This mod is valuable serving as bases for completely different background battles. But I do think 14 for Tuva is really too many...
Isn't the 3D map handled mostly by the graphic card processor/memory? I believe Johan once made a comment to that effect in the EU3 forum, but I could be mistaken.OHgamer said:Meh, if your system can handle all the day-to-day number crunching in Victoria VIP:R, I'll wager that is still more data crunching on a day-to-day basis for a CPU than what HoI3 would have hour-by-hour to calculate for each unit in existence.
Akjosch said:Did you even read my opening sentence?
"As stated in other threads, my first modding for HoI3 will be making a map where all the 10000 provinces are spread out evenly over ther globe, Antarctica excluded."
This.enmunate said:Give the man a break, guys. He wants to faithfully represent the globe based on the actual planet. Whose to say that this wont diminish the playing value of the game? Imagine the intense fighting over the Congo, or over the Amazon. And also, I am sure once the map is made personal modders can use his template to create their own campaigns.
Plus, this could also be a proof of concept type of project. See how the game would be played if all provinces were fair. You are you to judge?
bz249 said:Why excluding Antartica?? That there was no historical campaign? That there is no industrial production? Noone is living there? Are those reasons enough for you?
bz249 said:(...)
So a rational player would concentrate on the rich European provinces and totally neglect the African campaign (too resource intensive to conduct for too few benefits). Or perhaps you can tweak the IC values... but then it would not be a game about WWII, thus no HOI.
Akjosch said:You don't go to Africa for the IC. You go for the resources.
bz249 said:last time i checked it was also scattered... resources and IC is more or less in the same regions (again it is possible to give oil to Nigeria, which they have in real life... but produced very little if any in the WWII timeframe)
so again provinces of uniform sizes incerease the importance of European provinces and further decreases the importance of African/Central Asian... etc provinces
the best you can hope for is a paratrooper campaign in those places (conquer the VP-s and that's all)
Akjosch said:... or maybe you'd like to play through something like the Mau Mau uprising, too. Or the Ecuadorian–Peruvian War of 1941/42. In either case, you'd need enough room to manoeuvre there, so having space to do so is important too.
Akjosch said:And yes, fighting through the Congo jungle (because you lack good air bases near enough to do a paratrooper landing, or can't hold the important points) should be a pain. And conquering British India along with all the Indian states shouldn't be a cakewalk like it is in HoI2 either. And in vast places like Siberia, China or the Amazonas, pockets of resistance should be able to hold out for years in remote, unimportant areas - simply because going after them is a costly and time-consuming affair, while you have more important things to do and the real valuable provinces to conquer.
Markusw7 said:So it seems you want, provinces based on land area in real life so areas that historically sideshows to give you more room to manoeuvre while at the same time it takes room to manoeuvre away from places where there historically was alot of major fighting .
Wobbler said:I shun playing Doomsday east of Volga, west of the Atlantic coastline or south of the Mediterranean because the provinces there are incompatible with the movement- and combat system and have no idea how anyone can stand playing a country like Japan; the one time I actually forced myself to play it into 1942, I found myself not going on the offensive because my enemies had nothing I wanted to conquer nor did I have anything I wanted to defend.
LordGazer said:I can respect your goal of uniform province sizes and some of the reasons. However, I feel that the number of provinces should be defined by the number of possible advance routes or defensible positions. Belgium has more roads than Tannu Tuva.
Now taking roads/railroads and their directions into account is another level of complexity. Maybe apart from infrastructure level we should have pre defined connection levels between provinces that affect movement. A well developed high infrastructure province can have very bad connections to a neighboring province.
LordG
bz249 said:last time i checked it was also scattered... resources and IC is more or less in the same regions (again it is possible to give oil to Nigeria, which they have in real life... but produced very little if any in the WWII timeframe)
so again provinces of uniform sizes incerease the importance of European provinces and further decreases the importance of African/Central Asian... etc provinces
the best you can hope for is a paratrooper campaign in those places (conquer the VP-s and that's all)
Akjosch said:And yes, fighting through the Congo jungle (because you lack good air bases near enough to do a paratrooper landing, or can't hold the important points) should be a pain.
gjflanker said:The ability to field an expeditionary airfield should be a research-able tech. One of my gripes with HOI2 is the length of time and IC it takes to build an airbase, when I know the U.S. (at least) was building serviceable airstrips in the Pacific in a matter of days after taking an island.