The past few years for EU4 have been extremely rocky balance wise. It feels like many balance changes have been big swings back and forth, breaking the game. Lets discuss the current issues:
1. Performance is awful (again). This is in part due to the AI development problem I'll go into, but the code needs to be optimized. There's now lag mid game for pop-ups, along with the usual lag. I have way over what is required to run this with a 2080ti, Core i7 @ 3.7 ghz, and 48 gb of DDR4 3000 mhz ram. Not the best ever, but I can imagine others struggling to run this.
2. To make the AI "manage their money" better, it was decided to give them God mode. They cheat. Hard. The have money to build multiple forts always fully upgraded (next to each other
), tier 3 trade centers, full army and navys (With more heavys than a player richer than the AI could afford), and with go above the force limit with mercs. They also can develop their provinces to a crazy degree (many cities bigger than the "envy of the world" Constantinople), while having no issues keeping up on tech. Please tone down the cheats for the AI.
3. The game's pacing is a slog. TONs of forts. AI always up to date in tech, even in remote areas. AI buys lots of merc armies with loans (i think, they never have money troubles for long). Do institutions even matter anymore for the AI? No. Also, all of the highly developed provinces makes coring take a ton of admin points and take for ever to complete; don't even mention the aggressive expansion. Please tone down the cheats or go back to how it was. Oh, and the AI ALWAYS bombards your forts and it just serves to lengthen the war because the problem with too many forts (forts come back to full force with walls repaired way too fast imho).
4. Certain game aspects are broken. For example, even though every member of a war is not defeated, you still start to get huge war exhaustion penalties because sometimes the game thinks the war is over, despite a strong member remaining with high enthusiasm. The war AI is still bad. Why is the AI leaving trails of men to get ambushed? Why is the AI moving and then canceling over and over? Why is the AI afraid to take on rebels they can easily beat? Why does the AI sometime sit there and allow you to kill them for no good reason? The list goes on, but taken as a whole, it hurts the fun factor.
5. Colonization is broken. Native tribes are too big, too powerful, and too developed. There are too many of them in Australia and North America. Please go back to the old way. Please make the wasteland in Africa colonizable. Please make European powers go for the Far East/India. Oh wait they can't because the Far East is more powerful than them now
.
Looks the game doesn't even play the time period as advertised anymore. It's some kind of fantasy game where everyone lives in Constantinople. It's not any harder, it's just more annoying and even less realistic to play. Thanks for trying Paradox Tinto, but it's time to go back to the drawing board. Anyone else have feedback to add?
1. Performance is awful (again). This is in part due to the AI development problem I'll go into, but the code needs to be optimized. There's now lag mid game for pop-ups, along with the usual lag. I have way over what is required to run this with a 2080ti, Core i7 @ 3.7 ghz, and 48 gb of DDR4 3000 mhz ram. Not the best ever, but I can imagine others struggling to run this.
2. To make the AI "manage their money" better, it was decided to give them God mode. They cheat. Hard. The have money to build multiple forts always fully upgraded (next to each other
3. The game's pacing is a slog. TONs of forts. AI always up to date in tech, even in remote areas. AI buys lots of merc armies with loans (i think, they never have money troubles for long). Do institutions even matter anymore for the AI? No. Also, all of the highly developed provinces makes coring take a ton of admin points and take for ever to complete; don't even mention the aggressive expansion. Please tone down the cheats or go back to how it was. Oh, and the AI ALWAYS bombards your forts and it just serves to lengthen the war because the problem with too many forts (forts come back to full force with walls repaired way too fast imho).
4. Certain game aspects are broken. For example, even though every member of a war is not defeated, you still start to get huge war exhaustion penalties because sometimes the game thinks the war is over, despite a strong member remaining with high enthusiasm. The war AI is still bad. Why is the AI leaving trails of men to get ambushed? Why is the AI moving and then canceling over and over? Why is the AI afraid to take on rebels they can easily beat? Why does the AI sometime sit there and allow you to kill them for no good reason? The list goes on, but taken as a whole, it hurts the fun factor.
5. Colonization is broken. Native tribes are too big, too powerful, and too developed. There are too many of them in Australia and North America. Please go back to the old way. Please make the wasteland in Africa colonizable. Please make European powers go for the Far East/India. Oh wait they can't because the Far East is more powerful than them now
Looks the game doesn't even play the time period as advertised anymore. It's some kind of fantasy game where everyone lives in Constantinople. It's not any harder, it's just more annoying and even less realistic to play. Thanks for trying Paradox Tinto, but it's time to go back to the drawing board. Anyone else have feedback to add?
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