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SonofWinter

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Clearly you can't upgrade equipment from Artillery I to Artillery II. I accept that. Is it possible to request a recycle equipment for scrap metal/rubber/aluminum function?

I know modern US is a wasteful society but the US actually recycled everything from 1942+ and I'm sure everyone else did too. I know it seems weird to hear it but used tires, dilapidated cars, rusted out farm equipment, anything with an ounce of scrap metal/rubber, it was all recycled. No one just sat on 40 tons of old equipment that would never be used and ignore the fact that 30 tons of that could be recycled for steel.



I mean, they recycled toothpaste in America. But an old tank that was outdated, that would just be allowed to rot? :D
 

aletoledo

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If you want to find a use for them, you can always lend-lease them to the AI or assign them to garrison troops (turning off the newer equipment).

Besides that, if you have such an abundance of unused equipment, that's technically poor planning on your part. If you didn't need the IC used on '36 guns, then you should have put those factories on something else. Simply having a huge standing army for 2-3 years without any fighting needs to have a cost associated to it. If you want a standing army "just in case", then the opportunity cost associated to this is unused equipment.

Opportunity cost is a big part of the game. Imagine if you decide to build battleships, are you going to complain that you never really found a use for them? You should have been planning ahead enough to know that you didn't really need to build those things. So in the same way, don't just build guns because you don't know what else you should be building. instead of having surplus MILs building stuff you will never use, then next time plan building more CIVs before moving towards building MILs.

A perfect game is when everything is balanced and you have zero equipment in the stockpile. Same goes for other things, like don't have a surplus of defense/breakthrough, when you could have been adding more soft attack to your template. Don't put more tanks in your template at the expense of HP/ORG. Don't build too many fighters, when you needed more bombers or more navy.
 
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Feeblezak

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If you want to find a use for them, you can always lend-lease them to the AI or assign them to garrison troops (turning off the newer equipment).

Besides that, if you have such an abundance of unused equipment, that's technically poor planning on your part. If you didn't need the IC used on '36 guns, then you should have put those factories on something else. Simply having a huge standing army for 2-3 years without any fighting needs to have a cost associated to it. If you want a standing army "just in case", then the opportunity cost associated to this is unused equipment.

Opportunity cost is a big part of the game. Imagine if you decide to build battleships, are you going to complain that you never really found a use for them? You should have been planning ahead enough to know that you didn't really need to build those things. So in the same way, don't just build guns because you don't know what else you should be building. instead of having surplus MILs building stuff you will never use, then next time plan building more CIVs before moving towards building MILs.

A perfect game is when everything is balanced and you have zero equipment in the stockpile. Same goes for other things, like don't have a surplus of defense/breakthrough, when you could have been adding more soft attack to your template. Don't put more tanks in your template at the expense of HP/ORG. Don't build too many fighters, when you needed more bombers or more navy.

This is literally the opposite of true. There is never a reason not to produce infantry equipment. Or Artillery. A +100,000 surplus becomes a defecit very quickly with infantry equipment. If you are constantly deleting and starting new production lines or constantly cutting them back and adding to them you just end with inefficent production. Production efficency grows with time after all. Not that someone shouldn’t adjust production to meet demand, but your suggestion is silly.

Surpluses are good. Always try to have surpluses of everything you use. Having 0 surplus means you will have a defecit as soon as combat begins.

Navy is separate production from air and ground equipment as well. There is no reason not to have dockyards building something, even if it’s just convoys, and destroyers are always useful for any number of roles. Idle dockyards is the very definition of wasted oppertunity.
 
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aletoledo

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This is literally the opposite of true. There is never a reason not to produce infantry equipment. Or Artillery. A +100,000 surplus becomes a defecit very quickly with indantry equipment. If you are constantly deleting and starting new production lines or constantly cutting them back and adding to them you just end with inefficent production. Production efficency grows with time after all. Not that someone shouldn’t adjust production to meet demand, but your suggestion is silly.

Surpluses are good. Always try to have surpluses of everything you use. Having 0 surplus means you will have a defecit as soon as combat begins.

Navy is separate production from air and ground equipment as well. There is no reason not to have dockyards building something, even if it’s just convoys, and destroyers are always useful for any number of roles. Idle dockyards is the very definition of wasted oppertunity.
If you're capable of producing everything and you have a surplus all the time, then you're not attacking or playing the game at all. You're just sitting back passively and watching the time tick away.

The purpose of producing guns, tanks, planes or ships is to use them. the goal of the game isn't to merely produce a pile of guns, but to do something with them. You should have a plan to use what you're producing. If your plan is solely to create a surplus of guns, then don't complain later that you have a surplus of unused guns. Recycling these unused guns doesn't really change anything. the purpose of producing guns is to have them destroyed in combat, not recycled.

I think what you're not recognizing is that instead of producing surplus guns, you could instead produce other things. Like maybe instead of guns, you could produce tanks. You could then use those tanks to fight a war, rather than sitting on a pile of unused guns. Thats the thing about opportunity costs, if you devote too much to producing unused guns, then you have lost the opportunity to produce these other things (e.g. tanks). If you don't particularly want to fight a war, then you could be producing Civs until you get closer to fighting. So if you produce too many Mils, then you have lost the opportunity to produce more Civs. Everything is a tradeoff and you can't do everything at once.
 
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