• We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.

Haccoude

Syndic
75 Badges
Aug 20, 2010
1.238
923
  • Stellaris: Apocalypse
  • Europa Universalis IV: Pre-order
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Crusader Kings II: Horse Lords
  • Warlock: Master of the Arcane
  • War of the Roses
  • 500k Club
  • Crusader Kings II: Monks and Mystics
  • Europa Universalis III: Collection
  • Hearts of Iron IV: Together for Victory
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Common Sense
  • Tyranny: Gold Edition
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Conclave
  • Stellaris: Leviathans Story Pack
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Galaxy Edition
  • Stellaris Sign-up
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Colonel
  • Crusader Kings II: Reapers Due
  • Tyranny: Archon Edition
  • Tyranny: Archon Edition
  • Shadowrun: Dragonfall
  • Europa Universalis IV
  • Shadowrun: Hong Kong
  • Crusader Kings II: Holy Fury
  • Hearts of Iron IV: Expansion Pass
  • Age of Wonders: Planetfall
  • Age of Wonders: Planetfall Season pass
  • Age of Wonders: Planetfall - Revelations
  • Hearts of Iron IV: La Resistance
  • Victoria 2
  • Shadowrun Returns
  • Stellaris: Distant Stars
  • Crusader Kings II: Jade Dragon
  • Stellaris: Humanoids Species Pack
  • Hearts of Iron IV: Expansion Pass
  • Age of Wonders III
  • Hearts of Iron IV: Death or Dishonor
  • Stellaris: Synthetic Dawn
  • Stellaris - Path to Destruction bundle
  • Stellaris: Galaxy Edition
  • Cities: Skylines - Snowfall
  • Europa Universalis IV: Res Publica
  • Europa Universalis III Complete
  • Divine Wind
  • Europa Universalis III
Previously we had a very long thread asking why hordes should be further nerfed, and throughout its many pages there were arguments why, and each had a refutation. The response to the refutation of a specific argument was usually just restating a previously refuted argument, and the response to the restating of that arguments refutation, merely restating yet another previously refuted argument. Here is a summary of the arguments for why “Reform or Die” is an appropriate design approach to hordes. You may notice there is a response to each of them.

The arguments for why hordes should not update their units are as follows:
1. Hordes didn't adopt gunpowder.

This is blatantly false. The Timurids used handguns and cannons during their conquests. Crimea used Gunpowder. During the Russian siege of Kazan, the Russians had to deal with Tatar cannons to ensure the safety of their own artillery. The Manchus started manufactoring their own gunpowder weapons as soon as they acquired the knowhow from victories of the Ming, before they actually conquered China and settled down.

Even the most backward of the Legacy states, the Dzungar khanate of the Oirats were manufactoring their own cannons long before the end of the game. To say that hordes didn't adopt gunpowder is a blatant lie.

This argument does however fit those South African and Indonesian natives who at a no point in EU4's timeframe adopted gunpowder or made their own cannons.

They still get updated units without westernizing.

2. Hordes didn't update their tactics.
Hordes did update their tactics (see previous adoption of gunpowder by the hordes that didn't already have it in 1444).

In addition, in the same way that the Ottomans and Russian reformed their army along Western lines, the Crimeans reformed their army along Ottomans. This didn't mean they “reformed” as a horde, anymore than the Russians and Ottomans have the Western tech group at the Napoleonic start date.

Consider that the Native American Nomads of the Great Plains (Lakota and Sioux for example) later updated their military to the introduction of horses by adopting inferior versions of the tactics used by the Eurasian Nomads of the Steppes.

And yet the Native Americans have their troops types updated while nomads aren't.
3. The soldiers of the Hordes weren't militarily relevant after 1500.
Many of the late-game cavalry units of the Muslim, Eastern, Indian and Chinese tech groups, were historically Steppe mercenaries employed by these states because they were superior cavalrymen.

In EU4, we have a situation where after 1600 the cavalry that handily beats the steppe nomads without breaking a sweat, is itself steppe nomads. Only from tribes that were either subjugated or hired by settled people, instead of remaining independent.

