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a.d.a.m

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trying to get a game together on thursday, will be based around north american time, time is still very negotiable although we would like to start as early as possible which would be 2 p.m. eastern 8 p.m. CET but depending on other player availabilities we could start as late as 8 p.m. eastern time 2 a.m. CET.

the game we would be playing is not the regular vanilla hearts of iron but rather the multiplayer enhancement mod or MEM. mods are usually a turn off for gamers but this one is great. I was skeptical at first and now I wouldn't prefer switching back to vanilla as the mod makes multiplayer play much more balanced and also easier to manage. also the team making it is pretty dedicated.

the mod can be found here http://www.jobster.pl/hoi/Mem1.069.zip

and if you like it and wish to play you can post here http://xsorbit25.com/users5/hoiplayers/index.php?board=12.0

it isn't a must that we play this mod but it is really rather a good mod and every hoi multiplayer should at least give it a try before saying no as it eliminates more than half of the exploits you can do in vanilla, not to mention the ease of control since it is not possible to have 200 air and 400 infantry!

don't be scared! :rolleyes: post and join we'll figure out the time of the game as we go http://xsorbit25.com/users5/hoiplayers/index.php?board=12.0 !!!
 
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a.d.a.m

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Installation instructions: Unzip the downloaded file to your desktop, make a copy of the folder c:\program files\paradox interactive\doomsday and paste it on your desktop also. now open the extracted downloaded folder and copy everything inside it and paste it in your new doomsday folder. vola! you have MEM 1.069.
 

Terminator

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It doesn't look like an exceptionally popular mod.
Nobody wants in...
 

a.d.a.m

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It doesn't look like an exceptionally popular mod.

here's a suggestion for you also, get a life other than harrassing players, games I join will not have people like you who make games unfun with their mouths, chiding and bantering is always fun, but you take this to another level. Just get a life I don't know you nor care for your opinions when they are derogatory in nature :D

edit: an afterthought, I really must thank you for bumping the thread back to the top so it advertises to those players who wouldn't like lag fests with 20 minute pauses from so many divisions, planes, and ships. MEM is easier to manage than vanilla, or pretty much any mod I have ever seen since they all end up adding.....more ic to lag and pause with. While MEM does add more IC, the cost for things is a lot more. 1 infantry division is 170 Manpower and Manpower gains are increased(thereby making a single division more of an asset, and this is historic also) limiting those large and unmanageable armies in vanilla. I think we have paused uhm....0 times except for techs, and no one has needed to either. MEM stands for multiplayer ehancement mod heh and that's what it is. still gives the same semi same results for gameplay and is a lot more balanced. countries like japan and UK are nerfed. and germany is more powerful, but not uber like most players feel they need to be. give me an uber germany in vanilla or even just a few more IC and I am smashing UK, no ifs, ands, or buts.

Also USA is nerfed up a bit, they will not become the industrious country that they were in WWII until the time they are supposed to become that industrious country =]. Many things are very different, I recommend this mod to everyone. I dislike pretty much every mod I have ever played but this one, and it is so good I shall never play vanilla again...if I have people willing to try new things or the dedicated fan base that is already playing MEM. Its starts in 1938 march 16. This still leaves time to personalize your country, while not making you have the exact same war capabilities; for every country on startup; then going to war in a few months in every game, with different players. things are more versatile, leading to different things happening in poland and france.

reedit :p : thought I would add this for further enticement to at least try MEM, having less divisions/units is technically more stable, causing less crashes. If you are testing single player before you try multiplayer consider this...when the AI wars the game seems to slow down some, but I think this is more due to the fact of extended battles, and AI being not so smart and constantly attacking/retreating over and over..that won't be the case in a multiplayer game :p..war in any mod or vanilla will cause things to slow up since that text file just keeps growing and growing and growing :p
 
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unmerged(12303)

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lol Adam dont bother he's just frustrated for some reason and regularly tries to give childish comments to vent it out. 4 regular series now playing the mod on hoiplayers for a total of about 25? players (in which just one has 13 regulars) with around 3 people that are totally new to MP and decided to try is not bad for MEM (they dont need to post here if all the stuff goes over on hoiplayer). Plus 2 other groups that play lan on it from time to time + and x ammount of people that play it in SP and pm me.. not bad at all. Compared to the 0 that regularly play any other mod in MP thats quite good dont you think :p?

Seems anyways that u only really need 1-2 more people noting some post but never show up:

Adam
Tovo
Republicus
Imperial Army
Estienne
 
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unmerged(64512)

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Hi guys

I looked at your startfire mod in sp and it's sound good to play with it cuz it changes a lot from vanilla.

