One thing to keep in mind is that BattleTech can have depth, but it also needs to balance a line that also allows it to stay approachable to new players.
This extra level of detail is ok with many of us because we have spent 100s of hours playing BattleTech and we know this game pretty well and are comfortable with it's mechanics. To new players, this level of detail may seem too complicated or overwhelming.
As we get more familiar with the game, and grow more hungrier for those details, we at least have the benefit of installing mods to achieve that. With new playerd though, the game only has one chance to make a first impression, and if there is too many layers of complexity, it may turn people off.
As an example, RogueTech (and mods similar) can be great fun, but would you introduce a new player to BattleTech with RogueTech? I think it would be too much. Instead, you would most likely let them play the standard game, and then down the road say...now try this mod.
I think this is just something to keep in mind. Sometimes we get so familiar with the game, that adding details seems natural. Sometimes it's hard to remember what it was like when we were first playing the game (especially if we were new to BattleTech). We need to keep in mind that the game needs to be approachable to those players too (even if the game is passed the point in its lifecycle when it will see the most of it's new players).
This extra level of detail is ok with many of us because we have spent 100s of hours playing BattleTech and we know this game pretty well and are comfortable with it's mechanics. To new players, this level of detail may seem too complicated or overwhelming.
As we get more familiar with the game, and grow more hungrier for those details, we at least have the benefit of installing mods to achieve that. With new playerd though, the game only has one chance to make a first impression, and if there is too many layers of complexity, it may turn people off.
As an example, RogueTech (and mods similar) can be great fun, but would you introduce a new player to BattleTech with RogueTech? I think it would be too much. Instead, you would most likely let them play the standard game, and then down the road say...now try this mod.
I think this is just something to keep in mind. Sometimes we get so familiar with the game, that adding details seems natural. Sometimes it's hard to remember what it was like when we were first playing the game (especially if we were new to BattleTech). We need to keep in mind that the game needs to be approachable to those players too (even if the game is passed the point in its lifecycle when it will see the most of it's new players).