As stated in other threads, my first modding for HoI3 (... before I even play the game, probably) will be making a map where all the 10000 provinces are spread out evenly over ther globe, Antarctica excluded.
The problem is in designing all those provinces - it takes time and patience to go through all the countries, lands and regions and decide what should be split where. Thankfully, an even spread of 10000 provinces means that the western and central Europe get about the same amount they have now - so I can just take the HoI2 map and adapt it directly.
So, let's start elsewhere, namely with everyone's favourite minor:
Tannu Tuva
For those not aware, Tannu Tuva (currently the Tyva autonomous republic within the Russian Federation) was a small-ish landlocked country between Russian Siberia and Mongolia. Well, "small" is relative - the total land area is about 170 thousands km², which places it squarely in the middle between Greece and Romania. For the US guys and girls in here: that's slightly smaller than the US state of Washington. This size means it's province count should be 13, give or take a few.
The area is covered mostly in low mountains, with some steppe on the border to Mongolia in the south, salty swamps in the Lake Uvs basin in the same general area, a ton of small lakes and swamps among vast forests in the north-eastern corner, and two main rivers (Yenisei and Khemchik) acting as the country's lifelines . Among those river's valleys lie the fertile, if arid lowlands ("low" being relative - the lowest point of the country lies some 600m above the sea level) and hilly regions of central Tuva.
Now ... enough talk. Let's show you a map.
14 provinces, as it should be. Mountainous areas should have more provinces than boring flatlands anyway. The dark grey areas are mountains (the highest being Mount Mongun-Tayga at 3970m; the highest peak in Siberia), which clearly dominate the country. Swamps, salt swamps and generally "wet" areas are in pale blue, the steppe in yellow-ish, and the lowlands and small hills in light green. The places inbetween are (generally pretty hilly and mountainous) transition zones.
The problem is in designing all those provinces - it takes time and patience to go through all the countries, lands and regions and decide what should be split where. Thankfully, an even spread of 10000 provinces means that the western and central Europe get about the same amount they have now - so I can just take the HoI2 map and adapt it directly.
So, let's start elsewhere, namely with everyone's favourite minor:
Tannu Tuva
For those not aware, Tannu Tuva (currently the Tyva autonomous republic within the Russian Federation) was a small-ish landlocked country between Russian Siberia and Mongolia. Well, "small" is relative - the total land area is about 170 thousands km², which places it squarely in the middle between Greece and Romania. For the US guys and girls in here: that's slightly smaller than the US state of Washington. This size means it's province count should be 13, give or take a few.
The area is covered mostly in low mountains, with some steppe on the border to Mongolia in the south, salty swamps in the Lake Uvs basin in the same general area, a ton of small lakes and swamps among vast forests in the north-eastern corner, and two main rivers (Yenisei and Khemchik) acting as the country's lifelines . Among those river's valleys lie the fertile, if arid lowlands ("low" being relative - the lowest point of the country lies some 600m above the sea level) and hilly regions of central Tuva.
Now ... enough talk. Let's show you a map.
14 provinces, as it should be. Mountainous areas should have more provinces than boring flatlands anyway. The dark grey areas are mountains (the highest being Mount Mongun-Tayga at 3970m; the highest peak in Siberia), which clearly dominate the country. Swamps, salt swamps and generally "wet" areas are in pale blue, the steppe in yellow-ish, and the lowlands and small hills in light green. The places inbetween are (generally pretty hilly and mountainous) transition zones.