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iDreadReapr

First Lieutenant
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Jun 2, 2019
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Tier 1
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Tier 2
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Tier 3
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  • PsiTec Vision Enhancers
    - decrease shield bonus to 1
  • Explosive Resistant Armor
    - decrease armor bonus to 1
Tier 4
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  • Tunneling Claws
    - decrease damage bonus to 10-15%
Tier 5
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Tier 6

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  • Total Network Integration
    - change stagger immunity bonus to +1 stagger resistance level
Tier 7
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  • Backlash Projectors
    - add 3-4 thermal resistance + thermal status immunity + 8 strenght incendiary effect to adjacent units
    - increase effect radius to 2 hexes + decrease damage to 8-10
    - increase effect radius to 2 hexes: units are damaged by 12 within 1 hex and by 6-8 within 2 hexes
  • Empowered Ark
    - increase mod tier to 3
  • Reassembly Module
    - make it apply on light units only
    - resurrection after victory has 40-60% chance of success
    - change resurrection after victory to reassemble in combat with 30-35% hp
  • Bio-Spore Hyper Aggression
    - decrease effect duration to 2 turns + increase cooldown to 3 turns
  • Phase Drive
    - decrease tier to 2 + decrease shield bonus to 1 + move it to tier 5 in tech tree (Phase Echo Generation)
    - add buff after phase (unit becomes 40% harder to hit for 1 turn etc...)
Tier 9
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  • Adrenal Response Glands
    - decrease maximum stacks to 3-4
  • Quantum Avatar
    - remove stagger effect after hit
Thread List
Commander Loadouts
Faction Hero Skills
Secret Tech Hero Skills
Faction & SecretTech Hero Equipments
Rewards - Hero Equipments
Dwelling Mods
Offensive Mods
Tactical Operations
Strategic Operations
Links
Competitive Mod (Steam)
Competitive Mod (Paradox)
AOW Planetfall Multiplayer Community
 
Last edited:
Upvote 0

Sinsling

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Also why the buff to lord incarnation when you are so against regen elsewhere?

Phase drive, you underestimate the power of a single action range 7 move imo.

Empowered ark I dont really care, it's the only way to make arks good.
 
Last edited:

Zaskow

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healing cap at 40-60% of total unit hp

Why? I know that pbem guys tend to prolong combats as long as they can to heal everyone, but on next turn you'll have full-healed units anyway. Also this change of Regeneration will make it utterly garbage for other modes except PBEM.

- decrease resistance bonus to 5-6

Why? Explosive isn't such common.

- decrease damage bonus to 15-20%
- decrease effect duration to 1 turn

Disagreed. That's the main reason for Overseers being useful in late game.

- increase mod tier to 3

Ark isn't that amazing with this mod.

Deployable Daemon
- increase daemon mind control radius to 3 hexes (currently 2)

Honestly, that Daemon Units are crappy and their mind control has too many 'if', so this mod needs massive buff.