Reducing coring cost for those colonies taking from other colonial powers

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Amosblanco

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Playing Dutch. Just took all three rich provinces in Cuba from Portuguese with a extremely low war score because they are colonies. However, the coring cost of each tax base is ridiculous, which was the same as those European provinces. I spent around 400 administrative power in total!

I don't understand why those European colonies require so many points to core? If the cost is that high, colonial conquest will make no sense...:excl:
 

Riidi

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Agreed, it doesn't make any sense, and there's as far as I can tell no reason to do it unless you moved your capital there or are trying to WC. It should be changed.
 

Xara

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Whether or not something is 'overseas' is rather flummoxed. Let's not forget that you can get 'colonialism' for something that has one province in between... take Dumyat and Sinai for example and half of the Mamluk's territory is now 'colonies'. Do that in your first war vs them as Ottomans and you can take the entire easy side for a pittance. I'd have to check further but I think you could release Syria and then since you have no land connection to 'overseas'... cheap costs? a lot of it doesn't make much sense
 

Riidi

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Whether or not something is 'overseas' is rather flummoxed. Let's not forget that you can get 'colonialism' for something that has one province in between... take Dumyat and Sinai for example and half of the Mamluk's territory is now 'colonies'. Do that in your first war vs them as Ottomans and you can take the entire easy side for a pittance. I'd have to check further but I think you could release Syria and then since you have no land connection to 'overseas'... cheap costs? a lot of it doesn't make much sense
Sure, "overseas" and "distant overseas" are sometimes a bit confusedly implemented but we should at least draw a bright line at "this province is in the new world and your capital is in the old one"
 

Xara

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I think it boils down to you will pay full price unless it is a province with no core (colony you finished, colony you captured, or former colony not yet cored that you captured) or a Pagan

Once any non-Pagan cores it, it no longer has 'distant overseas' pricing... I'm guessing
 

Riidi

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I think it boils down to you will pay full price unless it is a province with no core (colony you finished, colony you captured, or former colony not yet cored that you captured) or a Pagan

Once any non-Pagan cores it, it no longer has 'distant overseas' pricing... I'm guessing
I've definitely taken provinces with no cores that were full price.
 

Xara

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I've definitely taken provinces with no cores that were full price.

Hmmm...

I guess it applies only to colonies you finish then. I could have sworn that previous to one of these patches though I conquered a huge swathe of spanish brazilian territory and cored it for next to nothing
 
Last edited:

TheBloke

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Yeah this is weird and frustrating. There's something very inconsistent about seeing a 2% WS but with full OE and dip cost, and then costing 100+ ADM and 7 years to core it - yet when you conquer Indians for example, which could easily be neighbouring territories to the colonies, you get no OE, tiny core cost, and coring in a couple of years.

Colonies should be able to change hands much more easily than home territories, especially as vassal feeding possibilities are very limited, or completely impossible, with many of these territories.

I just had a big colonial war against Portugal, Castile and Aragon, capturing and wanting to take several provinces in the Caribbean, two in Brazil, and several in Africa near Mali. To take them all would cost about 35 WS, and the AE would be fine because it's all so distant. Even the cost in dip points of 400 I'm not too worried about. But 200+ % OE? For 7 years minimum, despite spending hundreds of ADM points? And then another few years of lesser OE while I spend more hundreds of ADM points? That's not fun. And I don't have a single opportunity to feed to a vassal, because none of these territories is anywhere near any starting nation, and none can be released as new nations.

I can understand the various restrictions on conquest that apply in Europe and where there are established nations. But I really think they have to be relaxed in the new world - and the WS suggests that the intention was to relax that, but it doesn't seem to have been fully followed through with. These are meant to be dirt-cheap, not-long-established provinces that change hands often, and that the home nation doesn't care vast amounts about (certainly nothing like they do about home provinces.)
 

