GoblinCookie said:
Rebels often showed far more respect for people of there culture than the reguler invading army did in those days, and they were usually far from mindless in their objective. If you know anything about the peasants revolt you will know that rebels were highly targetted in their activities, general looting was forbidden under pain of death but the rebels happily burned and looted the estates of certain hated figures such a John Mortimer the kings uncle.
Rebellions were usually led by either clergy, aristocrats or middle classes people who were well-educated and usually had grand plans of statehood or social reform. Rebelling was punishable by a grisly and painful death, it did not pay to be less orginised than the governments they were up against. Rebellions usually respect borders (at least until they sieze power), remember they don't want to give other countries a reason to get involved in support of their enemies in government.
Granted, but the 'rebels' I had in mind were not rebellions per se. I see rebels in game as a blanket term covering actual rebels, ex-soldiers with no visible means of support, and guerrillas.
Rebels who appear as a result of war exaustion, while of course they cover unrest in the populace over the war itself, also, in my opinion, represent such things as ex-mercenary bands that simply loot and pillage until paid to go away. These would indeed go where they thought there was money to be had, within the area of the war, so I agree with you that they probably shouldn't cross borders, maybe with the exception that they can cross into countries involved in a war together with the country in which they find themselves. These would not attempt to establish a new state unless they had charismatic and effective leadership, which was not always the case. They did sometimes set themselves up as warrior-lords though.
Rebels appearing as a result of cultural differences, religious differences and nationalism presumably represent guerrilla forces, bent on making it too expensive in lives and money for the occupying country to remain in control. These require effective leadership, otherwise resistance would be too scattered and disorganised to be a real problem. Perhaps there should be random events whereby you can get a sudden rash of rebellions and extra revolt risk in provinces with nationalism, to simulate the occasional annoyingly (to the occupying country) good guerilla leader.
Then you've got the actual rebellions, which you have covered rather nicely.
Proposed changes to rebels
1.Rebels no longer cross borders, they always attack provinces within their own state attacking provinces of their own culture and religion before any other provinces.
This one makes sense for the rebellions and guerrillas, but not necessarily the mercenary bands. The engine is probably not capable of distinguishing them though.
If their are several provinces that have the same priority in the eyes of rebels they attack the provinces that have the highest income. They will not attack provinces that have an army that outnumbers them in it preffering to attack poorly defended provinces.If there are no provinces that have poor troop numbers to attack then the rebels will dig in and prepare for a last stand.
I like these.
Rebels are still at war with everyone, just they don't invade everyone.
Rebel controlled provinces can still revolt and rebels formed in this way immediatly move to reinforce the nearest rebel army.
Will the AI be able to handle this? Will we see governments falling even more than we already do?
If the odds are good and there are no provinces left that they can sieze then rebels will move to help rebel fortresses that are under siege.
The +2 revolt risk still applies to provinces in other states as dissatisfied people may be insprired to revolt by activities over the border.
Rebel controlled ports increase the risk of pirates generating in nearby sea zones.
2.
When a country declares independance it starts off with the equivilant of a months income in cash per province and imediatly generates as many troops as they would if their capital had revolted (any rebels already in their provinces are converted aswell).
The rest are great ideas. I especially like last two. Giving new states a chance to survive is probably the most important thing out of all of these.