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unmerged(579059)

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Oct 24, 2012
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  • Europa Universalis III: Chronicles
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So i am playing as Mantua and i have taken Ferrara, Modena, Romagna, Verona and most recently Parma and Cremona. Because of my high national unrest (i think) some rebels spawned, av 17k stack in Cremona supported by Milan and a 17k stack in Verona supported by Venice. What is weird is that my culture is lombardian, so it is strange that lombardian rebels spawned. what is even weirder is that they act like allies and won´t siege, and i cant fight them, they just stand there. have anyone experienced a similar problem?

btw i am using Ninkings dynamic ideas mod, but that should not change how the rebels behave? sorry for my bad English :S
 

zerosius

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This is a well known bug with the 1.8 Base Version of the Patch.
Try the 1.8.1. Beta Hotfix available on Steam or wait for the realease of the official Hotfixs Patch which should be up in a few days ;)
 

zerosius

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You mean the one released 3 hours ago?

Ehm well yeah xD
Just came back from College and didnt realise it was up ;)

Good for you then!

Enjoy and take care :)
 

zerosius

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That would be your fix OP:


###################
# Bugfixes
###################
- Fixed a performance issue caused by AI trying to use certain AoW features when Art of War was not enabled that could cause significant slowdown on some machines.
- Marches can no longer pick rivals or be rivaled.
- Patriots will no longer spawn in nations that would be friendly to them.
- Fixed a bug where you couldn't decrease the amount of light ship in army builder if you didnd’t have access to heavy ships yet.
- Fixed a multiplayer crash caused by host and players differing in whether Art of War was enabled.
- Fixed a bug where forming a nation could cause you to lose cores on provinces you had previously gained as cores from other decisions (Qing from Manchu, for example).
- Fixed an exploit where you could add multiple idea groups at the same time.
- Fixed an issue where certain GUI elements could cause major performance slowdown.
- Fixed checksum not calculated correctly for very large save files.
- Memory optimizations, should be about 100mb less now.
- Fixed OOS related to Papacy.
- Fixed OOS related to building all mercenaries.
- Fixed crash when recalling merchants from end nodes.
- Attacking natives now works correctly in new provinces in new provinces added in 1.8.
- You no longer lose all cardinals as soon as you get 8 cardinals.
- Fixed "distant borders" penalty bug after creating a new country and changing your country tag.
- Fixed naval supply range not being updated when coring a province.
- Fixed a bug where papal actions would not work correctly for non-monarchies due to other actions not being available.
- Fixed problem with saving large saves (fixes Ironman save problems reported on forum).
- Fixed crash sometimes occurring at start of independence wars.
- Fixed an OOS related to automated fleet transport.
- Fixed a bug where 'kill' console command was available in ironman.