All the ideas sound good, especially increasing lifespan while decreasing fertility.
Defines.lua makes it possible to change when people die, however I'm unsure what numbers could be used to make most people live to 110.
Defines.lua should hit the spot. While I was there, I also adjusted the ages for people to change portraits. Child is 18 (Could be changed), Young adult ends at 40, middle age ends at 70, and then old people portraits for the rest.All the ideas sound good, especially increasing lifespan while decreasing fertility.
Perhaps a prestige hit could go along with repeals.I like all of these. The UN should also be able to repeal policies as well.
Few thoughts.Update: Currently fixing Esperanto systems and working on Humanistic Heritage
Showerthoughts
- Every two years or so, dust storms could come through and wreck havoc on solar power farms and food production, leading to massive province reductions in supply limits and taxes
- Radiation is going to be a big deal, so most people will have to be underground which could lead to them being much more prone to diseases due to such close quarters. To avoid this, the rich can afford to build compounds and such on the surface which have heavy plating to ward off the radiation
- Cannibals could be a fun group to include in the Red Plains
- The UN can have a set of decisions to show polices they want to enact
- The Olympians have established a monarchy, and are a generally Italian-Greek-Turkish melting pot. Their religion draws heavily from both Hellenic and Islamic theology, where they believe each King is a sort of Prophet. They say that monarchs are representatives of the multiple Gods forged together as one, and can set major theological decisions
- People should probably live longer, atleast to ~110 on average. This could be made fun if we reduced fertility and made more character flavor decisions, events, and traits.
- I defintley want to see if CotC's homosexual marriage system could be implemented, as it would help reduce childbirths overall in the game and compensate for longer life spans
- There could be a small amount of colonists from an old Lunar colony, possibly with unique cultures]
- Lifestyles need a minor overhaul; Perhaps diplomacy is Negotiation/Debating and Charisma (Replacement for seduction). Martial is Strategy and Brawling. Stewardship is Economics and Ruling (Pretty much same as vanilla). Intrigue is Networking (Working with criminal underworld) and Subterfuge (more personal). Learning is Philosophy and Historical Studies.
Why would solar farms be obsolete on Mars? I was under the impression that a lesser atmosphere would lend itself to them. The Olympian thing was kinda just throwing stuff at the wall to see what sticks, and now that I think about it their religion shouldn't be so outlandish. Maybe it would be interesting to make them an offshoot of Islam and Orthodox, with a dash of Hellenic flavor. The habitations I planned was more like a vast system of tunnels with filtration systems to bring in new air. Still subject to change though. I'm trying to get the mod atleast running so I can visualize the world and fill out all these ideas more. The health thing could be fixed by some kind of event which every twenty years, assigns a health buff. It starts off by giving maybe +5 or something, and then decreases each twenty to show how they're running out of medicine. The base health should be increased, however, because while people won't have medicine they'll still have more knowledge than the average Karling back in 867. The idea of restricting cannibalism to a culture is very interesting, and I think it could be included like you mentioned as a targeted decision towards prisoners.Few thoughts.
How useful are solar farms on Mars? I was under the impression that such tech would be useless.
The idea that the multiple gods need to forged into one is not necessary as most ancient peoples, tended to have a single patron God, and later philosophers would begin to develop a kind of crude monism/monotheism (see the demiurge or the divine mind). They also had a habitat of combining gods (i.e. Ammon-Re-Ptah, Serapis)
As for the habitation, are they living underground in caves, in Sod dwellings, or something like the houses of Tatooine.
Would people live longer once access to modern medical technology is severed?
Are cannibals their own group, like an kingdom or duchy with its own religion, or is the act of cannibalism just a decision specific to a culture like castration.
Not just farming, building too. It could explode quite easily.As on to terraforming Mars, I will point out there will be some issues.
Calcium Perchorlate is pretty much everywhere on Mars. This is a issue for colonization in general, because it's toxic to nearly every living thing on Earth. Oh, and it's where you can find all of the liquid water on mars right now.
So farming is going to need a way to neutralize a omni-present toxin to be soil-based.
Maybe learning should be divided between science/technology and history/philosophy/theology/humanities like in Crisis of the Confederation.Learning is Philosophy and Historical Studies.
I should have specified. I thought electricity in general was gone making solar panels useless.Why would solar farms be obsolete on Mars? I was under the impression that a lesser atmosphere would lend itself to them. The Olympian thing was kinda just throwing stuff at the wall to see what sticks, and now that I think about it their religion shouldn't be so outlandish. Maybe it would be interesting to make them an offshoot of Islam and Orthodox, with a dash of Hellenic flavor. The habitations I planned was more like a vast system of tunnels with filtration systems to bring in new air. Still subject to change though. I'm trying to get the mod atleast running so I can visualize the world and fill out all these ideas more. The health thing could be fixed by some kind of event which every twenty years, assigns a health buff. It starts off by giving maybe +5 or something, and then decreases each twenty to show how they're running out of medicine. The base health should be increased, however, because while people won't have medicine they'll still have more knowledge than the average Karling back in 867. The idea of restricting cannibalism to a culture is very interesting, and I think it could be included like you mentioned as a targeted decision towards prisoners.
Wow... Julius sounds like the wrong person to upset.
just took a look at this thread for the first time. minus the calcium perchorlate problem; which i supposed could be written off because of genetic modifications causing chemical immunity; this looks pretty awesome and feasible.
and Julius Carling? love the dual reference there![]()
Ah, a reference to Christine Jones who served in the Maryland house of delegates, from 1982-1994, who was also born on Christmas. Clearly Julius will become a great law bringer.The calcium perchorlate is a large problem, but the genetic modifications idea could be a good fix. And Julius Carling is actually a triple reference. If you want a hint, check his Birthday and initials. If I can find the time, I will upload another entry detailing his life up until the start date. Also, PM me if you have any suggestions for encyclopedia entries.
Actually, genetics isn't going to work.The calcium perchorlate is a large problem, but the genetic modifications idea could be a good fix. And Julius Carling is actually a triple reference. If you want a hint, check his Birthday and initials. If I can find the time, I will upload another entry detailing his life up until the start date. Also, PM me if you have any suggestions for encyclopedia entries.
Well I'll be damned. I guess you do learn something everyday! I mean, I already knew that of course. How could I make a reference to something I don't know?Ah, a reference to Christine Jones who served in the Maryland house of delegates, from 1982-1994, who was also born on Christmas. Clearly Julius will become a great law bringer.
Your best bet is to just drop a crapton of microbes that eat perchorlate. Now...there is a silver lining here. It is 4 oxygne atoms surrounding that chlorine. That is oxygen that is going to be emitted as waste products.
So if you want to do away with the perchorlate problem, you can do away with it by saying ti was part of the terraforming process, in generating a breathable atmosphere. Some places it might still be a issue, but sufficient work by a lord should be able to solve the issue.
This one also works because this is actualy how we deal with perchorlate contamination in RL: take a bunch of mircobes which eat it and drop it in whatever is contaminated. No need to go more complicated than a method of dealing with it we already know about.
I suggest we have a line of buildings to represent this. One represents completely untreated provinces. The next is hydroponics-like, which draw water from the surroundings and has a system to remove the percholrates like this. The next is a system of dispensing pesticide-like spray filled with these mircobes. The last is a completely cleaned province.