• We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.

Spouke

Recruit
39 Badges
Nov 16, 2012
2
2
  • Cities: Skylines - Green Cities
  • Europa Universalis IV: Mare Nostrum
  • Stellaris
  • Hearts of Iron IV: Cadet
  • Europa Universalis IV: Rights of Man
  • Stellaris - Path to Destruction bundle
  • Cities: Skylines - Mass Transit
  • Europa Universalis IV: Mandate of Heaven
  • Europa Universalis IV: Third Rome
  • Age of Wonders III
  • Cities: Skylines - Snowfall
  • Europa Universalis IV: Cradle of Civilization
  • Stellaris: Apocalypse
  • Europa Universalis IV: Rule Britannia
  • Cities: Skylines - Parklife Pre-Order
  • Cities: Skylines - Parklife
  • Shadowrun Returns
  • Cities: Skylines Industries
  • Imperator: Rome Sign Up
  • Crusader Kings III
  • Europa Universalis IV: Conquest of Paradise
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sword of Islam
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Crusader Kings II
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Res Publica
  • Cities: Skylines
  • Europa Universalis IV: El Dorado
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Common Sense
  • Cities: Skylines - After Dark
  • Europa Universalis IV: Cossacks
Just one example: Start the game with the Thirty or Eighty years war as England, it is a nightmare to compete Spain or Portugal with their 4 colonists giving 120 people per year in new colony. A country should not be able to increase its colonial empire endlessly so fast.

I think the problem is:
1- there is no really disadvantage to send a colonist somewhere as soon as it is available
2- there is no advantage to keep a colonist at home and nothing else to assign it to
3- a colonist is much more valuable than a trader because 1 colonist = 1 colony with 10 provinces = 1 trader
And with about 10 colonial zones in the game, 1 colonist can potentially create 10 traders.
So having a huge colonial empire in Americas give you a potential strongest commercial empire in Asia. But the opposite is not possible.
4- colonists from Exploration, Expansion and Country ideas are overpowered on long-term and give no chance for a country starting colonial expansion in mid-game.

Here a bunch of ideas:
1- Make colonial cost significantly more expensive especially after the 1st or the 2nd colonist
In this way, we have to decide our priority between navy/army/colonies/etc.
Peacetime mothball the fleet and send 4 colonists or Wartime increase size of the army and keep the colonist home.
2- New role for Colonists
Available with your Colonial Subject (5+ colonial provinces) where the colonist increases the Development (Tax/Production/Manpower) for this Subject. When colony reaches 10 provinces, no more new Trader but the new Colonist role do the same job: Increasing Development AND Trade power in the node.
3- New colony increase Aggressive Expansion
Each Colonist creating a new colony increase your Aggressive Expansion over your neighbours.
Each Colonist improving Colonial Subject (5+ provinces, see above new Colonist role) increase the Aggressive Expansion over Colonial Subject's neighbours.
4- Change "number of colonist" into "chance of getting a colonist"
X colonist = X * 10% chance each month to get a colonist with maximum X colonist available at a time.
%/max can be changed permanently (Spain ideas give +1 max) or during a period of time by others parameters (low religion unity or high war exhaustion, increase %) or events (Huguenots leaving France after Edit of Nantes revoked, 1st country which discovers Americas) or the Colonial cost cursor (same as Army maintenance) to modify this %.

Globally, my idea is to say that Colonial system is too simple. It has to be a big choice and a big colonial empire has to bring as much wealth as it will bring constraints and bad aspects. The same way over-extension by war is not sustainable (core creation cost, diplomatic power cost, aggressive expansion, loans, etc.).

