do.
 
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Is Arab Toledo:
A) Provisioned with a massive welfare state that will give me a free house?
B) Full of extremely attractive women?
C) Implausibly xenophilic?
The answers to these questions will determine my answer to yours.

As an aside, you do remember we're talking about Stellaris, not CK2, right? I expect Stellaris migrations - encouraged by nuclear bombardment or not - to look a lot more like modern ones than like "Umayadd, bro?"


First of all: Most of the refugees from syria do not swap over to europe, but flee to the neighbor-countries (the ones that take them up anyway.) Turkey, Lebanon etc. Secondly, refugees to not get a free house. They are placed with many others in often overfilled refugee-homes. Lastly: I do not know how often you been to either germany or sweden, but there are certainly far less 'extremely attractive' woman than you might think. And since when aren't arabic woman attractive either?
 
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Yep, getting a bit off course. This is a really good idea for a post release feature. Attracting immigrants was worthwhile in Victoria 2 with certain strategies and it could be very well here. Wars creating spill overs would actually make protecting your worlds as well as peaceful growth as good strategies. You could have modifiers that attract immigrants to your space if you're known for fair treatment and less so if you enslave every poor xenos who has the misfortune of winding up in your territory. Most of that probably is already in the immigration mechanic, but the idea of immigration being affected by war is a pretty good one.
 
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Oscot

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First of all: Most of the refugees from syria do not swap over to europe, but flee to the neighbor-countris (the ones that take them up anyway.) Turkey, Lebanon etc. Secondly, refugees to not get a free house. They are placed with many others in often overfilled refugee-homes. Lastly: I do not know how often you been to either germany or sweden, but there are certainly far less 'extremely attractive' woman than you might think. And since when aren't arabic woman attractive either?
If you're trying to bait me into posting from my extensive selection of "Scantily clad Scandanavian blondes" gifs, then close, but unfortunately for all of us I'm on my phone.
I like the overall idea, but as someone else stated, even in an advanced spacefaring society, FTL spaceships are propably not that easy to come by, especially not in the amounts needed to move billions of people.
But billions of people move around in Stellaris all the time, via normal migration. If they can do it when they're not being chased by antimatter bombardment, they'd certainly summon the werewithal to do it when they are.
 
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This looks like a great idea. It would provide some consequences to the horror which some players/AIs will spread. This could perfectly be part of an update adding civilian transports of pops, leaders, and perhaps embassies (rather than insta-teleport), perhaps organized in flows like the EUIV trade system. The danger of civilian ships being ambushed along these routes (a common trope in scifi) would be awesome as well, adding possibilities for assassination or enslavement. As someone said, it would go great together with a space nomad DLC, which is already in demand. If they want to go far, different pops could have different reactions (individualist refugees perhaps attempt to spread out, while collectivists stay together or make nomad fleets, for instance).
 

BrokenSky

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This looks like a great idea. It would provide some consequences to the horror which some players/AIs will spread. This could perfectly be part of an update adding civilian transports of pops, leaders, and perhaps embassies (rather than insta-teleport), perhaps organized in flows like the EUIV trade system. The danger of civilian ships being ambushed along these routes (a common trope in scifi) would be awesome as well, adding possibilities for assassination or enslavement. As someone said, it would go great together with a space nomad DLC, which is already in demand. If they want to go far, different pops could have different reactions (individualist refugees perhaps attempt to spread out, while collectivists stay together or make nomad fleets, for instance).

Maybe they could add in a Nomad DLC, allowing both large space fleet borne empires on large worldships and also BSG style massive refugee fleets, and also add this smaller trickle refugee mechanic (big fleets of stuff for Mass exodus, this mechanic for small trickles of refugees).
 
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Lys91

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To people saying that a whole pop fleeing (representing a billion people) would be unrealistic: There's already more than 60 million refugees on Earth alone, and our population is at 8 billion. Is it that hard to imagine a planet with 20 or 50 billion people producing just 1 billion refugees while being bombarded with nuclear weapons from space?

Also, from what I can tell, an interplanetary civilian economic/transportation network develops the moment you colonise another planet (going from the first Blorg video).

Imagine this: Your empire is given the choice to accept a refugee pop from a nearby empire at war. Accepting costs minerals/energy and may breed discontent on the planet they are settled (sound familiar? especially if ur Pops are primarily xenophobes). Rejecting them, though, may also make your people unhappy (eg: if ur people are primarily xenophiles or pacifists) as you're failing your intergalactic obligations to the needy.


Also, the probability of a Pop fleeing could be weighted for their racial traits/ethics (eg: nomadic/individualist/pacifist Pops having a higher chance of fleeing than sedentary/collectivist/militarist)

Hum should be more complex than xenophile vs xenophobe. The ethos of the pop should be weighted against the ethos of the "natives". Your pacifist materialist individualist space-foxes, may not take too kindly to have xenophobe fascist (not sure how that would translate in stelaris) religious space-spiders coming to live next door. Add to that some of those spiders eating a few foxy ladies and things will turn sour.

You could also have xenophobes really happy to welcome new slaves to work for nothing in their factory.
 
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Hum should be more complex than xenophile vs xenophobe. The ethos of the pop should be weighted against the ethos of the "natives". Your pacifist materialist individualist space-foxes, may not take too kindly to have xenophobe fascist (not sure how that would translate in stelaris) religious space-spiders coming to live next door. Add to that some of those spiders eating a few foxy ladies and things will turn sour.

I'm reminded of the scene at the beginning of Gangs of New York.
 
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XRW

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Friendly offer. All refugees are welcome in my Empire, regardless of race, religion or culture, so long as you identify as an Imperial Citizen, discard your religion, and you emulate our customs and language as best as your physiology permits. For the spiritually inclined there is an approved list of faiths originated from our home world. They're all very satisfying and are filled with our culture and values. Sadly transient criminals not identifying and acting as proper Imperial Citizens will be swiftly exterminated.
 
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danest

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Each pop is like a 1-2 billion people.
The sheer amount of traffic and such they would need to access...

And what happens if the empire they flee to refuses?
Do the 1 billion pops vanish?

It might work in that if war weariness/purges are going on prompts events amongst non-xenophobe empires around the conflict about refugees approaching, and they have the choice to forcibly keep them out, accept case by case, or open borders entirely, and then POPs start to move. Each one affecting their POPs happiness, relation to other empire, and amount of immigration.


If they were turned away, they might try going somewhere else, or maybe even spawn a small nomadic civilization or faction I guess (thinking of Quarians here.) Not sure if that could be modelled in the game, but otherwise...
 
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SolarGuy

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That's an awesome idea! I think I'm going to let them live in my empire as long as there is space for them, because even if their main empire is conquered and all remaining pops are purged by the conqueror, there will still be some survivors, scattered across the galaxy.