• We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.
Feb 11, 2012
389
0
So I was a happy Byzantium owning all of Greece till Armenia when The Mamaluks attacked.After I pwnded the crap out of them some rebels started popping but I did not care,years later the war ending I annexed 10 provinces from them,little did I know REBELS WERE EVERYWHERE,Trebizond,Athens,Armenia EVERYWHERE.It would be ok if I was not left with 30k soldiers,oh yeah there are only 10k of them left cause they cant recover since rebels attack and top of all they gain independence which will cost more infamy later.Everything is crazy,how do they even get that many soldiers? I think its cause of WE but there is no way to lower it (18/19)
 

cacra

Unrepentant liberal.
6 Badges
Feb 6, 2012
3.107
228
  • Europa Universalis III: Chronicles
  • Europa Universalis IV: Call to arms event
  • Hearts of Iron III Collection
  • Victoria 2
  • 500k Club
  • Hearts of Iron IV Sign-up
It sounds like its the war exhaustion aswell, release some vassals to lower your infamy and sit back for a while so your we goes down.
 
Feb 11, 2012
389
0
Yes it is the same game but my infamy had dropped down to 1.00!!! now its is at 10 after I raped the Mamaluks.My vasalls are a full Bulgaria and a 1 province Armenia,I had to let Serbia no cause Bloland was hungry.Some provinces have already deflected,the map is fd up,wait some hours and I will post a pic
 
Feb 11, 2012
389
0
My glorious empire before the Mamaluks attacked
mlijxy.jpg


My empire with rebels
6j0o50.jpg


Tech and inflation sucks
2vwhg8h.jpg


And here we have Revolt risk and WE
2naimpi.jpg
 
Feb 11, 2012
389
0
Armenia is my vasall,also to note that the Kaukasus nomands and a Turkish nation gained freaking independence and I had to annex them,but Georgia and the OE got provinces first.I had also gained Tripoli from the Mamaluks but they gained independence and even expanded.This is really annoying and considering how bad I am in tech and inflation and that Portugal and England are colonizing should I stop???

Anyways I am sorry if this is forum spamming but this is my 1st game and I am confused
 
Jul 15, 2007
8.713
2
No shit,how to fix dat? RANDOM FACT: I havent built a single thing since the game started

Well : Hire right advisors.

In your situation, best would be :

6 star High Judge (-1,8 revolt risk)
6 star Master of mint (-0,12 inflation)
6 star Artist (+18 stability investment)

Also, don't wage any wars, and try to defeat rebels in such order :
1st tier religious, nationalist and patriots
2nd tier peasant(give -50% tax modifire to your provinces)
3rd tier revolutionary, noble and others
Last type you should deal with : Pretender rebels.

Also, i see you have 62 units, that got reduced to 14k lol... basic mistake, this way you gain lot of WE, because of attrition. Split them, or use merge button in unit menu(somewhere on the right of the unit menu, you got merge button). Also a big problem that your forces are over limit. Reduce your forces to 33 or less regiments, either by distmantling some units or merging them into one. If you got any 0 men regiments in army, dismantle them, if not, then merge them with the others. This will clearly help you with your manpower problem.

EDIT:

Also remember that revolt risk reduce your taxes by great amount. If you hire high judge, it will help your economy, and save you much problems with rebels. Take any revolt risk reducing decisions you can, to also decrease it.

To reduce inflation, you need master of mint, national bank and going centralised(which also reduces inflation, and give more income for you). When you are stable enough(0 WE, and all provinces being your religion/tolerated religion), and are at +3 stability, you should bankrupt, in order to reduce inflation by half. Remember to do it when no one is likely to declare war on you, because it greatly decrease morale of your troops. And remember that it will set your investments in tech to 0, so if you are close to reach some tech, reach it before you bankrupt.

Bankrupcy however is drastic measure, but with your inflation, you only need to do it one time. To bankrupt, make few loans, and spend them - best for buildings.
 
Last edited:
Jul 15, 2007
8.713
2
Dawm i did not know I could merge units like that.Anyways I think I know my priorities,first kill Patriots,then Nationalists,then heretics and at last peasants..is that correct?

