I have a better idea. How about you be replaced?
I have an even better idea: how about you grow some perspective?
Simple truth: You cannot get rid of Major Generals because they were the lowest rank that could command a divisional sized unit.
. . . and no-one has said that they are getting rid of Major Generals, so you're basically panicking about nothing. And being insulting whilst doing so.
Simple truth: Divisional sized battles occurred in real life all the time. See: North Africa. See: Amphibious assaults.
HOI2 had division-scale battles. It didn't have a commander-slot for every single division but only stack-commanders.
Also: WTF makes you think we want your definition of "fun"?
Paradox, just like every other company of reasonable size, do testing and market-research to find out what the players want.
I regret to inform you this isn't Call of Duty. There is a certain type of person who likes these kinds of games and there are people who don't. The people who play this game are the same kinds who enjoy the depth of high-level chess. We are fine with depth and complexity.
Who died and made you spokesperson for everyone who plays HOI games? As for the people who play this game being the same as those who "enjoy the depth of high-level chess", nope, they're actually pretty different games - I know the Polish women's champion and the Greek men's champion (they're a couple) and their main skill is a kind of high-speed maths, the game they play outside of chess is poker. In fact a lot of chess players are moving into poker as a lucrative side-line - and as games go, it's about as 'streamlined' and 'casualised' as they go, being a game with fairly simple rules which anyone can play but where complexity can emerge through play.
There is a huge difference between an annoying feature, and an annoying implementation of that feature. What you are paid to do is solve is a user interface issue. Not to cut out content. Go work at Activision if you want to cut out content. Go work at Blizzard if you want to cut any content from previous successful renditions whatsoever. Seriously you belong at companies like those with your mentality.
You just named two very successful games companies that have both made very engaging games. The first Activision game I can remember playing was Ghostbusters on the ZX Spectrum back in '85, which was a blast. I guess instead of enjoying playing it I should have instead taken to my local forum (err . . . that probably would have been the letters page of
CRASH magazine) and attacked it as 'dumbed down' and 'mainstream' compared to the awesomeness of games like
Stonkers. But that would have been stupid.
I buy a Paradox game for complexity, not for a game I cannot even stand to play. I enjoy complex gameplay and mechanics, if I want simplicity there are plenty of other companies that do that. I could go play the Star Trek Armada 3 mod for Sins of a Solar Empire. Its much more "simple" and yet is still able to bring depth.
Sounds like there's games you enjoy more than HOI. What are you doing here again?
The issue really is that you have no understanding of what "fun" is for too many of your customers.
Again: they test, they do market research. They don't just listen to whoever shouts loudest on the forums.
Good grief. Can't you even see how juvenile you sound?
I don't want you designing games from my favorite franchises and your mentality makes it obvious you belong in other genres and with other companies. Perhaps you should go play for the makers of WarGame? Same country I think. Also I think DICE would be perfect for someone of your preferences. I hear they are making a new StarWars BattleFront. Shooters is where you belong.
Frankly I don't think there's any polite way I can respond to this section.
And if you are going to make "simple" game play then don't bank it off the success of a franchise. Hearts of Iron will sell many copies just because its Hearts of Iron.
If any game ever sold copies just because of the name and the company it was coming from, it was HOI3 Vanilla, a game which was barely functional, massively slow, continually crashed, had essentially non-functional AI. The demo even repeatedly CTD'd.
Of course, you've forgotten this and are now praising it as a masterpiece.
If you take your design ideas and try to start a brand new franchise (maybe in the Roman Era?) using the gameplay format from EU/HoI/CK there is a very high chance that it won't be popular. Your gameplay sells because of the work of others not your own talent. Dustin Browder at Blizzard is experiencing the same effect.
Again, had HOI3 vanilla been a game in a new franchise, it would have sunk without trace, because of the extreme poor quality of the initial release. You've now forgotten this and are praising the game as a masterpiece. Put simply: people like you are the problem, not devs who are known for quality work.
If you are actually so good as to know better than this many complaining customers then you would be able to at least match HoI2 sales on a brand new franchise using the same engine and basic gameplay format. I think you should be pulled from HoI4 and paradox gives you the opportunity to try. Then we can find out for certain whether your "ideas" and "concepts" are actually any good.
I've seen EU4 ruined for me, a very long time Paradox customer, by your exact mentality (and probably by you personally from the sounds of it) and I don't want my second favorite franchise of all time ruined by the same mentality.
Please stay away.
Again, this last section is so preposterous (saying that devs known for their high-quality work shouldn't have their jobs) that it's hard to know how to respond to it. You don't even really know what it is that they're changing, but you're angry anyway.