Edit: I apologize, I didn't realize there was a "suggestion" sub-forum. Feel free to move or delete the post, it won't happen again. (End Edit)
I was playing a game just now and ran into an issue that really needs to be looked at. In South America, I had planes stationed at the airport in the north eastern province of Suriname. I'm at war with Venezuela. Venezuela has advanced along the coast and taken the two northern coastal provinces of British Guyana and their forces now boarder the north western province of Suriname. I hope you can understand how the situation was set up: the enemy front line was one full province away from the airport.
My planes were originally assigned to the Bolivar state, as thats where the battle began. The range circle almost fully encompassed Bolivar and so the mission efficiency was very good. Now the attack proceeds and Venezuela has advanced into Brittish Guyana, so I go to reassign the mission region for my airplanes and realize that the region my planes now have to fly in is Brazil, which is massive and severely cut the mission efficiency.
So the result was, while the enemy was farther away from the airport, I had much better mission efficiency than when the enemy was closer to the airport!! The air combat range and efficiency really needs to be adjusted.
I do have a recommendation if you would hear me out. Instead of having planes target entire regions, have them be able to target individual provinces, or a user assigned group of provinces. To account for this, you can adjust the range circle. The range circle should no longer center on the airport, but instead it should center on the selected province. The planes fly straight to the province, then have enough fuel to fly in a range circle (loiter), then back home. The range circle would need to be shrunk in size to account for the distance it is away from the airport. You could also reduce efficiency some due to distance away from the airport reducing loiter time. This would be a much better implementation of range and it would allow for more direct control over air forces.
I was playing a game just now and ran into an issue that really needs to be looked at. In South America, I had planes stationed at the airport in the north eastern province of Suriname. I'm at war with Venezuela. Venezuela has advanced along the coast and taken the two northern coastal provinces of British Guyana and their forces now boarder the north western province of Suriname. I hope you can understand how the situation was set up: the enemy front line was one full province away from the airport.
My planes were originally assigned to the Bolivar state, as thats where the battle began. The range circle almost fully encompassed Bolivar and so the mission efficiency was very good. Now the attack proceeds and Venezuela has advanced into Brittish Guyana, so I go to reassign the mission region for my airplanes and realize that the region my planes now have to fly in is Brazil, which is massive and severely cut the mission efficiency.
So the result was, while the enemy was farther away from the airport, I had much better mission efficiency than when the enemy was closer to the airport!! The air combat range and efficiency really needs to be adjusted.
I do have a recommendation if you would hear me out. Instead of having planes target entire regions, have them be able to target individual provinces, or a user assigned group of provinces. To account for this, you can adjust the range circle. The range circle should no longer center on the airport, but instead it should center on the selected province. The planes fly straight to the province, then have enough fuel to fly in a range circle (loiter), then back home. The range circle would need to be shrunk in size to account for the distance it is away from the airport. You could also reduce efficiency some due to distance away from the airport reducing loiter time. This would be a much better implementation of range and it would allow for more direct control over air forces.
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