Nope, last are pretenders, as they all die when their leader die, so you just need to kill 1 pretender unit to kill whole pretender armies in your state.

Peasants are after rebels that may cede your provinces to another countries, as peasants, while they are weak, they give you -50% tax modifire for your province. So you should kill them fast. If they are on way to more important rebels, kill them first.

Religious rebels are worst, because they not only give a very bad modifire, but also change province religion to theirs. Unless it is already their religion, but then, they clear all missionaries you send there(which is also bad, aspecialy when you rarely get missionaries), or unless there is no bordering province with their religion, that was not recently having the very bad modifire they give.

Second worse are nationalist, because they spawn cores of rebel country on your provinces, which may mean for example that a country you wanted to release as vassal, would become bigger than you would want.
 

unmerged(540854)

Major
4 Badges
Aug 23, 2012
701
0
  • Crusader Kings II
  • Europa Universalis III Complete
  • Divine Wind
  • Heir to the Throne
Also, don't wage any wars, and try to defeat rebels in such order :
1st tier religious, nationalist and patriots
2nd tier peasant(give -50% tax modifire to your provinces)
3rd tier revolutionary, noble and others
Last type you should deal with : Pretender rebels.

Out of my head so hopefully i dont mix it up: From the master rebel hunter prawnstar himself. id pick a slightly different order:
1. religious, that was correct, you dont want conversions
2. patriots as they might defect and drag you into big wars you dont want. peasents, you need your income
3. nationalists and revolutionaries, they might form new nations. so? you have cores 0BB ROFLstomping
4. pretenders, you want your income back and they are easy to deal with. kill the general stack and all they took over is yours again.
5. anything else, nobles and particularists wont ever defect.

Ofcourse nationalist in non cores and pretenders in your capital when you have a decent leader might make this order obsolete.

on the patriot thing, Not a big fan of releasing vassals myself, as you are playing byzantium, he should be blobbing and reform the roman empire :p
 

AttilaTheFun

Second Lieutenant
33 Badges
Aug 17, 2011
154
0
  • Crusader Kings II
  • Heir to the Throne
  • Divine Wind
  • Europa Universalis IV
  • Cities: Skylines
  • Victoria 2
  • Europa Universalis IV: Pre-order
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Cities: Skylines - After Dark
  • Cities: Skylines - Snowfall
  • Cities: Skylines - Natural Disasters
  • Cities: Skylines - Mass Transit
  • Cities: Skylines - Green Cities
  • Cities: Skylines Industries
  • Cities: Skylines - Campus
  • Crusader Kings III
  • Crusader Kings III: Royal Edition
  • 500k Club
  • Victoria 2: A House Divided
  • Victoria: Revolutions
  • Hearts of Iron III
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Art of War
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Republic
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: Charlemagne
Use some of the excess gold to buy some mercenaries, at least until your manpower recovers a bit.
Build some barracks and troop-boosting buildings. I think if you grant military access to your vassals, they'll fight your rebels so long as they trust you at least somewhat.

Forget about keeping north africa west of Alexandria for now, it's worthless and will cost you more in upkeep and tech than you gain, and you're better off using your limited troop resources protecting Anatolia and its high tax base.

Your next step is going to have to be balancing your budget, lowering your inflation and fixing your economy. You're way over your supply limit for troops, so reorganize your stacks to get rid of any unnecessary units. You have TONS more money than you need, so stop minting and hire a master of mint to lower inflation.

Post an update soon!
 
Jul 15, 2007
8.713
2
Actualy i dissagree - while they do increase cost, the egyptian provinces, and syrian one too, are decent - problem is that propably some provinces bring him near 0 income, because of his revolt risk - his total income is 15 ducats, and with empire of his size, it should be at least 30-50 ducats of income if not something like 100 ducats. Every province is worth something - even albania is good, because it is a port(so gives additional place for building ships, and naval buildings). Anyway provinces with low income can be ceded to vassals, if they are inland in my opinion - to get more magistrates.
 
Feb 11, 2012
389
0
When provinces deflected I lost cores for some reason,and I really did not think of hiring mercs silly me.I am over the supply cause I had these decision in which nobles gave me 15 k army for free,I did not know it was from my manpower.

