Hi, as per title, this thread is for recommending custom races with summery of why you recommend it.
So traits:
Core:
Nomadic (Generate free population out of thin air, get faster colony development, must have)
Enduring (Very important for your dictator and leaders to last long enough for techs and tradition picks to kick in and keep em going, rebuilding leaders when they all start dying of old age is a massive pain)
Optional:
Repulsive (with priests you end up with a lot of extra amenities so this doesnt actually hurt you much)
Traditional (even more unity, stacks with the spiritualist +10 and exalted priesthood to give you an amazing 4.8 unity per priest)
Communal (helps you keep enough housing for your pop, which reduces the number of city districts you need early game, which is important because each district is equal to a star system for empire size, and in late game, lets you stack higher max population on your worlds)
Ethics:
Fanatic Authoritarian (the +10% worker output and +1 monthly influence are great, but even better, is stratified economy, which dramatically reduces your consumer good consumption.)
Spiritualist (Requirement for Exalted Priesthood and unlocks priests. Priests replace culture workers and are so much better. With EP civic, they generate 4 unity, 2 social research, and 5 amenities as compared to a culture worker´s sad 2 society 3 unity, which is especially impressive considering they both consume 2 consumer goods to do so. Also, robots are pretty weak in 2.2.1, so you dont lose much by losing them.)
Optional:
You can give up a lvl of Authoritarian for lvl 1 Xenophobe. So lvl 1 in spiritual, authoritarian, and xenophobe. You trade +5% worker and .5 influence per month for -20% starbase influence costs, +10% growth and a population that is a lot chiller with enslaving aliens. Main downside is you can´t get other races to like you, but depending on playstyle, that is not much of a handicap. Also opens up the option of oligarchic government, which has some advantages over dictator.
Civics:
Exalted Priesthood (if you plan on using spiritualist you might as well get this civic, for the free unity, but also High priests lets you trade 3 amenities to 2 unity in every world for free, as they replace an administrator.)
Efficient Bureaucracy (This civic is actually widely undervalued, people dont realize how effective it is. Just remember to pause your expansion at the administrative cap, getting the courtier network for the extra 20 as well, and optionally the imperial prerogative ascension for 30 more, which nets you 100 admin cap. At empire size 100 you sit and fill out your traditions, using your high unity output from your Exalted priests, then when you get the 3rd civic tech, you should go ahead and drop this perk, get something like Mining guild and Cut throat Politics, then start expanding like crazy with all the influence and alloys you´ve saved up and the Interstellar dominion ascension perk)
You will need to pick dictatorship for government type with Exalted Priesthood and Fanatic Authoritarian to work, since your dictator is also enduring, consider restarting a few times until your ruler get traits and agenda that you are happy with.
So traits:
Core:
Nomadic (Generate free population out of thin air, get faster colony development, must have)
Enduring (Very important for your dictator and leaders to last long enough for techs and tradition picks to kick in and keep em going, rebuilding leaders when they all start dying of old age is a massive pain)
Optional:
Repulsive (with priests you end up with a lot of extra amenities so this doesnt actually hurt you much)
Traditional (even more unity, stacks with the spiritualist +10 and exalted priesthood to give you an amazing 4.8 unity per priest)
Communal (helps you keep enough housing for your pop, which reduces the number of city districts you need early game, which is important because each district is equal to a star system for empire size, and in late game, lets you stack higher max population on your worlds)
Ethics:
Fanatic Authoritarian (the +10% worker output and +1 monthly influence are great, but even better, is stratified economy, which dramatically reduces your consumer good consumption.)
Spiritualist (Requirement for Exalted Priesthood and unlocks priests. Priests replace culture workers and are so much better. With EP civic, they generate 4 unity, 2 social research, and 5 amenities as compared to a culture worker´s sad 2 society 3 unity, which is especially impressive considering they both consume 2 consumer goods to do so. Also, robots are pretty weak in 2.2.1, so you dont lose much by losing them.)
Optional:
You can give up a lvl of Authoritarian for lvl 1 Xenophobe. So lvl 1 in spiritual, authoritarian, and xenophobe. You trade +5% worker and .5 influence per month for -20% starbase influence costs, +10% growth and a population that is a lot chiller with enslaving aliens. Main downside is you can´t get other races to like you, but depending on playstyle, that is not much of a handicap. Also opens up the option of oligarchic government, which has some advantages over dictator.
Civics:
Exalted Priesthood (if you plan on using spiritualist you might as well get this civic, for the free unity, but also High priests lets you trade 3 amenities to 2 unity in every world for free, as they replace an administrator.)
Efficient Bureaucracy (This civic is actually widely undervalued, people dont realize how effective it is. Just remember to pause your expansion at the administrative cap, getting the courtier network for the extra 20 as well, and optionally the imperial prerogative ascension for 30 more, which nets you 100 admin cap. At empire size 100 you sit and fill out your traditions, using your high unity output from your Exalted priests, then when you get the 3rd civic tech, you should go ahead and drop this perk, get something like Mining guild and Cut throat Politics, then start expanding like crazy with all the influence and alloys you´ve saved up and the Interstellar dominion ascension perk)
You will need to pick dictatorship for government type with Exalted Priesthood and Fanatic Authoritarian to work, since your dictator is also enduring, consider restarting a few times until your ruler get traits and agenda that you are happy with.
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