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Simoleum

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Arguably the most exciting and best time-span (1836 to 1936):
  • The rise of nationalism, the second wave of imperialism, the rise of socialism, communism, fascism, the First World War, and of course the Industrial Revolution. The birth and rebirth of a dozen nations, and a peoples' awakening.
The focus on populations, theirs sectors and occupations, nationality and religion, beliefs and issues.
  • Gives an immense immersive experience as you can see their progress, fall, their rise from poverty and their emigration to distants seas.
  • See how your own people begin to merge with newly conquered areas, and form a state apparatus there
  • See how small ethnic enclaves form as your liberal policies makes the oppressed from all over the world move to your country, and further see how they blend with the natives.
The economic and industrial aspect is unmatched:
  • Follow the development of industry, encourage it, or encourage agriculture. Decide on what resources you own and what you can buy what to invest in. See factories thrive and go bust, depending on changes in market and your own population's increased wealth; and the change in demand as in the transition from sail to steam.
The political aspect is fantastic:
  • Watching trends and changes in beliefs and issues, lobbying for solving of problems, and reactions and re-reactions. Encourage planned economies and carefully mold your economy, or free the wild market forces with a complete hands-off solution (cursing those damn capitalists); or somewhere in the middle. See moralism spread, or see how the policy on minorities affect your people.
Alongside diplomacy, the development and power of nations; the military and the navy; the way the same pops you care for and see in your nation are the ones you see fall in battle against enemies.

Just imagine, you can take a country like Russia, a terribly backward, autocratic peasant society with a powerful gentry elite, and in the game's timespan make it a communist, world leading industrial dictatorship, or go against history and make it a democratic wonder. Such transformation is something you can't do in many other games

Now take all of this into consideration, while you also consider how the games Paradox has released since Victoria 2 has made their games so much better and how awesome they are. Europa Universalis IV, Hearts of Iron IV. All the improvements, all the foci, all the refinement.

If done correctly, giving possibilities as discussed over dozens of dozens of pages in the Vicky 3 suggestions thread (even small ones like being able to dictate and forcefully resettle people as a communist dictatorship, having immigration create anti-immigration feelings in the populace, or being allowed to decide percentage of subsidization of a factory) Victoria 3 will be one of the absolute best Paradox games ever, maybe even one of the best games ever.

Anything I forgot?

Please make.

Have a good day!

EDIT:
I forgot to mention that the very system of the Victoria series (populations) are vastly superior at simulating history, real life and events, compared to the unrealistic and gamelike Europa Universalis series. I do love EU though, but there is no doubt it is inferior to Victoria's system: Instead of having populations at its core (such as it is in real life), it is built upon a bunch of weird game constructs to try to simulate the real world without using populations. This leads to a lot of weird and poorly simulated game areas, which don't appear in Vicky. Take the (somewhat) horrible concept of development which costs imaginary points. This may be okay to simulate at a given time, but totally removes natural growth, which arguably is several times more important and realistic than a monarch magically using saved up "points" to expand recruitment base, tax base or production.

The only limitation I see with Vicky in that regard is the need to conquer whole states, and not provinces. I hope they fix this however in Victoria 3, to make it freer to play as you like, and have fewer bounds and limits for playing. The possibilities of EU4 (diplomatic, trade, etc.) with the system and setting of Victoria 2 (populations) would undoubtedly be absolutely breath-taking.
I would love EU with populations however... Suddenly all natives dissapear upon colonization in EU, instead of having a minority (or actual majority) with all its consequences in province.
EDIT: Screw it, throw in CK2's dynasticism and you got the best game in history.
 
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Good list.
Don't forget the music.
 
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Simoleum

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I've been listening to a Chinese history podcast recently and it made me crave for Vicky 3 even more than before...
I've been reading A People's Tragedy by Orlando Figes (magnificent book), and I too have gotten an even larger craving for Vicky 3. Just imagine if they can depict the dynamics of the Tsardom as laid out in the books (drools)
 
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ELPhantomII

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I just want to be able to take a country from 1444 (or 769, but CK2 is a lot more limited in country choices) all the way through WWII (or later if PDS ever releases a Cold War game).
 
