clean 5d33 RedBall patch, playing Haiti (no, not observe mode). Many, many issues are gone or at least under control. The patch is a definite improvement.
Sadly though not all major issues are addressed....
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Germany has decided it has nothing better to do (say like, umm the Balkans, or Scandanavia) so it has sent 90 divisions to Africa
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And nations can still send fat lumbering "transports" loaded with divisions anywhere in the world with apparent impunity from naval interception. Using convoys instead of transports appear to equal unlimited range.
The Royal navy evidently considers it unsporting to sink unescorted convoys. Germany and Italy can send anything anywhere they like, as long as it is a transport mission.
This is a major game play and balance issue and needs to be fixed asap.
The naval convoys around the world to transport troops, and the AI's obsession with Africa are both linked together, and more importantly, far more game breaking than the AI just abandoning the front with France to the USSR.
Why? The AI loading 300 division onto transports and sending them to Ethiopia, North Africa and China is functionally the same thing as abandoning the french front to go stand on the USSR border, only worse, because they are jumping on ships, where they do get sunk occasionally, and they are abandoning the border with France, not just to go to the USSR, but to go to Ethiopia and China.
This is absolutely something that was introduced with the second to last 1.1 patch. The AI was obsessed with Africa then as well, but the difference was Germany and Italy wouldn't load 75-80% of their divisions or more, and move them to Africa via convoy. The only way Germany would go to Africa, was if Nationalist Spain joined the Axis, took Gibraltar from the British AND France had been conquered.
I don't know if Paradox is gone now, or if they have one more work day left, but if the game is left in this state for the next 5 weeks with this issue, it's going to be very rough.
The majority of people playing this game, are not putting in the hours to really notice this issue yet, but over the next 5 weeks, they absolutely will, and when they do. This forum is going to be filled with rage.
I'm hoping that all the naval mission changes in the defines that they did is what caused this, and by reverting them the AI will stop the behavior, but as much as I am hoping, my money is on it being a hardcoded behavior resulting from something they did to try and fix the initial front abandonment issue.
This forum is going to be filled with rage.
Also - can you please program the AI to use it's fighters too and not stand with 275 on one tile to get killed by attrition?
Btw - I think 90% of my losses are from attrition trying to clean up pockets to get the AI moving again ....
Is anyone else only getting access to some of your allies' occupied airbases? It makes pushing forward rather annoying, when I can't deploy my CAS.
Hello Paradox,
first of all - thanks for the patch.
But I have a question - are NAV Bomber immune to interception now? I rule the skye over Japan and the seas but my ships are getting attackt by NAVs. And no, I can not bomb the shit out of the airfields, I'm playing as Cuba
It happened several times that my fighters refuse to shoot down the NAVs ...
Also - can you please program the AI to use it's fighters too and not stand with 275 on one tile to get killed by attrition?
Btw - I think 90% of my losses are from attrition trying to clean up pockets to get the AI moving again ....
I guess many of this got mentioned allready but I am too annoyed atm to read through this forum. Sorry about that.
Air interception and combat is all relative to multiple factors.
the tech level of your planes vs theirs;
your doctrines vs theirs;
are they escorted;
are you using single engine or twin engine fighters;
are you flying intercept or air superiority;
The naval convoys around the world to transport troops, and the AI's obsession with Africa are both linked together, and more importantly, far more game breaking than the AI just abandoning the front with France to the USSR............
I'm hoping that all the naval mission changes in the defines that they did is what caused this, and by reverting them the AI will stop the behavior, but as much as I am hoping, my money is on it being a hardcoded behavior resulting from something they did to try and fix the initial front abandonment issue.
Is this going to improve death stacks or is it going to make them worse?
I am afraid you are correct. The exotic tour packages being sold to the Wehrmacht and all the other armies did change during the beta corrections to front priority, and it appears to be hard coded. I understand that PDS wanted to allow players to do what ever they wanted. But the AI has to have limits, such as nor more than x % of divisions outside Europe if SOV exists for Germany and Italy.
2nd game in on 1.1 and I am spending more time fixing the AI blunders of my allies than fighting the enemy. I almost want to demand every allied unit as an Exp Force and position them myself.
I say 2nd game because the AI blew up my first one. I was trying to stay historical and just about to fire Danzig in late 1939 when my dear allies Italy fire a DoW on Yugoslavia. Who promptly joins the Comintern. Which promptly allowed Russia to ignore the M-R Pact and DoW Italy, Romania, and Hungary and pour over 100 divisions across the Romanian border while it still has almost 70 divisions romping through Finland. So much for seeing how the games runs historically.
This convinced me that;
a) the order of sequence in ai_focus needs a good review;
b) the AI doesn't either consider or try to modify relations or governments;
and c) it is still far too easy to ignore a NAP by abusing allied AI idiocy.
Historical AI just means that it tries to follow historical paths through the national focus tree. I think that was a bold bit of political maneuvering on the SU's part. They must have been influencing Yugoslavia for them to Flip red like that.
- Changed German democratic party to Zentrum
I did check the ai_focus sequence for Italy. The Claims on Yugoslavia focus is the 10th on the list, which fires it in late 1937. That is completely ahistorical. Italian - Yugoslav relations didn't go into the tank until after Italy grabbed Albania and Prince Pavle fired Milan Stojadinović.
To maintain the illusion of a historical game (which is what the ai-focus file is supposed to do) Yugoslavia should get an event that tilts the AI Yugoslav govt towards the Allies when Italy fires it focus and grabs Albania. This would model Prince Pavle stepping in, taking control of the government, and working secretly with ENG. And the Italian focus to Issue Demands on Yugoslavia shouldn't fire until at least the end of 1939 and after Albania, which is when Italy started to plan to take Dalmatia and Slovenia. Otherwise Italy can drag Germany into an ahistorical war in the Balkans involving Russia n spite of the M-R Pact.