"Red Ball Express" (1.1 Patch) Released! [checksum: 5d33]

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azedalis

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I get the 5d33 checksum for the loader, but in game I get 03bd with no mods. I verified my files, but let me delete the local content and then reload it.

I did reload the game using only the DLCs and still get 03bd
 
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Dr Nobody

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I´ve tried the "No EFs" - Mod and it looks not bad. The Advantage is, that GB doesn´t leave their island alone, so Operation Sealion is more difficult (25 inf-divs around London). But without help from GB, France is taken in +- 2-3 weeks.
 

Shock360

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The AI seems much better. Germany and Italy very quickly split france and denmark fell
 

Soranya

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I´ve tried the "No EFs" - Mod and it looks not bad. The Advantage is, that GB doesn´t leave their island alone, so Operation Sealion is more difficult (25 inf-divs around London). But without help from GB, France is taken in +- 2-3 weeks.

Well isnt that how it worked historically? :D
 
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bdodig

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I have to say the AI had surprised me by not sucking totally for the first time in 1.1.

I am playing fascist (well, imperialist, I put up Edward VIII as leader) Britain and had puppeted France (they tried to interfere with me grabbing Ireland), Germany (I went to war vs Axis during their war with Soviets), Japan, and most of Europe bar Romania/Bulgaria/Greece/Spain. Soviets had puppeted Siam, and various Chinese warlord lands and China.

So basically we had two titanic blocs. In summer of 1942 while Europe, except France, had still not rebuilt it's armies yet properly, I went to war vs Soviets expecting that after my tanks broke through I'd be able to just steamroll them with my motorized troops even though my army was fairly small (I had built a great navy and airforce, expecting also war vs the USA).

Well, I was wrong. Although I had initially broken out in a few places and even did some small scale encirclements, the AI quickly stopped me. After two months it started to counterattack and I had to take a defensive stance and lose some ground (although I exacted a heavy toll for every province lost). It had built heavy tank divisions, etc, etc. I couldn't just drive over it's troops and I had actually suffered significant losses (which I must avoid as Britain with the rather limited manpower). They turned Lwow into a Stalingrad which I only occupied after 5 months of fighting. The Soviet AI also put up a stiff fight in the far east where my puppets are doing all the fighting and kicked my allies out of most of Finland which capitulated.

It turns out that when Africa and various islands are "out of the picture" and not treated as frontlines, and the AI has 1-2 continous fronts, it does a decent enough job.
 
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Czert

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looks like existing units of annexed states still apearing is not fixed.
 

alenalenalen3

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Started a game as Japan on veteran with the new patch. I've played through 1942 and taken out China followed by the Soviets when Finland joined the axis before Danzig.
Pros: AI is much better in most respects. Battleplans no longer Strategically redeploy everywhere, and with the aggressiveness settings have made the system quite useful (before I ignored it except for initial thrusts on day one of war).
Cons: Battleplan AI seems confused by empty provinces and on aggressive sometimes refuses to advance. Sometimes this is due to supply issues, but many times taking more territory helps this by giving you more control of a supply region.
Finland took Leningrad (while Germany was bogged down in Poland, props AI finland), which prompted the fall event 4 times as control of the state switched between Italy, Finland, and Germany (Soviets never retook it).
Germany still DOW the low countries despite not being at war with France but being at war with SOV after poland joined Comintern. This led to a two front war Germany only won by overrunning france remarkably quickly, and somehow a peace treaty took allies out of the war.
When I transitioned to peace after the fall of the SOV in 1941, the Olympics spontaneously occurred in Tokyo despite WT being at 100.
After the Soviet Union surrendered, it immediately triggered the occupy eastern Poland, giving them an enclave about 1000km away from their nearest territory.


Overall, good job on the patch, but there is still much to do.
 
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Soundwave

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I don´t know if it´s a bug or a design choice but there are a lack of cores that caused a lot of frontier problems. I know that they removed hungarian cores in transylvania (I´m not agree) but also in Vojvodina. Zara, Dobrudja, Posen,Danzig, Plock, Alsace and Lorraine neither appear as cores for the nations that claimed them.

Another complaint is regarding tungsten in Spain, Spain exported in the war years around an half of Portugal exports but in the game the difference is abysmal, the tungsten was the initiation of a diplomatic crisis between Spain and the Allies with an oil embargo that ended when the exports to Germany nearly ended. I think that Spain should have a lot more of Tungsten to show this reality. Now, the Spanish tungsten is irrelevant.
 
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ColMcDougal

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Lemme guess... many of those changes don't apply to games that were started prior to 1.1?

Because I feel like several of those fixes and changes aren't in my current campaign (the airgame feels REALLY bloody for example).
 

Soranya

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I don´t know if it´s a bug or a design choice but there are a lack of cores that caused a lot of frontier problems. I know that they removed hungarian cores in transylvania (I´m not agree) but also in Vojvodina. Zara, Dobrudja, Posen,Danzig, Plock, Alsace and Lorraine neither appear as cores for the nations that claimed them.

They turn into cores when you do the Focus Events - funny enough they dont turn into cores when you aquire the land otherwise.
B.c. Paradox logic...
 
