Recommended Read: How Paradox Interactive Found Success in a Niche Market

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MalinS

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Discussing the past, present, and future with CEO Fredrik Wester

"Our games are not for everyone," noted Fredrik during a press conference earlier in the week. "And that's a statement I'm happy to make. We're not after the 100 million audience, we're after the people who want to play our games. Who want to get deeply involved in our games, and engage for hours and hours."

Paradox Interactive is best known for their hardcore grand strategy titles on the PC market. Makers of such hits as Crusader Kings, Europa Universalis, Magicka, and many more games, the Sweden-based company celebrated 10 years of independence since splitting off from Paradox Entertainment last month in Miami, Florida.

Made up of seven people in 2004, Paradox now has 120 people working across four different studios, with an additional 150 other people on contract making games externally. The company has blossomed, with continued revenue growth year after year, yet with all that success Paradox has managed to keep their indie spirit and continues to put their fans first when developing games.

I sat down with Paradox Interactive CEO Fredrik Wester at their recent annual showcase to see how Paradox has found success in such a niche market, and where he sees the gaming industry heading towards.

Read the full article at Destrictoid!