Anyway, this game is still one of my favourite game so good job guys from Paradox, keep going ;-)
 
  • 2
  • 2
Reactions:
Upvote 0

Scorpene

First Lieutenant
62 Badges
Jun 5, 2015
238
208
  • Cities: Skylines - After Dark
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Res Publica
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Leviathans Story Pack
  • Cities: Skylines - Natural Disasters
  • Hearts of Iron IV: Together for Victory
  • Stellaris - Path to Destruction bundle
  • Europa Universalis IV: Mandate of Heaven
  • Hearts of Iron IV: Expansion Pass
  • Surviving Mars
  • Hearts of Iron IV: Death or Dishonor
  • Stellaris: Synthetic Dawn
  • Cities: Skylines - Green Cities
  • Europa Universalis IV: Cradle of Civilization
  • Europa Universalis IV: Mare Nostrum
  • Stellaris: Apocalypse
  • Europa Universalis IV: Rule Britannia
  • Imperator: Rome
  • Cities: Skylines - Parklife
  • Stellaris: Distant Stars
  • Europa Universalis IV: Dharma
  • Surviving Mars: First Colony Edition
  • Cities: Skylines Industries
  • Stellaris: Megacorp
  • Imperator: Rome Deluxe Edition
  • Hearts of Iron IV: Cadet
  • Europa Universalis 4: Emperor
  • Stellaris: Federations
  • Cities: Skylines - Campus
  • Stellaris: Nemesis
  • Prison Architect
  • Europa Universalis IV
  • Victoria 2
  • Cities: Skylines
  • Europa Universalis IV: El Dorado
  • Mount & Blade: Warband
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Common Sense
  • Hearts of Iron IV: La Resistance
  • Battle for Bosporus
  • Europa Universalis IV: Rights of Man
  • Europa Universalis IV: Call to arms event
  • Darkest Hour
  • Europa Universalis IV: Cossacks
  • Cities: Skylines - Snowfall
  • Crusader Kings II: The Republic
  • Crusader Kings II: Rajas of India
I cant agree more with you. Iberica nations are really too strong in Colonial matters (and they are allied !). It is almost impossible for Germany / HRE to get colony while in real life they even colonized Nauru. I think a slight nerf on the fourth Colonist would be a great idea, along with the possibility of colonize (maybe with less efficiency) through another idea than expansion (in a military idea, that would be good, for instance in Quantity "Oversea (man)power - +1 Colonist".
 

GiftGruen

Captain
51 Badges
Apr 10, 2013
482
237
  • Magicka
  • Hearts of Iron IV Sign-up
  • Stellaris: Galaxy Edition
  • Cities: Skylines - After Dark
  • Europa Universalis IV: Third Rome
  • Europa Universalis IV: Pre-order
  • Sengoku
  • Semper Fi
  • Rome Gold
  • Europa Universalis IV: Res Publica
  • Hearts of Iron III Collection
  • Hearts of Iron III: Their Finest Hour
  • Hearts of Iron III
  • For the Motherland
  • Crusader Kings II: The Republic
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Europa Universalis IV: Call to arms event
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Europa Universalis III: Chronicles
  • Crusader Kings II
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Dharma
  • Europa Universalis IV: Rule Britannia
  • Europa Universalis IV: Golden Century
  • Cities: Skylines - Green Cities
  • Age of Wonders III
  • Stellaris: Synthetic Dawn
  • Europa Universalis IV: Mandate of Heaven
  • Cities: Skylines - Mass Transit
  • Stellaris - Path to Destruction bundle
  • Stellaris: Leviathans Story Pack
  • Europa Universalis IV: Rights of Man
  • Stellaris: Galaxy Edition
  • Stellaris
  • Europa Universalis IV: Mare Nostrum
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Way of Life
  • Mount & Blade: Warband
  • Europa Universalis IV: El Dorado
  • Cities: Skylines
  • Europa Universalis IV
  • Europa Universalis IV: Cossacks
Germany got some crap colonies mainly for the prestige, Deutsch-Ostafrika, Südwestafrika, Bismarck-Archipel etc. were mainly the leftovers the other nations couldn't care less about.

What would also be possible: Sending two colonists halves the colonist chance, while having base settler increase remain the same. So the population can grow normally with your funding, but expeditions to the New world split up to arrive in either of the destinations.