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Soundwave

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They turn into cores when you do the Focus Events - funny enough they dont turn into cores when you aquire the land otherwise.
B.c. Paradox logic...

No, they appear as claims they aren´t cores. You can view it in the state manpower or passing the mouse over the flag of the country in the state view.
 

adry_28

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I don't know where say it but i have a big bug with the game !

When i decide to make fighter aircrat with the production, i have the surprise to have not the plane in question (i-16 in the screen) but the First plane of the fighter list (i-15) !!!! :/

and it's the same thing for every fighter aircrat (1936,1940,1944...) of every country , its always the first fighter aircraft who gone from the factury !!!!! :/

1467669658-capture.png
 

Axe99

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Playing away as Italy (historical-ish playthrough, so GER/JAP/ITA and friends against the world), and a wonderful thing happened - I'm on the back foot and definitely losing. The Allies have landed in force and liberated most of France, and the USSR is pushing us back in the east. At the height of its reach, the Italian empire contained all of Africa, India, Greece and much of Yugoslavia (and Japan conquered China), and yet unless something very unexpected happens, it's still not enough to beat off the red hordes and the Allies :). First time in the game I'm going to lose, and it's great to see the AI making a good fist of it. It's the best invasion of France by the AI Allies I've seen in any HoI ever.
 
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Darkzodiak

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Hello
I don't know where say it but i have a big bug with the game !

When i decide to make fighter aircrat with the production, i have the surprise to have not the plane in question (i-16 in the screen) but the First plane of the fighter list (i-15) !!!! :/

and it's the same thing for every fighter aircrat (1936,1940,1944...) of every country , its always the first fighter aircraft who gone from the factury !!!!! :/

Not a bug. That's because your new fighters are replacing the old ones on battlefield, and obsolete fighters are going back in reserve stockpile. (We can see on your screenshot that you properly build 7.2 x I-16 each week).
 
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Silwith

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What the f***? Are all my Generals now dumb? Why the f*** do they attacking provinces that are NOT in the Attack Plan, its like the shitties thing ever if an Army attacks over a river which i DONT want to cross...


Hate Hate Hate xD this is so fffffffffff q.q
 
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Soranya

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What the f***? Are all my Generals now dumb? Why the f*** do they attacking provinces that are NOT in the Attack Plan, its like the shitties thing ever if an Army attacks over a river which i DONT want to cross...


Hate Hate Hate xD this is so fffffffffff q.q

They did this before too, when you mouse over the Offensive Arrow the provinces and the order the AI will try to take them are highlighted.
And yes this system is more often then not a bit unwieldy and some finer control mechanisms would be really really nice.

Next time you post, could you watch your language a little more?
 
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bdodig

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Well, I have to say much has been improved, but some issues do remain.
(1) National focuses to declare war on nations need prerequisites. This is to avoid Germany DoWing everyone while losing one war already, for instance.
(2) The autojoin of faction needs to be removed, with the nation at war and faction leader both having a say. Current situation often leads to either global war or breaking M-R pact early as Soviets DoW someone who immediately joins a faction.
(3) While the AI is better, and it really does show, it needs to stop building divisions so much and keep about 25% of equipment & manpower in reserve. Right now, it will fight generally OK until it's equipment runs out, then the AI army basically shatters. In my playthrough above, at war with the Soviets, it looked like it would be a long, drawn out war. Then the AI ran out of equipment, and of course, the steamroll started.
(4) AI should also not attack so much where it is hopeless. It is a waste of equipment, especially as it's units get progressively drained. Perhaps in time, if things are not going well, switch it to "cautious" stance. It should also look at number of battalions to determine strength and not number of divisions.
(5) Division of Poland according to M-R pact should not happen if Axis and Soviets go to war in the meantime.
(6) The AI simply needs to reserve a percentage of it's force - let's say 5-10% - to defending his homeland regardless of threat. Landing by sea or air in the UK / Japan / Italy / etc is too easy because the AI doesn't keep any troops at home. While it will strat. redeploy & sail to defen, such troops arrive without organization and by the time they're ready you overrun the enemy. It's both silly and ahistorical, because there were reserve forces there ready to deal with any such eventuality.
(7) Battle planner needs to stop merging fronts. It is impossible to do a pincer movement using the battle planner, because it will merge the fronts and just advance along a broad front.
 
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NSMATCC

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I am well in 1943 playing als Germany and started the game in 1936. So far I have no problems regarding invasions etc, but I do have a few remarks. I think it is silly to get requests from countries like Venezuela to be able to send you troops, or having China asking you permission to travel through your territory. Biggest problem is the Airforce. You can order naval planes to to patrol above the sea, For instance the North Sea but unlike fighters you have no options to order them for instance to bomb ships. The just sit on the airfield. Same with strategic bombers . I order them from airfields in FRance, Holland and Belgium to bom major cities in the UK but all it does is show to which region they are destined and they stay in the airfields and do nothing. Also defending against invasions is a problem because you do not have the ioption to order divisions to DEFEND a certain region. Onlly to GARRISON and those troops do not react if an invasion for instance takes place in the region next to them. You have to keep one eye on the coastlines yourself and micro mannage.
 
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