There were no differences in equipment, training or tactics between these, and yet one is far superior to the other in EU4.
4. Hordes were uncivilized tribes of barbarian savages living in tents without any cities, philosophers or artists.
While the terms “Uncivilized”, “Barbarian” and “Savages” are always problematic when describing a society rather than how a society views another, it is not applicable to many of the hordes in EU4 at the startdate of 1444.
If we look at the concept behind this rather than the controversial word choice, then by 1444 most hordes were not living “living in tents without any cities, philosophers or artists.”. At the very least, the Timurids, the Golden Horde, the Qoyunlar, Crimea and Kazan all had cities, philosophers, artists and a centralized government which was non-nomadic by 1444.

Even then, the Mongols of Genghis Khan in the 13th century and more backwards hordes of 1444 which were a fully nomadic society, still had a thousand+ year old tradition of exchanging ideas, weapons and technology with the settled people surrounding the Eurasian steppe in which they dwelled. As far back as Achaemenid Persia we know that nomadic tribes from the Eurasian steppe interacted with, traded with, waged war with and had alliances with fully settled people.

And even if we assume the nomads weren't able to develop technology or military ideas on their own, then what prevents them from developing their military with exchanged technology? Whether you disagree on the hordes being able to develop their own technology is completely unimportant when it is a fact that even before they launched invasions against the settled people, there were differences in the military of the Sarmatians, Huns, Turks and Mongols.

In comparison, EU4 has other technology groups which historically only developed their own military technology through acquiring it from Europeans (if they did at all during EU4's timeframe) and others who lived as hunter-gatherers “living in tents rudimentary dwellings without any cities, philosophers or artists.”. In case you forgot, unlike the hordes these tech groups does get updated units.
5. Historically the Hordes “fell”. They either settled down and stopped being hordes, or they died.
The “Fall” of the hordes is vastly overstated, there were less hordes present at the end date of EU4 than there were at the start date, but there were less states overall by the end date of EU4.

The “fall” of the various hordes was not intrinsically tied their horde status, but to the consolidation of power during the period. In the same vein, the hordes that survived as states but died as hordes by settling down, did not go through a reform anywhere near as painful as reforming in EU4.

The “Reform* or DIE” (*By which is meant going through extensive and painful reforms that wipe your nation of any traces of its nomadic past) of EU4 is simply not present in history. Instead it was a much more reasonable:
“Adopt the local governance and bureaucracy of your subjects to tighten your administration and centralize your power; or stick to steppe governance and become increasingly irrelevant as a holdout that cannot punch in the same weight class as the strong states of the settled people.”

Should also be noted that one the few hordes that survived as an independent entity was the Kazakhs. Ever since Russia first passed the Urals, the Kazakhs fought and raided them, and yet they survived even beyond EU4's timeframe while never “reforming” to a higher level than the Golden Horde had reached by 1444, and certainly never even reached the level of reform the Timurids already had by 1444.

I ended my refute of everyone of the previous arguments by mentioning another group in EU4 which historically had the EXACT SAME PROBLEMS the hordes allegedly had , only it applied to them ten times more than it did to the hordes and yet they weren't being hit with the nerfbat repeatedly, nor had the “Reform or die” rhetoric applied to them.

I'm going to do the same with this refute, because nowhere is the hypocritical nature of the horde nerfs (where a different thing is left completely unmolested despite historically having more problems than hordes) more obvious than with this argument.

Historically speaking, the EU4 period was the history of the fall of the Merchant Republics. By the end of the game there were none left, and during the timeframe they became increasingly irrelevant as power players in international politics. This “Fall of the Merchant Republics” happened faster and HARDER and started closer to the start date of EU4 than any “fall” experienced by the hordes, and yet AFAIK Merchant Republic is considered the strongest government form in EU4.

I don't have anything against Merchant Republics remaining viable, I like playing them and I would like for them remain playable throughout the game rather than being faced with any “reform or die” challenges. This does not however change that historically they suffered far more of a meteoric fall than the hordes ever did, who more suffered from a “slow limper towards irrelevance”.
6. The people of the hordes are the only non-white non-Europeans who have never been considered “Noble Savages” by suffering under the tyranny of White European Imperialism, but instead has kept being viewed as “Barbarian Savages”.
I don't really have anything to refute this. That hordes were “Barbarian Savages who hated civilization and burnt all cities” is as inaccurate and ignorant as the whole “Noble Savages who lived in harmony with nature and each other” that gets applied to the victims of imperialism, but that the misconception exists is not false.

