Hello guys. Basically, looking over the Crusader Kings 2, I was wondering why was the decision made to turn the User Modifications sub-section into a private one (And therefore away from the eyes of both prospective clients and pirates) - (Apparently the decision was done since the release of Sengoku, now that I think of it).
The reason why I wonder this is because I always enjoyed seeing what mods were being developed and how they could fundamentally change the game, and it might be a good reason to attract undecided customers into buying the games. Just to give several examples from different games, ranging from Magna Terra (Of EU:Rome, where a map ranging from Europe to Asia would phreaps bring a different experience to the game), MEIOU/Magna Mundi (Improving several aspects and realism to the original game), AGCEEP (In EU 2, for basically the same reasons), WiF (In HoI 2, for bringing a huge challenge to an otherwise "easy" game), VIP (In Victoria 1, which turned Vicky 1 into a fantastic game), PDM (In Vicky 2, which apparently is the successor of VIP), DVIP or Mappa Regnorum (For CK 1) among others.
The only two reasons I can come up with would be to:
1. Make a further effort in combating Piracy and preventing pirates from downloading the mods.
2. Attempt to enforce the registration of the game by those who did buy the game and saw no reason to register it.
Now, as to reason 1, I doubt many of the pirates who pirate Paradox games might pirate it due to the modifications, whereas it could well sway an undecided customer who had tried the demo, and went to see what mods there were that could improve the gameplay of the game. So turning the User Mods sub-forum into private to combat piracy doesn't seem very appropriate to me. If the company loses out on even 5 people not buying the game due to the lack of knowledge about how well the modding community was developed for the game, then it is a pretty large loss, especially in the initial lifecycle of the game (While I'm not quite sure this decision can turn 5 Pirates into 5 paying customers).
Which brings me to reason 2, and indeed, turning the User Mods into a private sub-forum might be a good catalyst for people who have bought the game, and want more out of it to register the game. And that is the only sound reason that I can think for Paradox to turn the sub-forum to private.
Since I like to see what is being done in the User Mods of the games I'm interested in, I was wondering what was the rationale behind the decision.
The reason why I wonder this is because I always enjoyed seeing what mods were being developed and how they could fundamentally change the game, and it might be a good reason to attract undecided customers into buying the games. Just to give several examples from different games, ranging from Magna Terra (Of EU:Rome, where a map ranging from Europe to Asia would phreaps bring a different experience to the game), MEIOU/Magna Mundi (Improving several aspects and realism to the original game), AGCEEP (In EU 2, for basically the same reasons), WiF (In HoI 2, for bringing a huge challenge to an otherwise "easy" game), VIP (In Victoria 1, which turned Vicky 1 into a fantastic game), PDM (In Vicky 2, which apparently is the successor of VIP), DVIP or Mappa Regnorum (For CK 1) among others.
The only two reasons I can come up with would be to:
1. Make a further effort in combating Piracy and preventing pirates from downloading the mods.
2. Attempt to enforce the registration of the game by those who did buy the game and saw no reason to register it.
Now, as to reason 1, I doubt many of the pirates who pirate Paradox games might pirate it due to the modifications, whereas it could well sway an undecided customer who had tried the demo, and went to see what mods there were that could improve the gameplay of the game. So turning the User Mods sub-forum into private to combat piracy doesn't seem very appropriate to me. If the company loses out on even 5 people not buying the game due to the lack of knowledge about how well the modding community was developed for the game, then it is a pretty large loss, especially in the initial lifecycle of the game (While I'm not quite sure this decision can turn 5 Pirates into 5 paying customers).
Which brings me to reason 2, and indeed, turning the User Mods into a private sub-forum might be a good catalyst for people who have bought the game, and want more out of it to register the game. And that is the only sound reason that I can think for Paradox to turn the sub-forum to private.
Since I like to see what is being done in the User Mods of the games I'm interested in, I was wondering what was the rationale behind the decision.