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Kahless

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Are you currently recruiting people for your mod?

Me and my friend are interested in joining, we have prior mod experience, programming, and history backgrounds.
 

Lothos

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We are always open and looking for more people. Most people who have joined the team usually start out on the TRP forums and just help out.

For example Hendriks is in charge of events so if you are event guy and start working with him and he is happy with your work at some point he will ask me to give you access to the developer forum. Gormadoc seems to have taken up the role as the database and graphic organizer person (not create graphics). He seems to really like maintaining the data files etc.... and Kane started out as naval but has moved in all sorts of directions hehe. Little Napoleon has joined us recently cause he was providing such good help he has taken the role as putting in the final touches of the manpower system.

So my sugestion would be to go to the TRP forums and start participating and asking those guys if their is anything you can do to help them. Even offer ideas and changes ot the game and offer to implement them yourself and send them the files.
 

Kahless

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Okay yeah, we are right now playing a campaign and writing down suggestions and things that seem odd, though I would suggest one bug needs to be squashed and thats the SFX files as they aren't normalized with the main game, and are massively louder than anything else, when playing on a normal volume where everything else at a good volume you click on a plane and your ear drums get blown away.
 

Kahless

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Just a few other things off the top of my head some negatives and some positives, Just for reference I'm playing the US and my friend is playing Germany for our first run. The event system is miles above that of vanilla and the AI is just superb as of now so much kudus.

One thing that is annoying is the resource increased box that pops up sometimes 30 will pop up at once. I'm just wondering are they really necessary at all? I mean okay cool Seattle has gone from producing .97 metal and that has increased 1% more but does that affect the game at all or change how i play at all? I mean is there somethign i can do to make the resources increase faster or is there a reason they might decrease i can do somethign about? Maybe if you want to keep it in which yeah is interesting you can have it run in the log below by defaul instead of being a pop up window.

As i already mentioned the sounds for the units seem not to be normalized but thats a quick fix.

One thing i am confused about is why you chose to go with like water colored pictures for so many of the division pictures. In a lot of cases it hard to tell exactly what you looking at especially when scanning through a large list. This is mostly evident with naval, air, and mechanized units, especially when there is such a great deal of B&W pictures that could convey the type of unit it is a feel a bit better.

One thin i really like though is the color changes on the Political and Terrain map, the colors work just beautifully..

Even system is great there were some odd things but I cant find where I wrote them down, but it made the whole world seem a lot more dynamic.

I'm sorry to say this cause i dont want to offend anyone but one major thing that i dont care for is some parts of the skinning of the game like some of the buttons on the map screen the the big total realism written across it, idk what it is but the colors and the beveling seem to crash a little bit and there are some weird overlays on the buttons for the title screen. If you want i mean i could go into very detail on the graphics part like show some points i find even and even make a few alterations to my version and show those as maybe solutions you could use.