If i well understood the changes are :

-more manpower(ger has something like 5.35 mp growth per day)
-the units have are worth a lot(IC,manpower and build time)
-the few units you have are very very strong so their individual use are more important than having fuckload of stacks(which causes the very long pauses all we know to give all the orders)
-the countries have more IC for being able to build all those expensive units
-the map has been changed : new urbans capitals,west italy,south europe and Balkans have more hills and mountains,more coastal fortress, etc..;

Well i would be interested in about joining us for thursday game(2cet)but actually i only have startfire version in DD 1.3a(CNAD).
So tell me if you're playing with or not.

Regards.
Hiensen
 

unmerged(12303)

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1) SP in mem is a bit tough as ai is dumb
2) Actually there is less mp not more as units cost more
3) yes individual units are much more important and so are brigades
4) yes more ic overall although nerfed at start by peacetime reductions to avoid common MP exploits
5) yes - to slow the game down plus add a bit more historic setting
6) MEM 1.070 is in the works which will work on top of vanilla 1.3a CNAD
 

TankFist

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ok adam looks like my thurs game isnt gettin all the takers it did a few weeks back, you guys are lookin for players as you said on PM, do you guys wanna combine and do a normal DD thurs evening game?
 

unmerged(14249)

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a.d.a.m said:
MEM stands for multiplayer ehancement mod heh and that's what it is. still gives the same semi same results for gameplay and is a lot more balanced. countries like japan and UK are nerfed. and germany is more powerful, but not uber like most players feel they need to be. give me an uber germany in vanilla or even just a few more IC and I am smashing UK, no ifs, ands, or buts.
Sorry but I've played MEM several times and it isn't even close to being balanced. The British Empire has been gutted. Italy is almost as strong and produces more rares than the entire British Empire. Japan is quite strong too and Germany is so uber that it's silly - by the time it has conquered the usual suspects, it has more IC than the USA. There's really no way the Axis can lose that mod and so it's exactly what you describe - the usual Nazi fantasy that you find in so many mods.

Andrew
 

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I agree that its not fully balanced - as underlined many times we are still working on it.
Though I dont agree that germany is overpowered especially in the latest nerfs in patch 1.070. Also in game statistics from the past 1 year axis won 60% of the sessions some though due to major ally blunders so not all one sided. It will be interesting to see how the 2 new games that just started turn out with patch 1.069 - in one its mid 1940 and germany is just on the outskirts of Paris - simply not possible in vanilla 38. Note that Adams first game is with 1.069 which is altered compared to what we/you played.

Italy needs the rares so allow axis existance into 1943/44 with russia still alive (although maybe indeed it should be dropped a tad). So is the concept behind the "bigger" German IC. In games in which russia lasted into 1942s the German IC proved optimal to allow it to hold off usa and russia at the same time and not roll over like it does in vanilla once USA joins. Furthermore depending on slider moves and ministers the ic values can jump around. An event that adds increased supply costs can be added to solve this issue (ie germany could pay more for existing troops at a certain stage).

As to uk being gutted - I can hardly agree with that. Its not uber powerfull as it is in vanilla and makes the british chose their fronts carefully and not allow them to commit lots of units all over.

Specific suggestions for balance are always welcome nobody claims that anything is perfect.
 
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unmerged(14249)

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Fiendix said:
In games in which russia lasted into 1942s the German IC proved optimal to allow it to hold off usa and russia at the same time and not roll over like it does in vanilla once USA joins.
If Germany is capable of fighting SU and US together then you have clearly created an ahistorical monster. What you should be trying to do is slow the USA down so that it can't field a serious army/airforce until 1943 or later, as in history. Germany then has a window of about 2 years in which it can hope to beat the SU.

So, the USA should be regarded as the clock which Germany has to beat. For balance, Germany should be an approximate match for the SU while the British Empire + China should be a match for Japan + Italy + German navy. This was the historical balance.

Andrew
 

unmerged(12303)

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my definition of hold off / in this case/ doesnt mean it can fight both with ease for a long time. However we all know the issue that plagues vanilla in which usa lands 1 hr after it joins the war and axis are rolled over. So we are exactly trying to do what u say. Some of the stuff is primed for this - some is not. Note that Orthank as usa waited over 8 months after joining the war before he could commit a larger ammount of troops (8 mechs and 36 inf IIRC). So Germany HAS a chance to kill russia in the time usa is getting ready which means this aspect is good, but maybe not yet perfect. Everything needs to be tested and primed again and again.

The main issue in the game you are talking about arouse with a) Ally BAD play b) China agreeing to join japan c) Russian mishap with gde. B and C should be / are adressed in 1.069+ - but with A I cant do anything about :p.

Even though all this russia did last till mid 1942 and still was a tad away from bitter peace - most games in vanilla end in 1940. The game itself is in 1944 which is one of the furthest an MP game usually gets.
 
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