So thank you all but 1 question... HOW DO I FIX ECONOMY?
 

DanubianCossak

DaputinCozzak Specyal Snowflake
34 Badges
Nov 16, 2009
12.412
3.646
  • Crusader Kings II
  • Europa Universalis IV: Pre-order
  • Europa Universalis IV: Third Rome
  • Europa Universalis IV: Res Publica
  • Heir to the Throne
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Art of War
  • Cities in Motion
  • Divine Wind
  • Europa Universalis III Complete
  • Darkest Hour
  • Hearts of Iron IV: Expansion Pass
  • Europa Universalis IV: Mandate of Heaven
  • Hearts of Iron IV: Death or Dishonor
  • Europa Universalis IV: Rights of Man
  • Age of Wonders III
  • Europa Universalis IV: Cradle of Civilization
  • Hearts of Iron IV: Expansion Pass
  • Europa Universalis IV: Rule Britannia
  • Europa Universalis IV: Dharma
  • Europa Universalis IV: Golden Century
  • Hearts of Iron IV: Field Marshal
  • Hearts of Iron IV: Colonel
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV Sign-up
  • Europa Universalis IV: Mare Nostrum
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: Common Sense
  • Europa Universalis IV: El Dorado
  • 500k Club
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Europa Universalis IV
When provinces deflected I lost cores for some reason,and I really did not think of hiring mercs silly me.I am over the supply cause I had these decision in which nobles gave me 15 k army for free,I did not know it was from my manpower.

So thank you all but 1 question... HOW DO I FIX ECONOMY?

You can handle the economy in 2 ways:

1.) dont go aggro annexing stuff, and go free trade. Stay small, become dominant trading power and you will have hundreds of gold worth of trade income. Take national bank idea or/and go fully centralized and then you will be able to mint portion of your income without gaining ANY inflation (15% of 100 gold worth of monthly income is alot in 1399 or 1400s). Since youll be small and rich, you will have no trouble keeping your entire country completely built up (building wise) and as you tech further (and unlock more upgrades) you will only get richer and richer. Only problem is, trading doesnt work with bad boy.

2.) forget trading, focus on fun part of the game, go on a conquest spree. Ends justify the means, mint, mismanage your economy, do ANYTHING you have to, to survive and gain enough power (in your case kick Otto butts). Once you do that, you will find yourself in a position youre currently in: you will be half broken, you will have inflation (which exponentially makes everything more expensive) and everyone around will have better tech. However, at the same time, once you get enough provinces to make a solid power base (between 30 and 40), and provided that you can maintain some peace and stability, things will start to change. Yes, poor provinces do make a strain on your tech costs, however, even base_tax 1 province has a trade good, and once you get to ~production/government tech 11-15, your production income (from tech and a few country decisions) will start to go up and up, so by the 1600s production income will be as high or higher than your tax income. At that time, any eastern tech country will have 0 problem keeping up with any western country (except small super traders), even if you completely ignore trade, and only trade in your own COTs (for example). Crucial thing here to remember is this: land tech will keep you alive, and is absolutely the first and foremost priority (unless you want to recruit Ottoman units or whatever). Trade income is nice, and can be awesome, but it is somewhat limited (get lots of BB and youll lose all merchants fast), government tech is nice because it gives NIs, but NIs alone (to some degree) wont define your economy (so get to maybe govt tech level 9 and then focus elsewhere) and the only thing thats constant and will become valuable is production. So land first (till its maxed), government when land is maxed (till lvl 9) and then production (till maxed), trade (till maxed) and then whatever. This works like a charm in every Russian game i play (and naturally Russia has to be full serfdom/narrowmineded). If you dont reach western tech level (big coutnries like FRA/CAS/ENG) by 1600s youre doing something wrong.
 