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Arguably the most exciting and best time-span (1836 to 1936):
  • The rise of nationalism, the second wave of imperialism, the rise of socialism, communism, fascism, the First World War, and of course the Industrial Revolution. The birth and rebirth of a dozen nations, and a peoples' awakening.
The focus on populations, theirs sectors and occupations, nationality and religion, beliefs and issues.
  • Gives an immense immersive experience as you can see their progress, fall, their rise from poverty and their emigration to distants seas.
  • See how your own people begin to merge with newly conquered areas, and form a state apparatus there
  • See how small ethnic enclaves form as your liberal policies makes the oppressed from all over the world move to your country, and further see how they blend with the natives.
The economic and industrial aspect is unmatched:
  • Follow the development of industry, encourage it, or encourage agriculture. Decide on what resources you own and what you can buy what to invest in. See factories thrive and go bust, depending on changes in market and your own population's increased wealth; and the change in demand as in the transition from sail to steam.
The political aspect is fantastic:
  • Watching trends and changes in beliefs and issues, lobbying for solving of problems, and reactions and re-reactions. Encourage planned economies and carefully mold your economy, or free the wild market forces with a complete hands-off solution (cursing those damn capitalists); or somewhere in the middle. See moralism spread, or see how the policy on minorities affect your people.
Alongside diplomacy, the development and power of nations; the military and the navy; the way the same pops you care for and see in your nation are the ones you see fall in battle against enemies.

Just imagine, you can take a country like Russia, a terribly backward, autocratic peasant society with a powerful gentry elite, and in the game's timespan make it a communist, world leading industrial dictatorship, or go against history and make it a democratic wonder. Such transformation is something you can't do in many other games

Now take all of this into consideration, while you also consider how the games Paradox has released since Victoria 2 has made their games so much better and how awesome they are. Europa Universalis IV, Hearts of Iron IV. All the improvements, all the foci, all the refinement.

If done correctly, giving possibilities as discussed over dozens of dozens of pages in the Vicky 3 suggestions thread (even small ones like being able to dictate and forcefully resettle people as a communist dictatorship, having immigration create anti-immigration feelings in the populace, or being allowed to decide percentage of subsidization of a factory) Victoria 3 will be one of the absolute best Paradox games ever, maybe even one of the best games ever.

Anything I forgot?

Please make.

Have a good day!
You forgot: dating is fun especially with Victoria's secret :)
 
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Yes please!
 

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Victoria III, yes please!

It will be interesting to see how Paradox deals with the evolution of industry, war, imperial ambition etc in the 19th century!
 

Simoleum

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Victoria III, yes please!

It will be interesting to see how Paradox deals with the evolution of industry, war, imperial ambition etc in the 19th century!

Agree!

I forgot to write that there are also labor movements, and more in game. Sigh, the more I read of A People's Tragedy, the more I crave Victoria 3 (hopefully even with devs who have read it).
 
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goralt123

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Make Victoria great again!

But seriously Victoria is one of my favorite games, largely due to its larger focus on domestic development. Sure, in EU4 you can transform a minor into a military superpower, but in Vicky you can transform a backwards society into an industial machine, while also beig able to choose from a liberal democracy to a workers utopia of commnism. Victoria's diplomacy system is deep, with great powers vying for control of resources and smaller nations finding their place among them. Reforming a flawed nation with a powerful heritage like Spain or a nation rising in the ranks, while still facing challenges like Russia into the envy of the world is a wonderful experience. In EU4 or HOI4 you can make a country powerful, but you can't make it your own.

The timespan Victoria 2 plays through overreaches the industrializtion of the world, the birth of new social ideas, and the forging of new nations and people's identities. No other game such as EU4 or HOI4 can give you that experience.

One thing that could possibly be improved is the endless micromanagement of industy of you're not plying laissez-faire. However, Victoria 2's (unique) interface, while some might say was ugly, for me was enjoyable. It ran nicely on an average non gaming computer and decluttered the map.

Anyways, I'd love to see Victoria 3 be made and would be even more interested to see what it will be like if it's made.
 
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The Great War at the end is possible the best climax any Paradox game can have, few of their games have the potential for this kind of late game content
 
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While this, after HoI4 I think I really don't want to see a Vicky 3. I'm very very afraid of what will get the hatchet.
I'll rather take a butchered bad version than none at all. But I have faith in Paradox, cause they all know Vicky is the best.
 
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My primary reason is that individual citizens are represented.

I love being able to see that there are Y Protestant farmers in X region who aren't getting enough food.
 
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