Still, I don't think so little of Paradox as to expect this to be a legitimate reason for unhistorically weak hordes in EU4
Now how do we fix hordes? Well hopefully as with every single area outside of Europe (and several inside) a fullblown DLC with unique mechanics would be best, and while I will outline what a “Horde DLC” could implement in a thread in the new Suggestions subforum, the true purpose of this thread is more to outline why “Reform or die” is painfully inaccurate from the viewpoint of real history.

So, the suggestions for a fix that wouldn't require the resources of a full DLC:
- Reintroduce “Sacking” events.
-Ease up on the reform requirements.
- The horde tech group has its unit updated with mil tech, at least at the same power as Native Americans.
- Hordes have greater ability to conquer land from other hordes (less war score required and less OE gained), but with the sole exception of missions to conquer India for the Timurids/Mughals and to conquer China for the Manchu, they don't have any special ability to conquer the realms of settled people.

It's a bit more railroady than I would like, but it's VASTLY better than them being ahistorically nerfed for better ability create alternate history empires.
- All Horde-specific CBs allowing for conquest only target other hordes, and does not allow for taking land from non-Horde allies on the opposing side. Instead a “Raid” CB allows hordes to loot adjacent provinces and enforce tributary/non-integratable vassal/protectorate status on the non-Horde target.

All regular Cbs still allow for taking provinces from non-Hordes, but doesn't receive any bonus from being a horde.
 
Last edited:

oblio-

Wallachian Warlord
16 Badges
Dec 4, 2013
3.603
1.089
oblio360.com
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Res Publica
  • Cities: Skylines
  • Europa Universalis IV: El Dorado
  • Pillars of Eternity
  • Europa Universalis IV: Common Sense
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: Mare Nostrum
  • Stellaris
  • Europa Universalis IV: Rights of Man
  • BATTLETECH
  • Age of Wonders III
  • Prison Architect
It sounds like an eminently reasonable proposal. But if, as many of us suspect, the hordes will be the co-stars of a DLC, I doubt that the changes you mentioned will be in the free patch coming with it.

Aka: someone has to pay for EU4 development, after all :)
 

nic098765

Private
4 Badges
Mar 13, 2014
13
1
  • Crusader Kings II
  • Teleglitch: Die More Edition
  • Warlock: Master of the Arcane
  • Magicka: Wizard Wars Founder Wizard
I really like your ideas, but I think that the khanates should still be able of conquering settled land, but they should have very high autonomy unless the khanate reform to other form of goverment, maybe depending on the land it conquer, so the same way Manchu can claim the Celestial Empire, other hordes could claim old empires and creating new ones, so they reform. The horde tech group is also a big fail, it should have lower cost to military advance, a bit lower on diplomatic, and the current one in adm, so that represent how some hordes didn't want to change much the administration or goverment form, but some special cases (Manchu and Timurdids), but they could still survive in military terms at land and sea, i think 100 to adm, 75 to diplo and 40 to mil should be a nice fix to their tech cost.
 

Haccoude

Syndic
75 Badges
Aug 20, 2010
1.238
923
  • Stellaris: Apocalypse
  • Europa Universalis IV: Pre-order
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • Crusader Kings II: Horse Lords
  • Warlock: Master of the Arcane
  • War of the Roses
  • 500k Club
  • Crusader Kings II: Monks and Mystics
  • Europa Universalis III: Collection
  • Hearts of Iron IV: Together for Victory
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Common Sense
  • Tyranny: Gold Edition
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Conclave
  • Stellaris: Leviathans Story Pack
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Galaxy Edition
  • Stellaris Sign-up
  • Hearts of Iron IV: Cadet
  • Hearts of Iron IV: Colonel
  • Crusader Kings II: Reapers Due
  • Tyranny: Archon Edition
  • Tyranny: Archon Edition
  • Shadowrun: Dragonfall
  • Europa Universalis IV
  • Shadowrun: Hong Kong
  • Crusader Kings II: Holy Fury
  • Hearts of Iron IV: Expansion Pass
  • Age of Wonders: Planetfall
  • Age of Wonders: Planetfall Season pass
  • Age of Wonders: Planetfall - Revelations
  • Hearts of Iron IV: La Resistance
  • Victoria 2
  • Shadowrun Returns
  • Stellaris: Distant Stars
  • Crusader Kings II: Jade Dragon
  • Stellaris: Humanoids Species Pack
  • Hearts of Iron IV: Expansion Pass
  • Age of Wonders III
  • Hearts of Iron IV: Death or Dishonor
  • Stellaris: Synthetic Dawn
  • Stellaris - Path to Destruction bundle
  • Stellaris: Galaxy Edition
  • Cities: Skylines - Snowfall
  • Europa Universalis IV: Res Publica
  • Europa Universalis III Complete
  • Divine Wind
  • Europa Universalis III
I really like your ideas, but I think that the khanates should still be able of conquering settled land, but they should have very high autonomy unless the khanate reform to other form of goverment, maybe depending on the land it conquer, so the same way Manchu can claim the Celestial Empire, other hordes could claim old empires and creating new ones, so they reform. The horde tech group is also a big fail, it should have lower cost to military advance, a bit lower on diplomatic, and the current one in adm, so that represent how some hordes didn't want to change much the administration or goverment form, but some special cases (Manchu and Timurdids), but they could still survive in military terms at land and sea, i think 100 to adm, 75 to diplo and 40 to mil should be a nice fix to their tech cost.
It's mostly because their CBs has been mentioned as a balance concern for actually letting them be viable military powers, so I'm saying I prefer them being to able to survive and defend themselves, to having access to CBs no non-elite player gets any use out of.
 