Kingepyon

Second Lieutenant
105 Badges
Jan 15, 2011
120
0
  • March of the Eagles
  • Magicka
  • Europa Universalis: Rome
  • Sengoku
  • Pillars of Eternity
  • Mount & Blade: Warband
  • Warlock: Master of the Arcane
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Hearts of Iron III
  • Europa Universalis IV: Common Sense
  • Europa Universalis IV: El Dorado
  • Hearts of Iron IV: Death or Dishonor
  • Rise of Prussia
  • Mount & Blade: With Fire and Sword
  • Crusader Kings II: Way of Life
  • Crusader Kings II: Monks and Mystics
  • Crusader Kings II: Horse Lords
  • Hearts of Iron IV: Expansion Pass
  • Crusader Kings II: Conclave
  • Stellaris
  • Stellaris Sign-up
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Colonel
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Hearts of Iron IV: Together for Victory
  • Stellaris: Necroids
  • Age of Wonders: Planetfall - Revelations
  • Stellaris: Ancient Relics
  • Europa Universalis IV: Golden Century
  • Crusader Kings II: Holy Fury
  • Europa Universalis IV: Dharma
  • Stellaris: Distant Stars
  • Europa Universalis IV: Cradle of Civilization
  • Cities: Skylines - Parklife
  • Cities: Skylines - Parklife Pre-Order
  • East India Company Collection
  • Europa Universalis IV: Rule Britannia
  • Europa Universalis IV: Mandate of Heaven
  • Stellaris: Lithoids
  • Age of Wonders: Planetfall
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Stellaris: Humanoids Species Pack
  • Hearts of Iron IV: Expansion Pass
  • Stellaris: Federations
  • Victoria 2
When provinces deflected I lost cores for some reason,and I really did not think of hiring mercs silly me.I am over the supply cause I had these decision in which nobles gave me 15 k army for free,I did not know it was from my manpower.

So thank you all but 1 question... HOW DO I FIX ECONOMY?

Your war exhaustion is through the roof. It causes revolt risk, revolt risk lowers money you get from your provinces. First step in fixing the economy is reducing WE, which means staying out of wars and letting it go down. It'll take a few years, though.

Second, build buildings, trade or production for money, of course the other's aren't useless either, so take a look at what each one does and build what you want to. On single player I usually choose trade or production and just spam those until I get to the max level and do the other one then move on to the different types. Different people like to build different things, though.
 

cywang86

Colonel
84 Badges
Aug 13, 2012
885
36
  • Victoria 2: Heart of Darkness
  • Cities in Motion
  • March of the Eagles
  • Crusader Kings II: Monks and Mystics
  • Naval War: Arctic Circle
  • Europa Universalis IV: Res Publica
  • Victoria: Revolutions
  • Rome Gold
  • Semper Fi
  • Sengoku
  • Sword of the Stars II
  • Victoria 2: A House Divided
  • Magicka
  • Rome: Vae Victis
  • Warlock: Master of the Arcane
  • Europa Universalis IV: Third Rome
  • Europa Universalis IV: Cossacks
  • Cities: Skylines Deluxe Edition
  • Europa Universalis IV: Mandate of Heaven
  • Europa Universalis IV: Pre-order
  • Europa Universalis IV: Mare Nostrum
  • Cities: Skylines - Snowfall
  • Cities: Skylines - After Dark
  • Europa Universalis III
  • Cities in Motion 2
  • Crusader Kings II
  • Crusader Kings II: Charlemagne
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Heir to the Throne
  • Europa Universalis III Complete
  • Divine Wind
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Call to arms event
  • For the Motherland
  • Gettysburg
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Victoria 3 Sign Up
  • Europa Universalis IV
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
How to improve your economy:

1. Get a CoT on Thrace. It requires 500 ducats, being influenced by National Focus, and the CoT controlling Thrace needs to have 800 or more values, which should still be Venezia. If it's not Venezia, start rotating the CoT by embargoing the country that control the CoT on Thrace until you can form a new CoT and remember to fill it up with your merchants. Reason for this is that you have become a regional power, and Byzantine starts out with heavy Mercantilism, making it more economic for you to get a CoT of your own instead of going around competing in foreign CoT.

2. Go to your Culture window and enact Commission Tapestry and National Epic cultural decisions, and dump the rest of your magistrate onto Commission Paining (don't do Endorse Culture, they're better used on sphere of influence). On the same window, recruit a Master of Mint (right most icon, second row). After that, go to the Court window, and appoint him as your adviser. As for the other two slots, I'm going to also recommend High Judge and Artist. All future magistrates will go into cultural tradition here until you reach 100%. Hire another master of mint once it does reach 100%. Switch out the artist for theologian if you're at 3 stability, and the high judge for statesman when your WE is below 5.

3. Go to Economy window. Throw all your investments on stability, we need to get that up to reduce your revolt risk. When you get to 3 stability, go to the Government page and change your first national idea to National Bank. When you get back to 3 stability again, probably through the mission mentioned below, focus on techs that are about to hit level 8, when they reach level 8, split the investment evenly in between government and land, and don't change it until you start seeing "This technology is x years ahead of its time" when you mouse over the government and land sliders.

4. Cancel your mission, hopefully the Defeat Rebel mission will pop. Then start stomping those revolts. Prioritize provinces that are already controlled by nationalists, patriots, and zealots rebels, (they'll defect when lost for 3 years. That's how you lost those provinces in Asia Minor) then the rebels that are about to finish their siege, and finally the rests. As your army recovers to full strength, start splitting them up in stacks of 6 regiments with 4 infantry + 2 cavalry. Merge them to 12 reg when you need a larger stack for the rebels, and split them in half for siege/smaller stacks. Revolts will keep popping up for the next 10 years due to your high war exhaustion.

P.S. If you do get the Defeat Rebel mission, have 1 or higher stability, down to the last rebel, and haven't changed your national idea to National Bank; go to your national idea page, and change your first idea to National Bank when you're about to rout the last stack. (make sure it happens before, not after)

5. Until you establish a land connection between your capital and the rest of Asia to the east through the Russia and Middle-East region to your north or move your capital to the other side of the strait, all provinces in Asia are considered oversea, and will produce less than ideal income until you have one big ship per oversea province. Go to the Economy window, and mouse of the percentage behind Tariff. Start building those big ship carracks until you reach that number, even if it means going a little over your naval force limit. (if it goes over too much, disband some galleys)

6. Go to Military window, and change your naval maintenance to 0, because we're not going to wage war for the next decade, might as well cut back a little. Slide this back to max if you ever get into a war that needs ships though.

7. Throw those missionaries on to Muslim provinces and convert them to Orthodox. (prioritize core provinces)

8. Once you've gotten a level 5/6 master of mint through 100% cultural tradition, start building buildings. Refer to that post in your "I am stuck" thread from before, for building prioritization.

When your rebel situation is under control, your infamy is close to 0, and those 2 minor nations in the Asia Minor aren't going alliance cascade onto the big boys, kill them. Even if it means using Holy War CB instead of Reconquest.

After you've done everything mentioned, I highly recommend the bankrupt method to instantly lower your inflation by half, instead of waiting for the -0.22 inflation per year for 70 years. Bankruptcy also incurs -2 army morale, +1 revolt risk, and 20% more army maintenance for 10 years, so do it after your WE is way low.

To do so:
1. Make sure it's January and you've collected your annual income.

2. Go to economy window, click that Take Loan button 5 times, and invest all your ducat into stability, if it's not at level 3 yet, or whichever tech you prefer to, by clicking that arrow next to the slider bar. You should have less than 200 ducats at this point.

3. You wait till the bankrupt event, which should only take a month or 2.

3. After you're bankrupt, go to cultural tab, throw your magistrates into cultural tradition and re-hire your master of mint, theologian, and that other adviser of your choice.

4. Go to military window and adjust your army/naval maintenance to 0

5. Go to economy window, reduce missionary maintenance to 0, and readjust the minting slider so you have a positive MONTHLY income, even if it means slightly increasing your inflation.

6. When it's January again, readjust your minting slider so that your YEARLY net gain (by mouse overing your treasury) is in between 5 and 10. If it's larger than 10 even with 0 minting, bring your missionary/land/naval maintenance back to full one at a time, until the net gain is back to single digit.

7. Wait for 10 years, then go back to your usual conquering business.

Note that, if anyone decides to declare war on you, immediately change your land and naval maintenance back to full, and adjust minting slider accordingly. Enact war tax if you have to. This time, make sure your army isn't taking unnecessary attrition.
 
Last edited: