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Sarmatian

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The OP is great. Vicky's timeframe is arguably the most dynamic time period of any paradox game. Basically everything was revolutionized during those 100 years from economy to warfare...

Also, anyone who doesn't want Victoria 3 should be cursed with sitting next to a bunch of rowdy teenagers every time they're in a theater.
 
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I think the best thing Victoria 3 could add would be:

1) Different ideologies in different cultures and religions. This way you wouldn't need a one-size fits all party political and rebel system (it was always painful starting up a game as Japan or the Qing and having Liberals, Conservative and Reactionaries).
2) More pop types. Especially cool would be unique pop types that only occur in certain parts of the world. Instead of masses and masses of farmers everywhere, have tribal peoples, desert nomads, steppe horsemen, the Hindu caste system, Samurai in Japan, the scholar gentry in China. Will you defend them from modernity or have them all turned into atomised, faceless proletarians? Your choice.
3) A modern dynamic law and reform system which doesn't go only one way. Some laws and reforms should be ideology and country unique. In Victoria II a Fascist and the Communist regime are almost identical in legal terms, and that's wrong.
4) Replace mass rebel spawning with HOIV style civil wars.
5) "Peaceful" protest and strike mechanics so that all unrest isn't civil wars or uprisings. Whether or not you have the above HOIV style revolutionary war is dependent on how you manage such unrest. Sometimes the peasants don't have rifles, and sometimes the workers just want a raise.
 
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Also, anyone who doesn't want Victoria 3 should be cursed with sitting next to a bunch of rowdy teenagers every time they're in a theater.
Or me.
 
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Almost forgot to say that I still find forming Germany as absolutely delightful. I've done it God knows how many times, and still love it. Make Vicky 3 ASAP pretty please Paradox.

(yes shameless bump)

If this can replace the whack-a-mole rebels I'm all for it :D
Would be great to give a peaceful alternative to just open rebellion when minimum wage wasn't selected this time around by the politicians.

The only rebels that should "revolt" are nationalists that want to create their own thing or join their "parent" country from which you conquered.

I would like to add that there should be revolters if the country is terribly mismanaged, or if desires for reform are met with rolling back liberties, or violence (obviously dependent on political leaning of parts of population). Take the Russian Empire. Even the most peaceful liberal became forced to ally with the other revolutionary forces as the Tsar handled reform desires terribly bad. The whole country raised up against the oppressive rule, and an overwhelming majority were far from nationalists wanting to break free (except in the periphery). Many revolutionaries absolutely rejected any thoughts of national liberties given to subject nationalities, let alone independence. Some were even ardent Great Russian nationalists.

tl;dr: nationalists can't be the only revolters; also almost all revolts should begin with strikes. The handling of them should determine whether revolts occur
 
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TiberiusfromSWG

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I am in for vic3, I really hope that they keep its in depth characteristics and do not dumb it down. i love the changes and simplifications from hoi3 to hoi4, but Victoria would loose everything that makes it the greatest game ever created. the ability to manage populations, factories industries, classes etc, etc, etc......


I love that the tutorials on youtube on how to play Victoria 2 can be 25-30 segments 30-45 minutes long. and they are all worth watching all the way through.

i still fail at managing my economy, and my economy is successful; i can achieve the highest score, but it is not raging all the time, and i still make mistakes and i am always learning new things.
 

Gamengervi

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I never played Victoria II, but I look forward to the third installment if they release it. That being said, I think they should focus on their current games right now and hold off of releasing anything new. Crusader Kings II is finishing up, but Hearts of Iron IV and Stellaris were released not long ago and they should tend to those. Not to mention the continuing development of EUIV.
 
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1) Improved naval warfare/blockades

2) Internal/external trade

3) Regional markets instead of one big world market (number of market regions being highly moddable)

4) Actual corporations with assets instead of individual factories. So if I want to keep an industry afloat I need to subsidize a corporation instead of a single factory.
 
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I forgot to mention that the very system of the Victoria series (populations) are vastly superior at simulating history, real life and events, compared to the unrealistic and gamelike Europa Universalis series. I do love EU though, but there is no doubt it is inferior to Victoria's system: Instead of having populations at its core (such as it is in real life), it is built upon a bunch of weird game constructs to try to simulate the real world without using populations. This leads to a lot of weird and poorly simulated game areas, which don't appear in Vicky. Take the (somewhat) horrible concept of development which costs imaginary points. This may be okay to simulate at a given time, but totally removes natural growth, which arguably is several times more important and realistic than a monarch magically using saved up "points" to expand recruitment base, tax base or production.

The only limitation I see with Vicky in that regard is the need to conquer whole states, and not provinces. I hope they fix this however in Victoria 3, to make it freer to play as you like, and have fewer bounds and limits for playing. The possibilities of EU4 (diplomatic, trade, etc.) with the system and setting of Victoria 2 (populations) would undoubtedly be absolutely breath-taking.

I would love EU with populations however... Suddenly all natives dissapear upon colonization in EU, instead of having a minority (or actual majority) with all its consequences in province.
EDIT: Screw it, throw in CK2's dynasticism and you got the best game in history.
 
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I really love Victoria 2, but it clearly needs a new youth. I hope a Victoria 3 will come out soon enough with some of the improvements from the newer Paradox games, such as the puppet system HoI4 is about to gain with "together with victory" (with new mechanics to match the time period, of course) and maybe the focus tree system, although it would probably not work exactly the same way and the decision system should be kept for some things, I guess.
 
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I really love Victoria 2, but it clearly needs a new youth. I hope a Victoria 3 will come out soon enough with some of the improvements from the newer Paradox games, such as the puppet system HoI4 is about to gain with "together with victory" (with new mechanics to match the time period, of course) and maybe the focus tree system, although it would probably not work exactly the same way and the decision system should be kept for some things, I guess.

Imo a unique focus tree for each major nation would be a better way of initiating events like the Anglo-Zulu Wars and the Indian Removal Act than it's currently represented in Vicky 2 through events and immediate decisions.
 

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Not sure on national ideas.
I have to agree with you. I feel it makes you stuck with certain paths that makes the player unable to feel like he can (re)define the nation he's playing and history. I mean, obviously there has to be some elements of their history which makes nations unique, but not something as unchangeable and well defined as set national ideas I think.
 
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Victoria 3 or RIOT!!!
 
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Vicky has undoubtedly the best "peace time" gameplay I think (except CK2 and his tons of funny events to shape your characters maybe). Even if the mechanism where obscure, the gameplay of politics, population, private factories and so on was excellent.
Plus, Vicky II is one of the last Paradox game (with EU Rome) to not have been upgraded to a newer version since a long time and still use the old game engine. A new Vicky using the almost perfect interface of HoI4 will be excellent !
 
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yourworstnightm

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Imo a unique focus tree for each major nation would be a better way of initiating events like the Anglo-Zulu Wars and the Indian Removal Act than it's currently represented in Vicky 2 through events and immediate decisions.
Please, no, no focus trees. They are railroading and work in HoI where you're supposed to railroad your nation into one of the big alliances and everything is centered around a war. Events and decisions would work better that are triggered if circustances are right instead of predetermined paths.
 
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I have to agree with you. I feel it makes you stuck with certain paths that makes the player unable to feel like he can (re)define the nation he's playing and history. I mean, obviously there has to be some elements of their history which makes nations unique, but not something as unchangeable and well defined as set national ideas I think.

I'm surprised people would say that for national ideas and not focus trees...
So we're all on the same page, by national ideas I meant laws, ministers and most of all, national spirits. The decisions in the focus tree, I call national focus. And I don't see how ideas railroad could railroad your game.
(obviously, I don't mean we should use exactly the same system, but some of those mechanics would be relevant in a Victoria game's context)