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iDreadReapr

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Tier 1
UmKkt71.png

  • Es'Teq Confiscator
    - decrease accracy bonus to 20-25%
  • Mark Of The Dark Sun
    - decrease damage bonus to 10-15%
Tier 2
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  • Mantra Of Clarity
    - decrease accuracy debuff to 15 %
Tier 3
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Tier 4
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Tier 5
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Tier 6
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Tier 7
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Tier 8

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  • Flash Module
    - decrease blind strenght to 8 for repeating
  • Explosives Electrical
    - change effect to 8 stun strenght (4 for repeating)
Tier 9
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Zaskow

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Mark Of The Dark Sun
- decrease damage bonus to 10-15%
- reduce stack limit to 2

This mod is one of not numerous T1 mods which can be usable even in late game. You'll just kill it with this change.

Thermal Targeting Relay
- decrease burning damage bonus to 10%

Same as Mark Of The Dark Sun.

Flash Payload has too weak strength check. In early game it can be applied to Foreman only, which is not very common choice.
Sundering Claws could give increased melee dmg bonus like Tunneling Claws.
 

Sinsling

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Flash payload can also go on prospectors and ramjets for mass blind applications. It's much better now that it typically has a str 8 check rather than the 4 it use to be.
 

orangelex44

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Mark is unique among the T1 secret tech mods, in that it's not something you want on your entire army (or even just half your army). Given that you aren't getting to combo it with the Heritor AP resets I don't see it as being all that strong. Mark takes a lot of tactical turns to get in-line, so your opponent has plenty of time to counter it by killing the unit, layering staggers, using operations, etc.
 

Zaskow

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Mark Of The Dark Sun is very abusable, if you buff unit's defense for few turns (ex: increasing shield with tactical ops) you can reach the extra 60 % damage which is quite a LOT!!

Let's be clear here. Mark Of The Dark Sun works only after killing of enemy unit according description. If this buff appears after other action, then mod isn't abusable, it's just bugged.
 

Sinsling

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Gravity pulse grenade- no, because the dimensional instability effect can strip a level of stagger resistance. Damage I'm not too concerned about, I can take or leave it.

Stasis pocket inducer- already stated my opinion on this.

Laser penetrator module- stacks of charred arguably already achieve this effect. I guess I dont really see a problem going up to 3 bypass though.

Explosive: electrical - why exactly?
 

Sinsling

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I mean there are disable abilities of the same strength elsewhere. I was just wondering why the change. Electrified is a pretty good debuff to inflict so it seems odd to just replace it.
 

Sinsling

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Idk, it's a dot and reduces enemy acc by 15% doesnt it? Stack it with a source of blind(flash payloads) and your enemy loses a lot of accuracy. Certainly not as scary as stun, but it does last longer.