The-King

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I agree, the admin points to core colonies in america should be much much much lower. I can't see it being abused too much because you can only move your capital overseas if you have one province left on your home continent.
 

Shushen

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Agreed, specially compared how easy it is to overrun the new world with colonies. In my latest game its 1525 and spain has already colonised over 50% of the south amercian coast plus colonies in caribean and north america. But going to war and taking those colonies is such a hassle they can just do it uninterrupted. Its very few games i see colonies switch hands unless i do it myself.

Also is there any way to really curb a colonising power short of hunting down every last little island colony? Even if you take over all thei mainland provinces they can keep spammin new colonies. Would have thought they at least needed some homeland population to feed the new colonies.
 

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Hmmm...

I guess it applies only to colonies you finish then. I could have sworn that previous to one of these patches though I conquered a huge swathe of spanish brazilian territory and cored it for next to nothing

Seems that way. I just formed Malaya in my current game while having colonies completed that I had not started coring yet. Because of the tag switch I lost the colony core cost and got OE from them. Cost me over a hundred admin points. Now that I think of it I got OE from colonies that had not completed but had started before my tag switch.
 

Xara

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Capturing a colony in progress and swapping it to yours before completion doesn't help. OE and full cost for stealing a portugal island before it had completed :| I could have let natives kill it off and re-established instead
 

bleakie

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Capturing a colony in progress and swapping it to yours before completion doesn't help. OE and full cost for stealing a portugal island before it had completed :| I could have let natives kill it off and re-established instead

I am sure that you can get the discounted price if you send a colonist to the captured colony, which also flips its religion and culture.
 

Xara

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I am sure that you can get the discounted price if you send a colonist to the captured colony, which also flips its religion and culture.

That *is* what I did. and no. 24% OE and coring cost of 75 or whatever ADM after swapping it from Portugese to Castilian and growing it to a city
 

PanH

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Capturing a colony in progress and swapping it to yours before completion doesn't help. OE and full cost for stealing a portugal island before it had completed :| I could have let natives kill it off and re-established instead
How did you captured the colony ? With a peace treaty, or with an army ?
 

Xara

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How did you captured the colony ? With a peace treaty, or with an army ?

I'm trying to keep everyone else out of Chesapeake and the Caribbean. This was one of the last Caribbean islands. Portugal had either been failing or waiting too long to colonize so they got there late. I started fabricating a claim as soon as I noticed it. When that finished, I dissolved our alliance, took the marriage stab hit and attacked them. I landed troops that had been on waiting transports and insta-captured the colony, seized it for the 25 mp cost, then sent my own colonist out to it. Meanwhile I fought the resultant war against Portugal, England, and France until I could white peace. The colony grew into a city that was Catholic Castillian, but cost me full price less the claim discount
 

bleakie

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I'm trying to keep everyone else out of Chesapeake and the Caribbean. This was one of the last Caribbean islands. Portugal had either been failing or waiting too long to colonize so they got there late. I started fabricating a claim as soon as I noticed it. When that finished, I dissolved our alliance, took the marriage stab hit and attacked them. I landed troops that had been on waiting transports and insta-captured the colony, seized it for the 25 mp cost, then sent my own colonist out to it. Meanwhile I fought the resultant war against Portugal, England, and France until I could white peace. The colony grew into a city that was Catholic Castillian, but cost me full price less the claim discount

Maybe you are undone by your own claim? Just guessing...
 

Al. I. Cuza

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I hope they change this. Ideas:

1. Make finished colonies more WS intensive and thus an important region to defend in a war, which would justify full coring costs.
2. Reduce OE you get from colonies, so it's not absolutely necessary to actually core them asap.
3. Reduce coring cost on colonies in general and especially on unfinished ones you take over.
 

jockedahl

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Agreed. Paradox please rebalance this and reduce the cost of coring colonial provinces. There needs to be more of an incentive to fight eachother in colonial wars for control over provincial trade etc.