[Suggestion for de jure drift conditions, claims, & Theocratic asset...]
After playing a campaign with modded de jure empire rules (in Europe, only HRE and ERE are de jure with everything else belonging to no de jure empire), I noticed generally more stability between catholic realms (even if gavelkind still lead to lots of internal strife; and, although the time period is long before official nationhood status, the question of what de jure means/could mean came to mind.
-- King of the [Culture] vs King of [Land] --
Think "King of the French" vs "King of France"
The former is the de facto kingdom-tier title for ruling the majority of French culture counties, whereas "King of France" denotes the authority over the territory settled by the French people and legitimized by the religious head.
Tribal governments without an organized religious head would have de facto kingdoms unless they fulfill the prerequisites to found a de jure kingdom or seize a de jure kingdom title from another realm.
Feudal governments are exclusively de jure title realms.
Republic, & Theocratic governments can be either de facto or de jure title realms.
Clan governments can be either de facto or de jure title realms; though, "not rightful ruler" malus occurs if the vassal or county do not share the same religion as the de jure title holder.
-- Claims --
As a de facto king (or chieftan) of a people, you gain an inherent claim to all counties where your culture is the majority; the downside is that other cultures receive a malus for "not rightful ruler", making stability more difficult.
As a de jure king of a territory, you gain the ability to press your title's claims and receive no "not rightful ruler" malus; however, if your culture has a de jure kingdom, then the inherent culture-based claims are no longer available.
Republic governments receive CBs on coastal counties within diplomatic range.
Theocratic governments that are independent and ruled by their religious head have inherent claims (holy war CBs) on all holy site counties of their religion held by characters of different religious groups.
Clan governments receive claims on all titles held by a member of their dynasty.
-- De Jure Drift --
The de jure drift counter represents the acceptance of the local populace. For de facto kingdoms, counties of their culture drift much faster and counties of their culture group drift slightly faster than normal. As de jure drift is gained, cultural & religious malus is gradually reduced until completed.
In this interpretation, de jure drift would countdown as it currently does; however, the theocrat (via Papal bulls for catholics) would need to assent to the change in de jure borders duchy by duchy. The acceptance score of the religious head will increase more as de jure drift reaches 100%, though other factors could lead to their assent to the de jure drift before completion (such as if your character is the religious head
), though the culture & religion malus would still requires time to complete.
The newly formed realms of successful peasant independence rebellions may receive near total de jure drift from the start, but peasant leaders will have a difficult time receiving religious head approval unless the current de jure title holder is excommunicated.
Excommunicated rulers will see a gradual loss of de jure drift until the excommunication is lifted.
-- Coronations --
Upon succession, de jure drift will begin to reverse, decreasing realm stability, until a coronation is held.
Then, the rank of the coronation theocratic character will grant either a slight, moderate, or major boost respectively towards de jure drift in the de jure counties of that particular title for which the ruler is crowned.
Usurpers will face a similar issue, seeking theocratic legitimacy to stabilize the realm once more.
[Feedback welcome!
]
After playing a campaign with modded de jure empire rules (in Europe, only HRE and ERE are de jure with everything else belonging to no de jure empire), I noticed generally more stability between catholic realms (even if gavelkind still lead to lots of internal strife; and, although the time period is long before official nationhood status, the question of what de jure means/could mean came to mind.
-- King of the [Culture] vs King of [Land] --
Think "King of the French" vs "King of France"
The former is the de facto kingdom-tier title for ruling the majority of French culture counties, whereas "King of France" denotes the authority over the territory settled by the French people and legitimized by the religious head.
Tribal governments without an organized religious head would have de facto kingdoms unless they fulfill the prerequisites to found a de jure kingdom or seize a de jure kingdom title from another realm.
Feudal governments are exclusively de jure title realms.
Republic, & Theocratic governments can be either de facto or de jure title realms.
Clan governments can be either de facto or de jure title realms; though, "not rightful ruler" malus occurs if the vassal or county do not share the same religion as the de jure title holder.
-- Claims --
As a de facto king (or chieftan) of a people, you gain an inherent claim to all counties where your culture is the majority; the downside is that other cultures receive a malus for "not rightful ruler", making stability more difficult.
As a de jure king of a territory, you gain the ability to press your title's claims and receive no "not rightful ruler" malus; however, if your culture has a de jure kingdom, then the inherent culture-based claims are no longer available.
Republic governments receive CBs on coastal counties within diplomatic range.
Theocratic governments that are independent and ruled by their religious head have inherent claims (holy war CBs) on all holy site counties of their religion held by characters of different religious groups.
Clan governments receive claims on all titles held by a member of their dynasty.
-- De Jure Drift --
The de jure drift counter represents the acceptance of the local populace. For de facto kingdoms, counties of their culture drift much faster and counties of their culture group drift slightly faster than normal. As de jure drift is gained, cultural & religious malus is gradually reduced until completed.
In this interpretation, de jure drift would countdown as it currently does; however, the theocrat (via Papal bulls for catholics) would need to assent to the change in de jure borders duchy by duchy. The acceptance score of the religious head will increase more as de jure drift reaches 100%, though other factors could lead to their assent to the de jure drift before completion (such as if your character is the religious head
The newly formed realms of successful peasant independence rebellions may receive near total de jure drift from the start, but peasant leaders will have a difficult time receiving religious head approval unless the current de jure title holder is excommunicated.
Excommunicated rulers will see a gradual loss of de jure drift until the excommunication is lifted.
-- Coronations --
Upon succession, de jure drift will begin to reverse, decreasing realm stability, until a coronation is held.
Then, the rank of the coronation theocratic character will grant either a slight, moderate, or major boost respectively towards de jure drift in the de jure counties of that particular title for which the ruler is crowned.
Usurpers will face a similar issue, seeking theocratic legitimacy to stabilize the realm once more.
[Feedback welcome!
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