Novacat

Khajiit
5 Badges
Oct 9, 2010
9.193
743
  • Crusader Kings II
  • Europa Universalis IV
  • Hearts of Iron III
  • Semper Fi
  • 500k Club
It's mostly because their CBs has been mentioned as a balance concern for actually letting them be viable military powers, so I'm saying I prefer them being to able to survive and defend themselves, to having access to CBs no non-elite player gets any use out of.

Except their CBs are not actually amazing. The only really good CB only works for other hordes, and the general conquest CB is basically a nerfed Expansion CB.
 
D

DevastatingTech

Guest
Best thread, best guy in forum. That's what I was thinking about Wiz's 'reform or die' sentence.

The existing design on Hordes is that they should reform or die, pretty much. You can argue that design should change, but leaving an exploity workaround (recruiting in foreign cores) is not the way to go about it.

Yes, this is Wiz's opinion while Hordes balled in Eurasia (mostly Asia) for 2000+ years.

Oh, that western_tech group.
 

nic098765

Private
4 Badges
Mar 13, 2014
13
1
  • Crusader Kings II
  • Teleglitch: Die More Edition
  • Warlock: Master of the Arcane
  • Magicka: Wizard Wars Founder Wizard
I think the point is that with a high autonomy limit and high revolt risk conquering setled people would hurt you hard so unless you're Timurids or Manchuria expanding there will hurt and maybe ruin your country, making hordes CBs some kind of high risk high reward movement.
 

Novacat

Khajiit
5 Badges
Oct 9, 2010
9.193
743
  • Crusader Kings II
  • Europa Universalis IV
  • Hearts of Iron III
  • Semper Fi
  • 500k Club
In the 19. century they were described as poor and cultural backwarded though, atleast the nomads living in Russian territory.

Everyone non-European has been described as poor and culturally backwards by Europeans.
 

oblio-

Wallachian Warlord
16 Badges
Dec 4, 2013
3.603
1.089
oblio360.com
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Res Publica
  • Cities: Skylines
  • Europa Universalis IV: El Dorado
  • Pillars of Eternity
  • Europa Universalis IV: Common Sense
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: Mare Nostrum
  • Stellaris
  • Europa Universalis IV: Rights of Man
  • BATTLETECH
  • Age of Wonders III
  • Prison Architect
Everyone non-European has been described as poor and culturally backwards by Europeans.
Everyone non-European has been is described as poor and culturally backwards by Europeans.
 
D

DevastatingTech

Guest
In the 19. century they were described as poor and cultural backwarded though, atleast the nomads living in Russian territory.

Novacat gave the answer. But you said 'Russia"n"' territory? You must say 'present Russia territoriey' if you want to say anything. Because whole Siberia and Steppes are already Turkic regions and their homelands historically after Ural Mountains and Volga.
 

LinusLinothorax

Major
3 Badges
Mar 6, 2013
525
331
  • Crusader Kings II
  • Europa Universalis IV
  • Victoria 2
Everyone non-European has been described as poor and culturally backwards by Europeans.

So you want to say that nomads were culturaly equal or even superior?

