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Plastic_Duke

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Thing is, I went through the "This is wonderful! This is ambitious!" phase with Vicky 1. I expected Vicky 2 to deliver on the promise of Vicky 1 the same way HOI2 did for HOI1, but it simply didn't. It's not the world's worst game, but ultimately it was disappointing. Particularly the military system, which there was simply no excuse for after HOI2 made such an improvement.
I agree that the military system in Vicky 2 sucks and that it should have been done in a HOI fashion. However, despite owning it, I could never get into Vicky 1, the UI being so poorly designed. Plus, I read that you can split your pops and promote them manually, I would say magically. It's so terribly unrealistic, I would feel stupid doing that. But anyway... I played Vicky 2 first so, even if I can understand your dissapointment, I can't share it.

So, you recommend Historical Project Mod for Vic2? I can give it a try but I don't like losing all the features that were introduced (I guess for good) with aHD, HoD and patches up to 3.04b...
I do, and you won't lose any feature while running HPM. Why would you ? There's a perfectly up-to-date version available on the moddb website, compatible with the very last patch. The mod is being updated every three months or so, and the author writes very detailed articles about his work and the myriad of small and bigger fixes he's been doing. They're quite interesting. I would recommend HPM over, say, PDM, not only because it's still being updated, but also because, even if PDM added a lot of cool features like new RGOs and the new national values, it also made the game way easier. Cash flows endlessly, westernization is somewhat faster... anyway, I'd say where PDM makes the game bigger, HPM makes it better (so much more decisions and events based on historical events for a wide range of countries, a specific CB for China so that you can't just eat through it and turn the most obscure minor into a powerhouse with a single 4 million pop colony...). So there's that.

EDIT : In fact, you might want to hold on a little before you jump into HPM. The latest version introduced a new modifier to better simulate the Irish Great Famine, and while it was basically absent from vanilla, now you've got a true disaster raging on during the first decades of the game. I've seen Ireland lose more than half of its initial population in about 30 years, in part due to insane emigration (sometimes it reached more than 4k pop a day). While it might sound realistic, I understand it can also be hard to swallow if you intend to play as GB, or Ireland even more so (since I'm not sure that there's a way to avoid it, even as a player). On the other hand, you'll be delighted to welcome all those starved Irish peasants in a USA run. So it's up to you to decide if you really want this kind of "realism" in your game.
 
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Samman666

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Three things that immediately come to mind:

1.) The possibility of more pop types and extra depth and functionality to existing pop types.
2.) The fact that pds will make information more transparent as they have with all their 'modern' gsg's.
3.) The game map. With every release, the terrain map for pds' games gets more and more impressive. If Paradox can create a beautiful 19th century style paper map when zoomed out and a stunning 3D terrain map while zoomed in, the game will be much more immersive and beautiful than any pdx release so far.
 
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General WVPM

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Three things that immediately come to mind:

1.) The possibility of more pop types and extra depth and functionality to existing pop types.
2.) The fact that pds will make information more transparent as they have with all their 'modern' gsg's.
3.) The game map. With every release, the terrain map for pds' games gets more and more impressive. If Paradox can create a beautiful 19th century style paper map when zoomed out and a stunning 3D terrain map while zoomed in, the game will be much more immersive and beautiful than any pdx release so far.
I would prefer more actual terrain difference than more map graphics though. Places like the Vosges are currently depicted as just forest, while they are quite mountainous/hilly.
 
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Voldurak78

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Arguably the most exciting and best time-span (1836 to 1936):
  • The rise of nationalism, the second wave of imperialism, the rise of socialism, communism, fascism, the First World War, and of course the Industrial Revolution. The birth and rebirth of a dozen nations, and a peoples' awakening.
The focus on populations, theirs sectors and occupations, nationality and religion, beliefs and issues.
  • Gives an immense immersive experience as you can see their progress, fall, their rise from poverty and their emigration to distants seas.
  • See how your own people begin to merge with newly conquered areas, and form a state apparatus there
  • See how small ethnic enclaves form as your liberal policies makes the oppressed from all over the world move to your country, and further see how they blend with the natives.
The economic and industrial aspect is unmatched:
  • Follow the development of industry, encourage it, or encourage agriculture. Decide on what resources you own and what you can buy what to invest in. See factories thrive and go bust, depending on changes in market and your own population's increased wealth; and the change in demand as in the transition from sail to steam.
The political aspect is fantastic:
  • Watching trends and changes in beliefs and issues, lobbying for solving of problems, and reactions and re-reactions. Encourage planned economies and carefully mold your economy, or free the wild market forces with a complete hands-off solution (cursing those damn capitalists); or somewhere in the middle. See moralism spread, or see how the policy on minorities affect your people.
Alongside diplomacy, the development and power of nations; the military and the navy; the way the same pops you care for and see in your nation are the ones you see fall in battle against enemies.

