With Cradle of Civilization, two government forms that have the option to reform now have special mechanics to boost them - Iqtas and Tribal Federations.
I'm not sure if I'm alone here, but I have the feeling that the governments that are typically deemed as "primitive" or "outdated" are considerably more powerful than the modernizes ones, and by quite the margin. Examples:
-Despotic Monarchy is as low as a Monarchy can get with tech. The unrest mitigation makes you more money than faster autonomy reduction ever will by avoiding rebel spawns more easily.
-Steppe Hordes remain the uncontested number one for WCs due to razing and it's vast military bonuses, concentrated on early game strength; when enemies are still an actual threat and not just boring.
-Feudal Theocracy can claim every neighboring province on a single click!
-The new tribal federations have a massive cavalry power from the ability + ratio bonus - and that's just a topping on the great cake that is years of separatism (effective -2.5 unrest on provinces) and WS cost (you can stack pretty high if you try it)
-Iqtas, I recall they have mechanics, though I don't remember them (haven't played them yet).
Meanwhile, arguably more "modern" governments suffer massive penalties:
-Merchant Republics are actually worse at trading than most others due to not getting Trade Efficiency from the estates (might as well just delete this government...)
-Constitutional and English monarchies give massive absolutism maluses, rightfully so, without bringing any interesting mechanics to the table - just the rather weak and boring parliament system (annoying to handle, doesn't give good bonuses)
-Absolute Monarchy, the only worthwhile late game government type, has been replaced by the absolutism counter (I like absolutism as is, just pointing out).
The exception to this rule is the revolutionary governments.
Does anyone actually reform as any of the non-american/siberian tribe government?
I'm not sure if I'm alone here, but I have the feeling that the governments that are typically deemed as "primitive" or "outdated" are considerably more powerful than the modernizes ones, and by quite the margin. Examples:
-Despotic Monarchy is as low as a Monarchy can get with tech. The unrest mitigation makes you more money than faster autonomy reduction ever will by avoiding rebel spawns more easily.
-Steppe Hordes remain the uncontested number one for WCs due to razing and it's vast military bonuses, concentrated on early game strength; when enemies are still an actual threat and not just boring.
-Feudal Theocracy can claim every neighboring province on a single click!
-The new tribal federations have a massive cavalry power from the ability + ratio bonus - and that's just a topping on the great cake that is years of separatism (effective -2.5 unrest on provinces) and WS cost (you can stack pretty high if you try it)
-Iqtas, I recall they have mechanics, though I don't remember them (haven't played them yet).
Meanwhile, arguably more "modern" governments suffer massive penalties:
-Merchant Republics are actually worse at trading than most others due to not getting Trade Efficiency from the estates (might as well just delete this government...)
-Constitutional and English monarchies give massive absolutism maluses, rightfully so, without bringing any interesting mechanics to the table - just the rather weak and boring parliament system (annoying to handle, doesn't give good bonuses)
-Absolute Monarchy, the only worthwhile late game government type, has been replaced by the absolutism counter (I like absolutism as is, just pointing out).
The exception to this rule is the revolutionary governments.
Does anyone actually reform as any of the non-american/siberian tribe government?