I have great hopes for BATTLETECH’s Difficulty Settings. Maybe at some future point HBS will give it a go and add some like Granular Repair and Maintenance, even something like MechWarrior Fatigue into the Difficulty Settings...
...or our Modding Community might. : )
While the difficulty settings might be an option, I'm thinking something like this would best be served as a mod. The return of investment that HBS might, or could, expect to see probably just wouldn't be significant enough for them to consider it.
And, to be honest, while I would like it in the core game, I'd rather they do as they have done and focus on things *everyone* can/will enjoy instead of just a select few.
That could be done now with a time multiplier for work on that chassis with no need for RNG.
I’m so not a hardcore gamer who wants RNG everywhere. I used to be more ok with it, but as my leisure time for gaming has decreased my desire for RNG causing fail states has similarly decreased.
Not really.
A time multiplier just means it, takes more time. Which, in and of itself isn't bad. You could be given something that says it will take X amount of time and if you chose to give Yang a lot of extra time to work on it, the chances for an oopsie decreases.
Conversely, you could choose to have it take *less* time and the risk of oopsies increases.
And for me, something like this has nothing to do with Hardcore Gamer RNG. it has to do with facts rooted in lore. Making modifications to your battlemechs is not only costly and time consuming but, if done wrong, can have adverse effects on your machine. There's nothing, in my mind, that makes that "hardcore", just inline with lore/fluff/etc.
And, if it could be done as extensively as I'd wish/like, it could allow for mechs to earn quirks as they're repaired. I think
@stjobe gave a list a while back in one of the threads of some of the premier Mech companies in the Sphere and how their main line units had irreparable battle damage.
Anyway, like I said, I'm just wishing on a star here and seriously doubt I'll ever see something like this in a computer iteration of Battletech.
But that's okay