Novacat gave the answer. But you said 'Russia"n"' territory? You must say 'present Russia territories' if you want to say anything. Because whole Siberia and Steppes are already Turkic regions and their homelands after Ural Mountains and Volga.

Its obvious that i mean the territory inside the Russian empire.
 
D

DevastatingTech

Guest
So you want to say that nomads were culturaly equal or even superior?

Hey what's your problem? There are nothing called as 'superior culture' or 'equal to European's superior culture'. Everyone have their own culture. Trust me their people have more culture, tradition and proud historically and as people.

*sigh* my English is not good enough
 

nicechinos

Captain
2 Badges
Oct 31, 2014
456
38
  • Europa Universalis IV
  • Victoria 2: Heart of Darkness
All in all reasonable proposals except Kazakh mentioning. They didn't survive past EU4 timeframe. Small tribe was protectorated by Russia at its own request in 1732, middle tribe was in 1740. The senior tribe was independent until 1818 but it doesn't strike me that it was due to their strength and not Russia's unwillingness to control this land due to supplies and steppe horde warfare limitations. In 1818 elders of senior tribe requested protectorate as well. A law was issued in 1822 abolishing khan powers in Kazakh tribes. They were weak and could not put a good fight against Khiva Khanate. Complete lack of interest is supported by the timeframe of fort building in Kazakh lands (fort Shevchenko was built only in 1846).
 
Last edited:

unmerged(652342)

Banned
21 Badges
Feb 1, 2013
951
12
  • Europa Universalis IV: Art of War
  • Warlock 2: Wrath of the Nagas
  • Warlock 2: The Exiled
  • Rome: Vae Victis
  • Victoria 2: Heart of Darkness
  • Victoria 2: A House Divided
  • The Showdown Effect
  • Europa Universalis IV: Res Publica
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Crusader Kings II
  • Europa Universalis IV
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Republic
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: Charlemagne
- Reintroduce “Sacking” events.
-Ease up on the reform requirements.
- The horde tech group has its unit updated with mil tech, at least at the same power as Native Americans.
- Hordes have greater ability to conquer land from other hordes (less war score required and less OE gained), but with the sole exception of missions to conquer India for the Timurids/Mughals and to conquer China for the Manchu, they don't have any special ability to conquer the realms of settled people.

It's a bit more railroady than I would like, but it's VASTLY better than them being ahistorically nerfed for better ability create alternate history empires.
- All Horde-specific CBs allowing for conquest only target other hordes, and does not allow for taking land from non-Horde allies on the opposing side. Instead a “Raid” CB allows hordes to loot adjacent provinces and enforce tributary/non-integratable vassal/protectorate status on the non-Horde target.

All regular Cbs still allow for taking provinces from non-Hordes, but doesn't receive any bonus from being a horde.
- generally i like your proposals, the things i would like to add:
1) to better represent nature of steppe warfare give horde government bonus attrition against "civilized" enemies that will be decreased in time by mil tech, something between +2 and +5. ( ala pagan attrition mechanic in CK2 )
2) give hordes "manifest of destiny" CB that would allow quick large scale conquest ala Quing and Mughals irl, it could be one time use only when horde leader have more than 15 in his stats ( i.e. something like 5-5-6 etc ).

- Reintroduce “Sacking” events.
- i actually dont get why they were removed in the first place.
 

Novacat

Khajiit
5 Badges
Oct 9, 2010
9.193
743
  • Crusader Kings II
  • Europa Universalis IV
  • Hearts of Iron III
  • Semper Fi
  • 500k Club
that doesn't mean it wasn't often true :/

Yes, but this is already reflected in the Western tech group. The complaint here is that the Steppe Nomads are considered by Paradox to be inferior to even the Native Americans.
 
D

DevastatingTech

Guest
Yes, but this is already reflected in the Western tech group. The complaint here is that the Steppe Nomads are considered by Paradox to be inferior to even the Native Americans.

Sadly, shame on PI. PI and it's European players must learn Turkic/Mongol/Nomadic history and must see whos were the rulers of 3 continent historically, mostly Asia and whos were the 10+ country creator in Iran, 5+ in Hindu, 5+ in China etc. and whos were the creator of 300+ Khanates, Emirates, Sultanates, Empires etc. I'm interesting with Turkic history nowadays and it's really funny to learn like epics.
 
Last edited by a moderator: