The most recent dev diary discussed building habitats in order to make it easier to go "tall", but wouldn't it be even better if you could "urbanize" and so lift pop limits in a limited way?
Let's say you could convert tiles on a planet into "cities", cities having buildings for specialists a la Civilization that produce anything except minerals or food. Starting planets would contain 3 or 4 such tiles (allowing your starting planet to have much higher population capacity initially). These cities would take a fairly long time to build, but over time you could build a planet to have many multiples of pops than it started with.
However, you'd still be limited on food, so you'd have to import food from offworld colonies.
Eventually maybe you could build a Trantor, which is ENTIRELY city, and needs 20 other planets to supply it with food imports.
Let's say you could convert tiles on a planet into "cities", cities having buildings for specialists a la Civilization that produce anything except minerals or food. Starting planets would contain 3 or 4 such tiles (allowing your starting planet to have much higher population capacity initially). These cities would take a fairly long time to build, but over time you could build a planet to have many multiples of pops than it started with.
However, you'd still be limited on food, so you'd have to import food from offworld colonies.
Eventually maybe you could build a Trantor, which is ENTIRELY city, and needs 20 other planets to supply it with food imports.
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