Right now if you are 50% over your supply limit, your units start getting no fuel example when you click F4 if you need 15 supplies, but you have 8 avaliable because you need more than 12 supplies, you will not get any fuel( your tanks carry fuel tanks with them, you can check this by moving your mouse cursor to the barrel icon by clicking on a division in the field after your tank runs out of that, it will lose it's all stats including armor and piercing by 90% immediatly. ), now this may seem okay but here is the problem ;
look at the value ' control of incoming edge provinces, example if you push into a new supply zone, you will get a percentage of your non local supplies from the previous zone , the percentage is determined by what percentage of adjactent edge provinces you are controlling in the " new zone you have entered " this means if i enter a supply zone by taking a single province in it, that have 10 provinces bordering the supply zone i came from, i will get only 10% of the non local supplies from the previous zone, and i will get 10% of local supplies of the new zone i have entered,
now lets observe what happens in a practical scenario , a screenshot from a mp game but i know for a fact that due to AI mass assaulting in singleplayer, infra breaks more, and this happens a lot more ,
Here i present 2x40 width heavy tanks and 6x20 width infantry , with tanks running out of fuel rapidly, they have a logistics wizard marshall and a level 3 logistic company yet they have no fuel and they are about to suddenly lose 90% of their stats ;
How to observe the screenshot;
1-Red fuel barrell on top left means tank is out of fuel
2- At bottom left you can see that requeired supply is 7.71 and supported is 5.05 , so we are a little bit above 50%
Result= here is how our tank looks in battle due to being out of fuel suddenly due to lack of supply caused by not controlling edge provinces
So, what just happened is our tank run out of fuel and now lost 90% of it's all stats including armor which can be seen in screenshot , Due to the way how edge provinces work, right now it is not possible to do real breakthroughs, filled with massed groups ready to make an encirclement, because you will always run out of supplies due to broken infra, and not controlling edge provinces since you are entering a new supply zone, instead you got to take edges of supply zone else your tanks turn to potatoes this makes making encirclements super hard and incredibly risky since you are literaly risking losing all your tanks if you are even little above 50
this needs fixing, this is both horrible in SP where AI mass assaults and in MP where your enemy abuse the mechanics ,For gameplay reasons i would suggest following
Making it so it is easier to reach 100% supplies from previous zone, example if i control 1 out of 10 adjactent provinces to supply zone i came from, give me 20% supplies instead of 10% , ( this part was not moddable, this is why i saw need to make this post )
Also double fuel tanks of every unit so people dont make your tanks run out of fuel extremely quickly in 48 hours but instead in 96 hours , and you have chance to do actual encircelemnts, 48 hours of combat fuel is extremely low ,
here is how tank when have fuel looks in template designer ; , you can compare it's stats to what happens when you got no fuel 121 armor to 9 armor due to loss of equipment and lack of fuel
look at the value ' control of incoming edge provinces, example if you push into a new supply zone, you will get a percentage of your non local supplies from the previous zone , the percentage is determined by what percentage of adjactent edge provinces you are controlling in the " new zone you have entered " this means if i enter a supply zone by taking a single province in it, that have 10 provinces bordering the supply zone i came from, i will get only 10% of the non local supplies from the previous zone, and i will get 10% of local supplies of the new zone i have entered,
now lets observe what happens in a practical scenario , a screenshot from a mp game but i know for a fact that due to AI mass assaulting in singleplayer, infra breaks more, and this happens a lot more ,
Here i present 2x40 width heavy tanks and 6x20 width infantry , with tanks running out of fuel rapidly, they have a logistics wizard marshall and a level 3 logistic company yet they have no fuel and they are about to suddenly lose 90% of their stats ;
How to observe the screenshot;
1-Red fuel barrell on top left means tank is out of fuel
2- At bottom left you can see that requeired supply is 7.71 and supported is 5.05 , so we are a little bit above 50%
Result= here is how our tank looks in battle due to being out of fuel suddenly due to lack of supply caused by not controlling edge provinces
So, what just happened is our tank run out of fuel and now lost 90% of it's all stats including armor which can be seen in screenshot , Due to the way how edge provinces work, right now it is not possible to do real breakthroughs, filled with massed groups ready to make an encirclement, because you will always run out of supplies due to broken infra, and not controlling edge provinces since you are entering a new supply zone, instead you got to take edges of supply zone else your tanks turn to potatoes this makes making encirclements super hard and incredibly risky since you are literaly risking losing all your tanks if you are even little above 50
this needs fixing, this is both horrible in SP where AI mass assaults and in MP where your enemy abuse the mechanics ,For gameplay reasons i would suggest following
Making it so it is easier to reach 100% supplies from previous zone, example if i control 1 out of 10 adjactent provinces to supply zone i came from, give me 20% supplies instead of 10% , ( this part was not moddable, this is why i saw need to make this post )
Also double fuel tanks of every unit so people dont make your tanks run out of fuel extremely quickly in 48 hours but instead in 96 hours , and you have chance to do actual encircelemnts, 48 hours of combat fuel is extremely low ,
here is how tank when have fuel looks in template designer ; , you can compare it's stats to what happens when you got no fuel 121 armor to 9 armor due to loss of equipment and lack of fuel
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