We all know what happens when a good, healthy engineering/gaming company with a focus on long-term profit and passion for making games is sold out to (often kinda useless) MBA/Marketing/etc. types who are only interested in short term profit and couldn't give less of a toss about the actual product. This is what has routinely been happening with EA - but is this becoming the case with PI too? I took a look at PI's linkedin page,https://www.linkedin.com/company/paradox-interactive, and there appears to be a trend: it seems most of the new hires are not engineers, but aforementioned business degree holders, and management is also dominated by them.
This is worrying. Such practices will lead to games with awesome trailers, marketing campaigns, that look flashy etc. but have braindead AI, bugs, imbalances and so on - ie games that sell well and look promising, but have little depth. Of course you also get a billion DLCs adding useless but "marketable" features (Relive the ANZAC! Bring glory to New Zealand with its new national focus tree!!), instead of what the game needs for good gameplay.
So my question is, is this the reason for the problems with HoI4? Most games aimed at casual gamers aren't meant to be played for more than 10 or so hours - is this what we will see with HoI5? If so I'd be worried if I was in charge, because historical grand strategy simulators aren't exactly that competitive for this market group.
This is worrying. Such practices will lead to games with awesome trailers, marketing campaigns, that look flashy etc. but have braindead AI, bugs, imbalances and so on - ie games that sell well and look promising, but have little depth. Of course you also get a billion DLCs adding useless but "marketable" features (Relive the ANZAC! Bring glory to New Zealand with its new national focus tree!!), instead of what the game needs for good gameplay.
So my question is, is this the reason for the problems with HoI4? Most games aimed at casual gamers aren't meant to be played for more than 10 or so hours - is this what we will see with HoI5? If so I'd be worried if I was in charge, because historical grand strategy simulators aren't exactly that competitive for this market group.
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