Just imagine, you can take a country like Russia, a terribly backward, autocratic peasant society with a powerful gentry elite, and in the game's timespan make it a communist, world leading industrial dictatorship, or go against history and make it a democratic wonder. Such transformation is something you can't do in many other games

Now take all of this into consideration, while you also consider how the games Paradox has released since Victoria 2 has made their games so much better and how awesome they are. Europa Universalis IV, Hearts of Iron IV. All the improvements, all the foci, all the refinement.

If done correctly, giving possibilities as discussed over dozens of dozens of pages in the Vicky 3 suggestions thread (even small ones like being able to dictate and forcefully resettle people as a communist dictatorship, having immigration create anti-immigration feelings in the populace, or being allowed to decide percentage of subsidization of a factory) Victoria 3 will be one of the absolute best Paradox games ever, maybe even one of the best games ever.

Anything I forgot?

Please make.

Have a good day!
Great! Now Paradox, if you're going to do Victoria 3, keep those things in mind.
 
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General WVPM

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What about everyone changing their Avatar or title or signature to something, like the red pins and cords of the Russian Revolution of 1917
Signature proposal?
 

Demarque

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I'm pretty sure everyone has already said this, but I'll remark: add heads of state and government. This is especially important for monarchies. It doesn't have to be as complex and detailed as CK2, instead, just allow us to see names, portraits and some basic traits.
 
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I'm pretty sure everyone has already said this, but I'll remark: add heads of state and government. This is especially important for monarchies. It doesn't have to be as complex and detailed as CK2, instead, just allow us to see names, portraits and some basic traits.

Frankly, I think a cabinet/minister system in general for Vicky would be great. I mean, this was the age of time when those things became really important, like, indispensibly important.
 
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jacktimes2

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It's not anybody else's fault you missed the boat. Some of us have been enjoying it for years but are yearning for a sequel.
 
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It's not anybody else's fault you missed the boat. Some of us have been enjoying it for years but are yearning for a sequel.
It's not even like missing the boat, more like being late to the party.
 
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i would like to see expanded recources production system. for example, when you find oil, you wont produce anything, but you can invest in infrastructure of this potential oil field and build or expand oil wells there. i think, same can be applied on all/most minerals.
 
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RELee

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or
- people start whining about Victoria 3 ;)
Well, they already whine about it not being developed/released, so the worst case scenario is that they just don't stop. Right now they just want V3 to be developed, but as soon as it is released they will complain about bugs etc. However with the latter I'm perfectly fine, especially since these discussions will (mostly) be confined to their own subforum. Most important for me is that people stop hijacking the comment section of EU4/HOI4 videos on YT etc. for their V3 agenda. It's just so annoying. :/ (edit: But then again the actual problem might be, that I read too many comments in YT's comment section. :D)

Never the less I hope that one day there will be a V3 and I hope that it comes with GNU/Linux support so that I can give it a try (without having to deal with a lot of hassle, i.e. wine etc.).
 
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t6.28

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I'd love for Victoria 3 to expend on the economy. Yes, Victoria 2 has a better economic simulation then the other paradox games, but it still behaves rather weird at times.
What always felt very strange to me is that there is no such thing as the owner of a factory. It doesn't matter, if you, or the capitalists build a factory, the only thing that matters for your degree of control is which party is in power.

In Victoria 3, you could distinguish between privately owned and government owned factories, with government owned ones being way less efficient, but giving you more control and all the revenue (whilst privately owned ones give you only what you tax them).
You could also privatise your factories, giving you a nice sum of money and handing them of to private owners or nationalise them, either by buying it from the hands of their current owners, or just confiscating them (if your party allows it), with the latter massively hurting your investment rating, making your (and foreign) capitalists way less likely to build new factories in your country.
The economy could also be based more on companies then factories directly. There would also be the collective term "smaller companies" so you don't have to simulate thousands of companies

You could also expand on trade logistics, allowing you to build up (or have the capitalists) build ports and specific railway connections (instead of just the generic infrastructure level). You would have realistically simulated trade routes (with your maximum trade volume being limited by the number and level of trade routes) and get the satisfaction of having other countries depend on your ports for their imports and then embargoing them.

The tech system also has room for expansion . It feels strange that some of those techs are for you to research. In Victoria 3 many technologies would research by themselves , however, you can still provide funding to increase the research speed, or start a public research project on them.
Similar to how institutions work in EU4, you'd have technologies spread. Meaning that many technologies will not directly affect all your provinces, but will have to spread slowly (with the most determining factor being literacy). Techs could also spread into other countries. You could be given a few laws that trade higher research speed for slower technology spread or higher research speed for an increased chance of your technology spreading to other countries.
Another thing that could be added would be patents. You could either ban patents (which decreases research speed), or allow them. If you allow them, each new technology that you research (unless that technology already spread into your country from another one) will create a new patent. If a technology spreads into your country from another country, the owner of the patent in that country will also get that patent. Newly created patens will be assigned an owner depending on certain factors. The owner can be either the government, one of your companies, smaller companies or foreign companies. If the owner is not you or smaller companies, it will increase monopolization, with high levels of monopolization hurting your research speed, spread and factory efficiency. Patents can slowly move by themselves, thereby decreasing monopolization (unless they move to a company that owns many patents, then monopolization will be increased). To counteract monopolization, you can buy patents from larger companies or pass certain laws. With patents that you own, there is a variety of things you can do. You can either sell them to larger or smaller companies (smaller companies will pay less but don't increase monopolization), sell them to a foreign countries (you will still keep that patent in your country, it's just that the other country will instantly research that technology and get a patent for their country), or you can publish them. Publishing them will decrease monopolization and give a small research bonus, however, it will also remove that patent, meaning you can no longer do anything else with it. If a patent is owned by a company, it will increase the spread of that technology into states with other factories owned by that company (even if they are in another country). If that company does not own any factories in another country, technology spread into other countries will be reduced.
The way you research could also be changed. Instead of literacy being the main determining factory (being able to read isn't really enough to invent more complex things), it will be based more on companies and research institutions (research institutions are similar to companies, with the difference that they don't own factories and that they can be either state funded or private (in the later case they can create patents, which you might not want)). Companies (also "smaller companies") and research institutions will automatically assign themselves to technologies and start researching them (If a state funded technology is researching a technology, it will increase the chance that the government will get the patent for that technology). You can then either give some funding to that technology (that will simply increase the rate at which it is researched), or start a public research project. If you start a private research project, you will have to provide a lot of funding, as well as assign some companies and research institutions (both public and private) to them. When a public research project completes, the government will be guaranteed to get the patent for it. The speed at which a research project completes will be based on a number of factors: How many companies and research institutions are assigned to that technology, how much funding is provided and how good the assigned companies are at researching that technology (that is a factor of how similar that project is to what the company is producing, the size of the company, how many other projects the company is researching as well as how qualified the companies employees are).
 
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Lopatou_ovalil

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You could also expand on trade logistics, allowing you to build up (or have the capitalists) build ports and specific railway connections (instead of just the generic infrastructure level). You would have realistically simulated trade routes (with your maximum trade volume being limited by the number and level of trade routes) and get the satisfaction of having other countries depend on your ports for their imports and then embargoing them.

i would like to see ability to survey, build and expand mines, oil field and so on. simply i didnt like population based production of some resources.
 

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i would like to see ability to survey, build and expand mines, oil field and so on. simply i didnt like population based production of some resources.
Don't forget the province size modifier being based on the amount of labourers/farmers in 1836....
 
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