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iDreadReapr

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Primary Melee Weapons: Repeating
q20YosI.png

Primary Melee Weapons: Single
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  • Heavy Hitter
    - increase tier to 3
  • Essence Of The Devourer
    - increase damage to 22-24
Primary Ranged Weapons: Repeating
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  • Imperial Riftle
    - decrease tier to 1
  • Scorcher Riftle
    - increase tier to 4
Primary Ranged Weapons: Single
uS8IW5z.png

  • Draining Shotgun
    - increase damage to 14-16
  • Imperial Shotgun
    - decrease tier to 1
  • Binder Shotgun
    - decrease tier to 2
    - increase immobilize duration to 2 turns
  • Knockout Shotgun
    - increase damage to 12-14
  • Thunderbreak
    - decrease damage around center target to 50-70%
Primary Ranged Weapons: Snipers
aS5z0d9.png

  • Es'teq Sniper
    - decrease entropic decay strenght to 4-8
  • Addiction
    - set 4-5 maximum stacks of damage bonus (+8% per shot)
  • Void Seeker
    - increase damage to 22-23
    - decrease tier to 3
Secondary Ranged Weapons: Launchers
zRfxr0Y.png

  • Bio Launcher
    - increase damage to 11-12
Secondary Weapons
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  • Obsidian Of Despair
    - decrease tier to 2
Secondary Weapons: Grenades
eCyVvih.png

Secondary Weapons: Pistols
BTMikXq.png

Vehicules
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Tier 1 Mods
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  • Old Jetpack
    - increase tier to 2
Tier 2 Mods
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Tier 3 Mods
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Thread List
Commander Loadouts
Faction Hero Skills
Secret Tech Hero Skills
Faction & SecretTech Hero Equipments
Dwelling Mods
Defensive Mods
Offensive Mods
Tactical Operations
Strategic Operations
Links
Competitive Mod (Steam)
Competitive Mod (Paradox)
AOW Planetfall Multiplayer Community
 
Last edited:
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Sinsling

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Knockout shotgun: it's a niche str12 concussion weapon that is fine as is.

Swelter blade: last I checked this weapon was aoe.

Hand mortar: it's literally just the foremen weapon.

Oh ya, and essence of the devourer: it is range 2 and can hit air iirc.
 
Last edited:

Zaskow

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Chemical Scythe has low damage for a tier 3 + Neural Toxin effect is only 4 stun strenght
Suggestion: increase damage to 11-12

+

Essence Of The Devourer has low damage for a tier 4 + energy drain is much weaker with single shots
Suggestions:

Range 2, that's why.

Scorcher Riftle is too strong (high damage + 3 hex line area of effect + incendary effect)
Suggestion: decrease damage to 12-13

I'd make it t4, it deserves.

Draining Shotgun has low damage for a primary single shot weapon
Suggestion: increase damage to 13-14

+

Imperial Shotgun has similar stats of standard Shotgun (vanguard hero equipment) + no special effect like other t2 shotguns
Suggestion:
- becomes tier 1
- increase damage to 19-20

+

Hand Mortar Suggestion: increase damage to 9-10

Make t1.

Knockout Shotgun has very low damage for tier 3 (12str concussion doesnt compensate)
Suggestion: increase damage to 8-10

+

Thunderbreak is too strong overall (20 damage + 12 strenght electrified in 1 hex radius and stun center target)
Suggestions:
- decrease damage to 18
- targets around center target gets 50-70% damage

Come on, it's T4.

Stunning Sniper has low damage compared to tier 1 and tier 2 snipers
Suggestion: increase damage to 19-20

+

Bio Launcher has low damage compared to other tier 3 launchers (no additional effect to compensate)
Suggestion: increase damage to 11-12

What about Imperial Launcher? It needs full action, which is a such of downside.
 

Sinsling

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This is bug of ingame encyclopedia.



I can imagine use of odor dispenser for melee hero, but destabilizers - hardly.
Ah, I wasnt aware it was bugged there.

It's a niche early mod for when your hero or army wont already have access to safe forms of demolisher. Things like fortified trenches can be destroyed with any weapon using the mod, as well as full covers. I'll admit it gets outdated pretty damn fast, but it is a t1 drop. Lots of mods that could replace body odor on a melee hero as well.
 

Sinsling

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es'teq sniper- this is a drop item only right? i think it's fine as is. bumping it to a t3 would arguably be a buff because that would change where you can find it.